Last Stand of the Dorinthians (Chapter 2 - Illusions)

Rix fishes out a slender set of lockpicks from his pack and examines the door.

OOC: Checking to a) see if it's trapped, b) see if it's locked; Search +14, Disable Device +11, Open Locks +10
 

log in or register to remove this ad

Rix
[sblock]
Although you do not find any traps, you are able to pick the lock (Natural 20) in a very short time.
[/sblock]

The doors open to reveal a meeting room. A simple, but large chair rests in front of you, dominating a rectangular table and seven, smaller chairs. The room is 30 feet long, by 20 feet wide. Doors lead to the south, east, and west.
 

Kel carefully moves into the room and, now that they're inside and the moonlight can't give him away, draws his long sword "Huntress guide my steps tonight, let the hunt be swift and deadly" he intones quietly in a rich sing-song voice.

If Rix moves to investigate one of the doors Kel strides boldly beside him standing ready to gaurd him from any attack.
 

"Which door?"
Alexander unsheathes quietly his scimitar as he enters the room, freezes still for a moment to listen...
Trying to hear where the goblins might be here.

OOC: Listen +6
 
Last edited:


Rix combs the room over with his trained eye, suredly the largest chair was where the shaman would sit during council. The three doors were of interest however.

OOC: Search +14 to just give a once over of the room, Listen +5 at the doors for any noises and check to see if any of them are locked.
 

Ferrix and Alexander
[sblock]
Although you hear nothing from the other two doors, you detect the sound of quick shuffling and muffled talk from the door to the east (left side from those entering from the balcony). It sounds like a few people moving around, although you can't discern what is being said.
[/sblock]

Unfortunately, you find nothing of interest in the room. You do notice, however, that the door to the west is closer to the balcony than the door to the east.
 
Last edited:

Alexander moves his head towards towards Rix to be certain if he caught the sound proceding from the eastern door, and adds in hushed tones: "See if that one is his room" -he motions with his scimitar to the western door- "I'll keep guard the other door"

He motions for the others to be ready to defend either of the doors.

OOC: No stairs here? If so he will instead motion for someone to guard also the Southern door
 
Last edited:

Rix nods to Alexander, he'd heard the shuffling around and wanted to make sure they had the drop on anyone rather than the other way around. Heading over to the western door, he checks it over with trained ease, then will crack the lock and ease it open.

OOC: Search +14, Disable Device +11; Open Locks +10; Move Silently +9
 

Rix cracks the other door open, and finds it empty. He motions for the rest of the party to follow him inside. The room is similar in dimensions to the last one, 20 feet wide east to west, while 30 feet wide north to south. A small, plain bed lies in the southwest corner. A tall, thin closet lies open against the east wall, although it is currently empty. The blankets on the bed are thrown to the side, and a dirty nightshirt lies on the floor. A cabinet has several drawers open, as if someone went through the clothes quickly. It looks like someone left here recently in a hurry.
 

Pets & Sidekicks

Remove ads

Top