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<blockquote data-quote="Tetsubo" data-source="post: 2358799" data-attributes="member: 1250"><p>I saw LotD yesterday, my wife and I quite enjoyed it. It wasn't the scariest movie I've ever seen and here's why: it had little to no relationship to our real world. That was what made the first three movies scary. It was OUR world with the dead walking around.</p><p></p><p>Some thoughts I had during the movie:</p><p></p><p>In the Romero Universe, anyone that dies awakens as a ghoul (for the Romero purests). You can become one while still alive if you are bitten. Most people that are attacked are eaten. So where do new zombies come from again? Many of the zombies in the movie had no marks on them, look at Big Daddy. He looked like he just arrived at work. Was he buried in his gas attendant uniform? No. So how did he become a zombie? </p><p></p><p>The zombies return to a sort of normalcy if there are no live humans about to arouse them. I thought this was interesting. Watching them act out lives long dead was cool. </p><p></p><p>Big Daddy was the Einstien of the undead set. He had the epiphany that he was dead. He became aware of his own mortality. Heck, most live people don't do that...</p><p></p><p>In one scene a zombie is being consumed by worms. So why haven't ALL the zombies been consumed by worms or insects? In the real world insects lay eggs in a corpse within hours of it's death. And what about rats or dogs or bears. Or in the warmer climates alligators and such. Packs of wild dogs would take out zombies in a snap. Walking, rotting meat... a dogs wet-dream. I'd give the zombies 18 - 24 months and they'd be picked clean by nature...</p><p></p><p>Humans would adapt to this new world. We survived an ice age. After adaption would find a way to exploit the undead. Use them as labor. Not too mantion they are a necrophiles dream come true...</p><p></p><p>Why was the city state using US currency? One of the scavanging teams could open up a bank and destablize the economy in one day. Better if the city printed it's own food ration script. They could use that as money. US currency would just be tinder...</p><p></p><p>Hot shots are not good choices for scavanging teams. You need forceful Type A personalities yes. But you need disipline. People without disipline end up dead. </p><p></p><p>Dead Reckoning (vehicle in the film) was very cool. But you needed a fleet of them. Pittsburgh has lots of industrial sites. It would have been easy to armour a larger number of vehicles.</p><p></p><p>The city needed much better walls. There were lots of empty buildings (why were people living on the streets again...?). Tear them down and use the materials to build actual walls for the city state. Start a process of reclamation with new walls. Moving outward slowly. You've got time on your hands... The drawbridge would have been a perfect in and out path from the city. You essentially turn the whole darn city into a castle...</p><p></p><p>Why did the soldiers "spray" the zombies with autofire? You know that only a head shot will kill one. You aim, you squeeze the trigger, you conserve your ammo. If those soldiers had keep fire displine, the movie would have been mich shorter...</p><p></p><p>Romero got me to feel sympathy for the zombies. I didn't think that was possible.</p><p></p><p>You should still kill every single zombie you come across. Each one is a walking danger to live humans. With fast vehicles you could stage short hunter/killer missions. Taking them out a few at a time. You can eat a whale one bite at a time...</p><p></p><p>What happened to the official US goverment? You're telling me known of them survived? Or even the local city or county government. Parasites like that have a way of staying alive...</p><p></p><p>Someone mentioned that the film felt like a post-apocalyptic story-line. That would be because it was a post-apocalyptic story-line... a world-wide plague of zombies pretty much fits the definition of apocalyptic...</p><p></p><p>I loved the timeless feel of the movie. My wife comment on the way out of the theater, "It felt like the 80's." </p><p></p><p>Many of the characters were flat and uninteresting. A smaller group of more well written characters would have been better.</p><p></p><p>There were many people living "normal" lives in the city. Living well, consuming in a mall, basicly living in deep, deep denial. What where they consuming? Why where they consuming? I can see a Stalin-like state emerging among the survivors. A collective with the goal of taking back their world. One zombie at a time. But to live "idyllic" lives in a literal ivory tower made no sense.</p><p></p><p>Romero made some great comments on the class rift in America with this film. Just as he tackled racism with Night, consumerism in Dawn and rampant militancy in Day. This is why the remake of Dawn wasn't as good for me. It had no point. The film had no message. It was just a bunch of people planning poorly and dying... I mean, the bite is the most dangerous aspect in the Dawn remake. Why didn't they wear armour or at least leather?