Last Stand of the Dorinthians (Chapter 2 - Illusions)

A frightened young gnome hands off a jug of water to a fellow firefighter and points to the north. "They went that way, sir. Towards the direction of the marketplace." He gulps at the towering half-orc and adds, "Thank you for your help," before scurrying off for more water.
 

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Silas nods grimly. "Let us go, then," he says as he begins following Alexander. As he goes he will try to move quietly so that he can listen for sounds of any disturbance ahead of them.
 


You continue through the northern passage, happy to move past the smoke and flames of the gnomish homes. Ahead of you lies a once beautiful fountain amidst the small shops that made the market circle. The scene is nothing like you remember, with doors kicked in and a large number of gnome bodies littering the ground. The fountain water itself has a slight reddish hue, most likely from the couple of gnome bodies still twitching inside.

Four gnolls are conferring with one another in the center of the area when five kobolds come from the passage leading to the mage quarters. The leader of the five, an older kobold wearing crimson robes with the eye of a dragon on the back says to the strongest of the gnolls, "It is done, Grome." He cleans a bloodied dagger on the hem of his robe. "I lost all my remaining drones and two of my clan, but the spellcasters are finished. We need one final push to take their chief and his guards, however it will be bloody. Perhaps we should pull back. We've lost enough people."

The gnoll growls, "Bah! You've only lost your zombies, Kazsinastrayas, and a handful of men. I've lost half my troops, but I'm no coward. We finish this here and now, then the caves are ours. Go back to Astraughlay and tell him of your failures. He has shown me the truth. First this place falls to me, then I will be on my path to become king."

The kobold's eyebrows furrow as he hisses, "Grome, I've been thinking about the visions he has shown us. Yes, he has given us power. Yes, what he has shown us has come true so far. But look at us, Grome! The goblins are finished as a united force, your men are down to half their strength, and I've lost nearly all my drones that helped my tribe get this far in the first place. But after this, what? We've been decimated, Grome! We..." He stops as he sees your party enter the room. "...are in trouble."

You are in the entrace to the market circle. The four gnolls stand 30 feet away and are blocking the five kobolds from your attacks. The kobolds all wield shortbows, except for their robed leader, who wields a knife and has some strange-looking components on his belt. The gnoll are armed with battle-axes and wield them with two hands, except for the leader who is using a halberd. Instead of studded leather, he wears a fine-looking suit of chain mail. There is still smoke behind you, but you believe the fire has been put out by the gnomes.
 

Dartis hestiates but a heat beat before rapidly drawing his bow and firing a pair of arrows at the head gnoll.

"Stay together here and fight. They will come to us. There is little more havoc they can cause, so stay here and fight them where we can assist each other!" calls out Dartis

OOC:[sblock] Rapid shot and Point blank shot , +4/+4 1d8+1 [/sblock]
 

Alexander enters the circle, slowly emerging from the smoke with sure steps... a firm grip on the scimitar with both hands...

"Grome" Is all he says, having recognized obviously the name as the gnoll's leader, and now challenging him.

If the jaws are coming at you, don't stand still, they bite.

He waits for him to come forth, and runs to clash against him at last moment.

OOC: The idea, mechanically, is to charge him if he charges. If he doesn't, he'll still wait
 
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Kel reaches out to Alexander and slaps his arm upon him "Huntress aid this one in his good fight" he says as he brandishes his holy symbol.

OOC: cast aid on Alexander
 

If the gnolls advance, Silas will quickly chant words of arcane power and flick his finger towards the lead gnoll. A small ball of greenish liquid flies outward...

[sblock=OOC]Casting Acid Splash
+0 ranged touch attack, 1d3 damage[/sblock]
 

The kobolds behind the gnolls are trying to get a shot at you from between the muscular humanoids when Alexander issues his challenge. The gnoll leader snarls angrily and charges towards the half-orc, followed by his companions. Their bodies block the kobolds from shooting at you, and you hear the kobold leader say, "No Grome! You damn idiot!"

Grome moves halfway towards the party when two arrows fire forth from Dartis, the first burying itself deep within the gnolls shoulder and the second embedding itself in his armor. Acid fires forth from Silas, but he misses badly with his magic. Alexander is energized by Kel's magic, the Huntress' magic feeling both welcoming and familiar (+7 temp hps).

Rix fires two shots from below Alexander's elbow, piercing Grome's defenses below his raised arm. The gnoll stumbles and wails in shock as doubt reaches his eyes and the realization that not all prophecies may be true. With a smile, Alexander charges forward, and with a flick of his wrists, Grome's head is promptly removed from his body.

With a howl, the three remaining gnolls make attacks against Alexander, one getting in a lucky shot (Alexander loses his 7 temp hit points).

The other kobolds begin to move to your left side in an arc, trying to get a shot on your party instead taking the risk of hitting the gnolls.
 

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