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<blockquote data-quote="Dannager" data-source="post: 5540954" data-attributes="member: 73683"><p>[SPOILER]Haha, my players now view them with the appropriate amount of disgust and comic pity. Noteworthy pugwampi events - the PCs yanked down the "wasp's nest"-style pugwampi lair above the monastery, with Mokknokk and his attendants still inside, which struck me as a great way to kick <em>that</em> particular encounter off.</p><p></p><p>Also, one pugwampi escaped the fight in the kitchen by scrambling up a wall. I brought it back after the PCs were done with the Refuge of Nethys to briefly taunt them before being silently descended upon and devoured by the monstrous spider in the dormitory. There was a brief celebration, before they realized they now had to deal with the spider infestation instead.</p><p></p><p>I have two players going after the All Gnolls Must Die! achievement. Their constant out-of-game rivalry to score the killing blow on pugwampis/gnolls/jackalweres/etc. has been a lot of fun to watch.[/SPOILER]</p><p></p><p>[SPOILER]The pugwampis were modeled after some of the extant gremlins 4e already has. I decided their unluck aura was too punishing to 1st-level PCs if it applied to <em>all</em> d20 rolls, so I reined it back in to affect only skill checks, and made sure that every encounter featuring pugwampis had ample opportunity for failed skill checks (navigating rafters, tip-toeing through cacti, scrambling across kitchen counters and shelving, and so on).</p><p></p><p>As with all of Paizo's adventures, it's a lot easier to convert than one might imagine. Most of the monsters the adventure requires are already part of 4e (even perytons are coming in the next Monster Vault this June). 4e doesn't have many cursed items, so getting to design a 4e version of En-Nebi was fun as well. It looks like I might not get as many 4e levels out of the first adventure as I was hoping, but I hear the next one is chock full of encounters so that ought to make up for any slack.</p><p></p><p>Coolest part so far? One of the PCs is an assassin, and has the ability to become completely undetectable as long as he stays in shadow and doesn't do anything but move slowly. The party became suspicious of Dashki early on, so when the gnoll tracker went on "patrol" one night, the assassin followed him to the Three Jaw gnolls' camp. He didn't understand anything Dashki spoke with his tribe about, but now they're all convinced that he's up to something. I wasn't at all expecting them to track Dashki to the camp, but it ended up providing a lot of excellent tension and "What could he be up to?" speculating.</p><p></p><p>This weekend I'll be running the Battle Market, and the Undercrypt after that, then it's on to House of the Beast.[/SPOILER]</p><p></p><p>All in all, great adventure. And, as promised, I made sure my players know who to blame for the pugwampis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Dannager, post: 5540954, member: 73683"] [SPOILER]Haha, my players now view them with the appropriate amount of disgust and comic pity. Noteworthy pugwampi events - the PCs yanked down the "wasp's nest"-style pugwampi lair above the monastery, with Mokknokk and his attendants still inside, which struck me as a great way to kick [I]that[/I] particular encounter off. Also, one pugwampi escaped the fight in the kitchen by scrambling up a wall. I brought it back after the PCs were done with the Refuge of Nethys to briefly taunt them before being silently descended upon and devoured by the monstrous spider in the dormitory. There was a brief celebration, before they realized they now had to deal with the spider infestation instead. I have two players going after the All Gnolls Must Die! achievement. Their constant out-of-game rivalry to score the killing blow on pugwampis/gnolls/jackalweres/etc. has been a lot of fun to watch.[/SPOILER] [SPOILER]The pugwampis were modeled after some of the extant gremlins 4e already has. I decided their unluck aura was too punishing to 1st-level PCs if it applied to [I]all[/I] d20 rolls, so I reined it back in to affect only skill checks, and made sure that every encounter featuring pugwampis had ample opportunity for failed skill checks (navigating rafters, tip-toeing through cacti, scrambling across kitchen counters and shelving, and so on). As with all of Paizo's adventures, it's a lot easier to convert than one might imagine. Most of the monsters the adventure requires are already part of 4e (even perytons are coming in the next Monster Vault this June). 4e doesn't have many cursed items, so getting to design a 4e version of En-Nebi was fun as well. It looks like I might not get as many 4e levels out of the first adventure as I was hoping, but I hear the next one is chock full of encounters so that ought to make up for any slack. Coolest part so far? One of the PCs is an assassin, and has the ability to become completely undetectable as long as he stays in shadow and doesn't do anything but move slowly. The party became suspicious of Dashki early on, so when the gnoll tracker went on "patrol" one night, the assassin followed him to the Three Jaw gnolls' camp. He didn't understand anything Dashki spoke with his tribe about, but now they're all convinced that he's up to something. I wasn't at all expecting them to track Dashki to the camp, but it ended up providing a lot of excellent tension and "What could he be up to?" speculating. This weekend I'll be running the Battle Market, and the Undercrypt after that, then it's on to House of the Beast.[/SPOILER] All in all, great adventure. And, as promised, I made sure my players know who to blame for the pugwampis. :p [/QUOTE]
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