Languages in your game

Don Ventresca

First Post
Hi. Me and my (middle school) freinds play D&D twice a month at our church, were I DM. My problem is that when ever someone says something thats not in common, I have to go to the other part of the room, find the players who speak the language and tell them all what whoever said, and we end up having a conversation in (lets say) draconic for 10 minutes while the other 2 players who don't understand it sit bored. How can I change this? What do you (wise) people do?
 

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If my players say they speak in a language that some other players do not understand, those other players just ignore what is said, and do not act upon it. If it is important enough, the players that speak the language not known by others, can handle it by writing notes. I rarely ever get up anymore (Back in the day, I used to pull people outside for every little thing).
 


Yeah, just have them be responsible enough not to use what they can't understand. A lot of gaming groups (some of mine included) start off by separating people constantly, but that gets kind of irritating.

If the other players want to attempt to figure out what's going, have them make Sense Motive/ Insight checks (not sure which edition you're playing) and give them a few hints from the body language or tone.

Also, there's always feats/skill points to spend to pick up new languages, which is quite handy in ANY game. :D
 

I figured thjats what people would say, (thats not bad) but once in 6th grade, (I started playing around 5th) I tried that and some of the people reall coulldn't undertand the fact that if they heard it, there character didn't. I guess we're mor mature now, maybe it'll work. *Looks at who posted* Hey look, another Buckeye!

EDIT: I like the Sense Motive idea, I might try that ...
 

If you have access to laptop computers, cell phones, etc. then you can use those to pass messages which the others can't see. As a matter of fact with computers you can prepare even complicated messages to send. You can also use the old fashioned way if you have information that doesn't need huge amounts of conversation to convey, just write or pass notes.

Also if some of you speak another language, like Greek or Latin or Spanish or German then just use that language. Of course then those people have to correspond to the characters who need to use a different game language. Since our setting is the Byzantine Empire several of my players peak Greek or Latin, which makes for fun situations where they are told something in Greek or Latin, and then the players have to translate and one player or another will disagree with a translation. That's fun to watch, but it may not be practical in your situation. But when I was young we always just passed notes to keep information confidential. So good luck.

And like JB said, welcome aboard.
 

It helps too to look at why you are keeping the conversation private from the other players. For example, if the PC's are talking to a bunch of kobolds about what lies over yonder, then it might be a lot easier to ask the language speaking PC player if he will simply translate.

OTOH, if there is a good reason why the language speaking PC is not willing to translate (maybe he's a nasty piece of work and trying to backstab the party) then having seperate conversations is a better idea.

One piece of advice I have from Monte Cook from his Dungeoncraft articles in Dungeon was to never spend more than 5 minutes with any one player. It's great advice. I know that sounds short, but, believe me, waiting around for more than 5 minutes staring at the walls is a long time. If you are going to separate the players like that, make sure you come back and spend equal time with the other players. Keep it very fast paced and you keep everyone's attention.
 

I always ask the players of the characters who speak the language if they are going to translate right away for the others. If they say that they are not, I remind them that they are part of a team and the team will not likely last long if they keep secrets all the time. Then I also mention that I only wish to run one game and that if I have to decide between running the game with the people playing as a team or the players acting like a bunch of lone wolves, I would likely choose the former and get rid of the other players. Then I ask again if the characters who know the language will be translating for those who do not.

This also has the benefit that each of the player characters will try and pick up a few languages so that the party as a whole can speak most of what they encounter. It is only when the team lacks a language that languages play a major part in games I run.
 

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