Land ruled by druids is a...


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Either an anarchy or a nightmare :)

It's either "Law of nature", which is the strong survive (anarchy), or "Druid's law" (No, you can't cut down that tree to make your house...)

:D

On a more serious note, I'm not sure. I've heard the term "Mageocracy" used before for places ruled by mages, but I don't know how proper that is... I suspect it's just them putting a word before -ocracy to make a new word. More important would be knowing what their ruling structure was actually like... a ruling council?
 


The closest you'd get would be pre-roman era settlement of the British Isles and Gaul/France and the last remaining druidic civilisation was the celtic Irish before the christians came.
A bit of research would be in order to get the setting right and a few Druid/Bards where the main force not so much of law but knowledge and history.
 

Tsyr said:
On a more serious note, I'm not sure. I've heard the term "Mageocracy" used before for places ruled by mages, but I don't know how proper that is... I suspect it's just them putting a word before -ocracy to make a new word. More important would be knowing what their ruling structure was actually like... a ruling council?
Yep, it is a ruling council of twelve druids.
 


Well, if Nature is a goddess, then it's a theocracy.

Is it a well-built-up nation? My vision of how druids would order society would be pretty low-key: small settlements, perhaps each under the guidance of a druid or visited every so often by a travelling druid to make sure that the land isn't being abused. I guess that's kind of anarchic. But if this place has a ruling council, is it a more powerful land?
 

Theocracy sounds right assuming the Druids worship a 'personified form of Nature' (ie a Nature God/dess) if not than Heiromancy or possibly even Drumancy (ie make up a word that fits)

Anyway
Anyone remember the 'Fantasy Arms Race' experiment we did a few months back - a big thread in which we built up a couple of nations from primitive beginnings based upon their response to war.

Anyway one was a Druid nation and it pretty much worked out that small-scale settlements of woodshaped 'treehouses' and bramble walls would be the settlement pattern maybe with a central 'granary'. Druids meant that food wasn't a problem and the main warrior classes were Ranger and Barbarian.
Roads lined with rose hedgerows (to slow enemy progress with a few well placed thorny entangles) and extensive forest kept everyone happy.
I think politically we had a central druid priesthood (to keep the Lycanthorpes under control during the full moon) and a Wolf-mother cult (with celestial dogs, Lycanthorpes and Gnolls accepted members of society) thats iirc
 


In one of my campaign worlds, there is a large section of forested island "controlled" by druids. The "rulers" here were the 10 strongest / wisest/ elected druids according to the other druids. The government is not strong. They meet only once or twice a year to discuss events. Otherwise, each druid for himself.

They do have a certain "code of natural balance" they all are governed by. If any feel the others are breaking it they may go to a leader about the issue. The codes was generally a NG code.

They didn't care much about other neighbors unless they broke the "natural balance".
 

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