D&D 4E Large Characters in 4E

Delekhan said:
Here's the damage die conversion for bigger weapons:

One-Handed
1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 2d6 > 2d8 > 2d10

Two-Handed
1d8 > 2d4 > 1d10 > 1d12 > 2d6 > 2d8 > 2d10


So most of the time the average damage increases by one point, or seven points when using a 7[W] attack. The biggest increase with a two-handed weapon is two points, using a heavy flail or a maul (2d8 instead of 2d6). Large creatures also treat medium sized two-handed weapons as one-handed, so you can get 2d6 one-handed damage using a heavy flail or a maul. (And they can't use medium sized one-handed weapons at all).
Yeah, I noticed that too. There are some "Conversion Caps" on weapon sizes to keep the numbers lower. At first I was a bit leery but it's a nice balancing factor.
 

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Have any of you even played 4e? A size increase has huge impact because it greatly increases the area covered by auras and close burst attacks. Large weapons are also one of the most damaging features in the game compared to all others.
It can still work, for sure, but there should be no question that it will be a noticeable gap at the table.
 




Have any of you even played 4e? A size increase has huge impact because it greatly increases the area covered by auras and close burst attacks. Large weapons are also one of the most damaging features in the game compared to all others.
It can still work, for sure, but there should be no question that it will be a noticeable gap at the table.
Things which were much less obvious in June 2008, when I expect that the participants in this discussion had little to no experience actually playing the game. I think all which had been released at that point was the Keep on the Shadowfell & quick start intro rules, right?
 

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