Brasswatchman
First Post
You know the drill. New and improved. Comments appreciated.
POISONTHROWER
Cost: 450 gp
Damage (Small): Special (see text).
Damage (Medium): Special (see text).
Critical: Special (see text).
Range Increment: 5 ft.
Weight: 27 lbs.
Type: Poison
POISONTHROWER STANDARD TANK (5 SHOTS):
Cost: 200 gp
Poison: Injury, Fort Save DC 11, initial/secondary damage 1 Dex.
Weight: 3 lbs.
POISONTHROWER PRIMER:
Cost: 20 gp
Weight: 1.5 lb.
This gnomish device allows the user to deliver a dose of injury or contact poison from long range. The poisonthrower looks similar to the gnomish flamethrower, though slightly lighter, having been derived from the same technology: the user holds a short rifle, connected via a hose to a tank on the back. When the trigger is pulled, the rifle produces a short spurt of clear liquid capable of arching across a battlefield.
The poisonthrower is a two-handed ranged weapon. Its use within melee combat provokes an attack of opportunity, as is standard for ranged weapons. The device also has a maximum range of 30 feet (slightly longer than the flamethrower’s, due to a relatively lighter payload); it cannot hit a target that is further than this distance away. The tank has a hardness of 12 and 5 hp.
While the Davrosian army typically uses tiny centipede poison (contained within the standard tank; see above), the poisonthrower is capable of delivering any injury or contact poison. The poison must be dissolved within a chemical primer in order to be useable. The amount of primer sold above is sufficient to prepare five doses of poison.
The poisonthrower does not produce an injury; therefore, a poisonthrower using an injury poison can only affect targets that have already been wounded. In game terms, a target must have taken at least 1 hp of damage to be vulnerable to a poisonthrower using this type of payload.
If a poisonthrower is sundered, the poison can leak out and affect the wearer or carrier. The bearer must have sustained at least 1 hp of damage to be vulnerable to an injury poison. The tank must be completely destroyed in order for the bearer to be at risk.
POISONTHROWER
Cost: 450 gp
Damage (Small): Special (see text).
Damage (Medium): Special (see text).
Critical: Special (see text).
Range Increment: 5 ft.
Weight: 27 lbs.
Type: Poison
POISONTHROWER STANDARD TANK (5 SHOTS):
Cost: 200 gp
Poison: Injury, Fort Save DC 11, initial/secondary damage 1 Dex.
Weight: 3 lbs.
POISONTHROWER PRIMER:
Cost: 20 gp
Weight: 1.5 lb.
This gnomish device allows the user to deliver a dose of injury or contact poison from long range. The poisonthrower looks similar to the gnomish flamethrower, though slightly lighter, having been derived from the same technology: the user holds a short rifle, connected via a hose to a tank on the back. When the trigger is pulled, the rifle produces a short spurt of clear liquid capable of arching across a battlefield.
The poisonthrower is a two-handed ranged weapon. Its use within melee combat provokes an attack of opportunity, as is standard for ranged weapons. The device also has a maximum range of 30 feet (slightly longer than the flamethrower’s, due to a relatively lighter payload); it cannot hit a target that is further than this distance away. The tank has a hardness of 12 and 5 hp.
While the Davrosian army typically uses tiny centipede poison (contained within the standard tank; see above), the poisonthrower is capable of delivering any injury or contact poison. The poison must be dissolved within a chemical primer in order to be useable. The amount of primer sold above is sufficient to prepare five doses of poison.
The poisonthrower does not produce an injury; therefore, a poisonthrower using an injury poison can only affect targets that have already been wounded. In game terms, a target must have taken at least 1 hp of damage to be vulnerable to a poisonthrower using this type of payload.
If a poisonthrower is sundered, the poison can leak out and affect the wearer or carrier. The bearer must have sustained at least 1 hp of damage to be vulnerable to an injury poison. The tank must be completely destroyed in order for the bearer to be at risk.