Last year's "Best Game" - Scion - Good resources?

HellHound

ENnies winner and NOT Scrappy Doo
We've started a Scion cycle now that I have all three of the core Scion books (as well as the two PDF Scion companions).

That said, there must be a plethora of fan creations out there for the game - what are some of your fave sites / house rules / new pantheons?
 

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The Scion Wiki is where I've found some great additions, as well as the White Wolf forums of course. And the recently relaesed part 2 of the Scion Companion is excellent!

The best support I found for a Scion game are my collection of mythology books. I just flip to almost any random page and get more idea's than I would have imagined.
 

I didn't find a need for additions when we played last year. Sure, the books don't cover everything and for a while I did scope out my 1e D&Dg for additional stuff but it wasn't needed. We had plenty of character ideas in those 6 panthions they gave us.
 

Even though its a D20 Modern-based product, Second World has some nice rules & ideas that might work for a Scion campaign.
 

The second world book that merges d20 modern and fantasy d20?

I'll admit it's been at least three years since I read it, but what would you use from it in Scion?
 


Well, its a good campaign or adventure setting- places where magic is still stronger than technology. The places could be as big as an entire alternate/parallel reality, a pocket dimension, or a place where somebody's father still has enough power to warp reality to his will. Underhill, perhaps?

It could be used to model side realities into which the PC demigods eventually travel...or as a source for mythic forces.

Besides, it does answer a lot of questions about the interaction between magic and technology, between those who are aware of the mythic world and those who are not. Think of Neil Gaiman's Neverwhere coupled with his American Gods, or Clive Barker's Imagica.
 

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