Nephtys
First Post
Barok
Human
Rogue5
[sblock]
XP: 10625 (6125+1000+200+3300)
HP: (34) 6+4d6+10
Movement: 30ft
Str: 14/+2
Dex: 19/+4 (+1lvl)
Con: 14/+2
Int: 10/+0
Wis: 10/+0
Cha: 9/+0
Feats (1,1,3)
Combat Expertise
Improved Trip
Two Weapon Fighting
Skillpoints: 72 (9x4+9x4)
Skills
Bluff (Cha)................ 6 (7-1)
Diplomacy (Cha)........ 6 (7-1)
Disable Device (Int).... 7
Hide (Dex)............... 12 (8+4)
Listen (Wis).............. 7
Move Silently (Dex)... 12 (8+4)
Open Lock (Dex)....... 11 (7+4)
Search (Int).............. 7
Spot (Wis)................ 7
Tumble (Dex)........... 11 (7+4)
Languages: Common
Saves:
Fort: +3 (1+2)
Ref: +9 (5+4)
Will: +1 (1+0)
AC: 18 (10+4(dex)+4(armor))
FF: 14
T: 14
Bab: +3
Attack: Cold Iron Rapier +1 of Elf Bane: +7 (1d6+3)
Full Attack:Cold Iron Rapier +1 of Elf Bane: +5 (1d6+3 18-20x2) and Cold Iron Dagger +1 of Elf Bane: +5 (1d4+2 19-20x2)
Special Attack:
Trip: +7 and aoo against enemy if successful.
Class Abilities:
Sneak attack +3d6,
Trapfinding
Evasion
trap sense +1
Uncanny Dodge
Equipment:
MW Dagger 302 gp 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing
MW Rapier 320 gp 1d6 18-20/×2 — 2 lb. Piercing
Chain Shirt (+4 AC, Max Dex 4) (100gp, 25lb)
Shortbow +6 (1d6, 19-20/x2, 80 ft.)
Mundane equipment
-Adventurer’s Outfit (gp, -lb)
-Sundark Goggles (10gp, -lb)
-Masterwork Thieves’ Tools (100gp, 2lb)
-Bolts (40) (4gp, 2lb)
-Backpack (2gp, .5lb)
-Trail Rations, 4 days (2gp, 1lb)
-Waterskin (1gp, 1lb)
-tanglefoot bag
-bedroll
total spent: 1876 gp, remaining 824
+
34gp, 293cp, 12sp, 3ep, 4gp, and 1pp
1 Rapier
1 Shortbow
40 Arrows
1 Backpack
1 Coils of Rope (100 ft)
5 Trail Rations
1 Water Flasks
2 Torches
1 Lanterns
1 Tinderboxes
18 Flasks of Oil
5 Tanglefoot Bags
3 potions of CLW
3 potions of Invisibility
2 oils of Magic Weapon
Appearance
http://www.wizards.com/dnd/images/pc_portraits/Swashbucklers_012.jpg
Personality
Self-reliant, independent-minded, doesn't like to dwell on the past (or much of anything really). He's been trough hell, and he's repressing it for all he's worth.
Background
The pay was good, so he joined the army. The pay got less good, so he found other ways to make money. The war came and changed everything.
Thrust into a role he never would have wanted he found himself forced to flee the foes who murdered his family, leading a column of refugees into the mountains.
[/sblock]
Human
Rogue5
[sblock]
XP: 10625 (6125+1000+200+3300)
HP: (34) 6+4d6+10
Movement: 30ft
Str: 14/+2
Dex: 19/+4 (+1lvl)
Con: 14/+2
Int: 10/+0
Wis: 10/+0
Cha: 9/+0
Feats (1,1,3)
Combat Expertise
Improved Trip
Two Weapon Fighting
Skillpoints: 72 (9x4+9x4)
Skills
Bluff (Cha)................ 6 (7-1)
Diplomacy (Cha)........ 6 (7-1)
Disable Device (Int).... 7
Hide (Dex)............... 12 (8+4)
Listen (Wis).............. 7
Move Silently (Dex)... 12 (8+4)
Open Lock (Dex)....... 11 (7+4)
Search (Int).............. 7
Spot (Wis)................ 7
Tumble (Dex)........... 11 (7+4)
Languages: Common
Saves:
Fort: +3 (1+2)
Ref: +9 (5+4)
Will: +1 (1+0)
AC: 18 (10+4(dex)+4(armor))
FF: 14
T: 14
Bab: +3
Attack: Cold Iron Rapier +1 of Elf Bane: +7 (1d6+3)
Full Attack:Cold Iron Rapier +1 of Elf Bane: +5 (1d6+3 18-20x2) and Cold Iron Dagger +1 of Elf Bane: +5 (1d4+2 19-20x2)
Special Attack:
Trip: +7 and aoo against enemy if successful.
Class Abilities:
Sneak attack +3d6,
Trapfinding
Evasion
trap sense +1
Uncanny Dodge
Equipment:
MW Dagger 302 gp 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing
MW Rapier 320 gp 1d6 18-20/×2 — 2 lb. Piercing
Chain Shirt (+4 AC, Max Dex 4) (100gp, 25lb)
Shortbow +6 (1d6, 19-20/x2, 80 ft.)
Mundane equipment
-Adventurer’s Outfit (gp, -lb)
-Sundark Goggles (10gp, -lb)
-Masterwork Thieves’ Tools (100gp, 2lb)
-Bolts (40) (4gp, 2lb)
-Backpack (2gp, .5lb)
-Trail Rations, 4 days (2gp, 1lb)
-Waterskin (1gp, 1lb)
-tanglefoot bag
-bedroll
total spent: 1876 gp, remaining 824
+
34gp, 293cp, 12sp, 3ep, 4gp, and 1pp
1 Rapier
1 Shortbow
40 Arrows
1 Backpack
1 Coils of Rope (100 ft)
5 Trail Rations
1 Water Flasks
2 Torches
1 Lanterns
1 Tinderboxes
18 Flasks of Oil
5 Tanglefoot Bags
3 potions of CLW
3 potions of Invisibility
2 oils of Magic Weapon
Appearance
http://www.wizards.com/dnd/images/pc_portraits/Swashbucklers_012.jpg
Personality
Self-reliant, independent-minded, doesn't like to dwell on the past (or much of anything really). He's been trough hell, and he's repressing it for all he's worth.
Background
The pay was good, so he joined the army. The pay got less good, so he found other ways to make money. The war came and changed everything.
Thrust into a role he never would have wanted he found himself forced to flee the foes who murdered his family, leading a column of refugees into the mountains.
[/sblock]
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