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Lasso rules???
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<blockquote data-quote="Kae'Yoss" data-source="post: 344583" data-attributes="member: 4134"><p>Nothing official. (I don't know if there are any, but there's a d20 setting with wild west elements, if I recall correctly).</p><p></p><p>Should be like this: </p><p>- Exotic Weapon (with higher-than-normal penalties if you don't have the proficiency)</p><p>- Make a trouch attack. If you hit, the lasso's around the enemie's body (or a portion thereof). You then can make trip attacks (see whip for details), If you drop the lasso, you can pick it up again as it's still around the enemy.</p><p>- You get +2 on disarm checks, but only on weapons that do no slashing damage (as they would just cut through).</p><p>- damage: none (but see below). Crit: 17-20. If you score a crit when trying to get hold with the lasso, you hit the neck and can deal 1d6 strangling damage per round. If you manage to get the lasso 'round a branch or something and pull the enemy up, he'd also start to suffocate</p><p>- to get free from a lasso, you must make an escape artist check (dc = your ranged attack bonus, as you can hold it taut), a strength check (against your str check) or cut it with a slashing weapon (standard action, attack against AC 10 or so needed)</p><p></p><p></p><p></p><p>I just made that up as I went along, but surely others will contribute to this, and I will improve one thing or two. For improvements, you can look up the whip (in PHB), the garrote (in Song & Silence) and Use Rope and Escape Artist Skills.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 344583, member: 4134"] Nothing official. (I don't know if there are any, but there's a d20 setting with wild west elements, if I recall correctly). Should be like this: - Exotic Weapon (with higher-than-normal penalties if you don't have the proficiency) - Make a trouch attack. If you hit, the lasso's around the enemie's body (or a portion thereof). You then can make trip attacks (see whip for details), If you drop the lasso, you can pick it up again as it's still around the enemy. - You get +2 on disarm checks, but only on weapons that do no slashing damage (as they would just cut through). - damage: none (but see below). Crit: 17-20. If you score a crit when trying to get hold with the lasso, you hit the neck and can deal 1d6 strangling damage per round. If you manage to get the lasso 'round a branch or something and pull the enemy up, he'd also start to suffocate - to get free from a lasso, you must make an escape artist check (dc = your ranged attack bonus, as you can hold it taut), a strength check (against your str check) or cut it with a slashing weapon (standard action, attack against AC 10 or so needed) I just made that up as I went along, but surely others will contribute to this, and I will improve one thing or two. For improvements, you can look up the whip (in PHB), the garrote (in Song & Silence) and Use Rope and Escape Artist Skills. [/QUOTE]
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Lasso rules???
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