</p><p></p><p>I spent way too much time thinking about zombies...</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 2358799, member: 1250"] I saw LotD yesterday, my wife and I quite enjoyed it. It wasn't the scariest movie I've ever seen and here's why: it had little to no relationship to our real world. That was what made the first three movies scary. It was OUR world with the dead walking around. Some thoughts I had during the movie: In the Romero Universe, anyone that dies awakens as a ghoul (for the Romero purests). You can become one while still alive if you are bitten. Most people that are attacked are eaten. So where do new zombies come from again? Many of the zombies in the movie had no marks on them, look at Big Daddy. He looked like he just arrived at work. Was he buried in his gas attendant uniform? No. So how did he become a zombie? The zombies return to a sort of normalcy if there are no live humans about to arouse them. I thought this was interesting. Watching them act out lives long dead was cool. Big Daddy was the Einstien of the undead set. He had the epiphany that he was dead. He became aware of his own mortality. Heck, most live people don't do that... In one scene a zombie is being consumed by worms. So why haven't ALL the zombies been consumed by worms or insects? In the real world insects lay eggs in a corpse within hours of it's death. And what about rats or dogs or bears. Or in the warmer climates alligators and such. Packs of wild dogs would take out zombies in a snap. Walking, rotting meat... a dogs wet-dream. I'd give the zombies 18 - 24 months and they'd be picked clean by nature... Humans would adapt to this new world. We survived an ice age. After adaption would find a way to exploit the undead. Use them as labor. Not too mantion they are a necrophiles dream come true... Why was the city state using US currency? One of the scavanging teams could open up a bank and destablize the economy in one day. Better if the city printed it's own food ration script. They could use that as money. US currency would just be tinder... Hot shots are not good choices for scavanging teams. You need forceful Type A personalities yes. But you need disipline. People without disipline end up dead. Dead Reckoning (vehicle in the film) was very cool. But you needed a fleet of them. Pittsburgh has lots of industrial sites. It would have been easy to armour a larger number of vehicles. The city needed much better walls. There were lots of empty buildings (why were people living on the streets again...?). Tear them down and use the materials to build actual walls for the city state. Start a process of reclamation with new walls. Moving outward slowly. You've got time on your hands... The drawbridge would have been a perfect in and out path from the city. You essentially turn the whole darn city into a castle... Why did the soldiers "spray" the zombies with autofire? You know that only a head shot will kill one. You aim, you squeeze the trigger, you conserve your ammo. If those soldiers had keep fire displine, the movie would have been mich shorter... Romero got me to feel sympathy for the zombies. I didn't think that was possible. You should still kill every single zombie you come across. Each one is a walking danger to live humans. With fast vehicles you could stage short hunter/killer missions. Taking them out a few at a time. You can eat a whale one bite at a time... What happened to the official US goverment? You're telling me known of them survived? Or even the local city or county government. Parasites like that have a way of staying alive... Someone mentioned that the film felt like a post-apocalyptic story-line. That would be because it was a post-apocalyptic story-line... a world-wide plague of zombies pretty much fits the definition of apocalyptic... I loved the timeless feel of the movie. My wife comment on the way out of the theater, "It felt like the 80's." Many of the characters were flat and uninteresting. A smaller group of more well written characters would have been better. There were many people living "normal" lives in the city. Living well, consuming in a mall, basicly living in deep, deep denial. What where they consuming? Why where they consuming? I can see a Stalin-like state emerging among the survivors. A collective with the goal of taking back their world. One zombie at a time. But to live "idyllic" lives in a literal ivory tower made no sense. Romero made some great comments on the class rift in America with this film. Just as he tackled racism with Night, consumerism in Dawn and rampant militancy in Day. This is why the remake of Dawn wasn't as good for me. It had no point. The film had no message. It was just a bunch of people planning poorly and dying... I mean, the bite is the most dangerous aspect in the Dawn remake. Why didn't they wear armour or at least leather? I spent way too much time thinking about zombies... [/QUOTE]
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