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Land of the Lost Judges (The Players' Manifesto)
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<blockquote data-quote="jbear" data-source="post: 6130746" data-attributes="member: 75065"><p>I think that if L4W is to survive 2 is the only option.</p><p></p><p>If 3 were possible we would not be in this position. We cannot force judges to return. We have no control over this option and so it should be discarded.</p><p></p><p>1 is a possibility but I see it carrying the same issues that have lead to the present abandonment: time is precious. I would like to say that I could step up to judge but I just don´t have the time. Real Life happens. People come and go. Our community shouldn't be beholden to that.</p><p></p><p>Having slightly anarchic tendencies in RL, I think that 'ruling ourselves' as mature and intelligent individuals is the best option. Perhaps we could appoint some 'Senior Members' who could be consulted in case of a dispute. They could offer their suggestions for a happy resolution. </p><p></p><p>PC approval could be given by the DM that takes the lvl 1 PC on their first adventure. Yes, mistakes will happen, but they will be minor and spotted eventually. The important thing is we are playing the game we love and having a good time. The DM could also sign off on the treasure and XP at the end of the adventure. This should be sufficient.</p><p></p><p>When they join further adventures the DM of the new adventure would have the authority to correct any undetected errors and further validate the legality of the PC. </p><p></p><p>I like Son of Meepo's Idea about artifacts: They come into and adventure, then they move on when the adventure ends. And Noone can have a magic item of more than +4 their current level. Dms should strictly follow expected treasure levels though I think that special rewards should be allowed for especially good play or special in game story rewards. CrimsonFlameWeilder handled this very well with one of my PCs: The special reward only worked in his games. However other DMs cold opt to allow the bonus in their own adventure at their discretion.</p><p></p><p>We can iron out the wrinkles as we go.</p></blockquote><p></p>
[QUOTE="jbear, post: 6130746, member: 75065"] I think that if L4W is to survive 2 is the only option. If 3 were possible we would not be in this position. We cannot force judges to return. We have no control over this option and so it should be discarded. 1 is a possibility but I see it carrying the same issues that have lead to the present abandonment: time is precious. I would like to say that I could step up to judge but I just don´t have the time. Real Life happens. People come and go. Our community shouldn't be beholden to that. Having slightly anarchic tendencies in RL, I think that 'ruling ourselves' as mature and intelligent individuals is the best option. Perhaps we could appoint some 'Senior Members' who could be consulted in case of a dispute. They could offer their suggestions for a happy resolution. PC approval could be given by the DM that takes the lvl 1 PC on their first adventure. Yes, mistakes will happen, but they will be minor and spotted eventually. The important thing is we are playing the game we love and having a good time. The DM could also sign off on the treasure and XP at the end of the adventure. This should be sufficient. When they join further adventures the DM of the new adventure would have the authority to correct any undetected errors and further validate the legality of the PC. I like Son of Meepo's Idea about artifacts: They come into and adventure, then they move on when the adventure ends. And Noone can have a magic item of more than +4 their current level. Dms should strictly follow expected treasure levels though I think that special rewards should be allowed for especially good play or special in game story rewards. CrimsonFlameWeilder handled this very well with one of my PCs: The special reward only worked in his games. However other DMs cold opt to allow the bonus in their own adventure at their discretion. We can iron out the wrinkles as we go. [/QUOTE]
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