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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Late to the D&D 4E Bandwagon - First Impressions
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<blockquote data-quote="Sunseeker" data-source="post: 6060837"><p>If you choose to invest further in 4e, the online character builder simplifies the process even further, and prints out pre-generated power "cards", which just so happen to be the same size as MTG cards and fit nicely into card sleeves. In a previous game I was in nearly the whole group did this. It was very nice and boiled your character sheet down to about 1 page, 2 if you needed a little more detail and some inventory writing space, with a pile of cards on the side. Also very portable!</p><p></p><p></p><p>My solution was minions! Throw in 1-3 actual enemies, and surround them with a half-dozen minions. In same cases, the solution was to halve the health of most creatures, which the DMG3 did in addition to increasing their damage(also a good idea).</p><p></p><p></p><p>Agreed, 4e requires a lot of investment in being creative with the skill system outside of combat. The lack of non-combat spells does limit things to an extent, but once you get a feel for giving a lot of that room to RP, then you're good. The Wizard no longer has "Ghost Sound", but an arcana and a bluff check combined with the fact that he's a wizard means he can simulate it pretty well.</p><p></p><p></p><p>4e takes a while to get the hang of and requires a very creative DM to overcome some of the less than palatable elements. My players were very resistant to it at first, but most got the hang of it after a while. Also: Building from Core only does limit a few of the more fun and enjoyable elements added later, but is also a very effective filter on a lot of the extraneous material.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6060837"] If you choose to invest further in 4e, the online character builder simplifies the process even further, and prints out pre-generated power "cards", which just so happen to be the same size as MTG cards and fit nicely into card sleeves. In a previous game I was in nearly the whole group did this. It was very nice and boiled your character sheet down to about 1 page, 2 if you needed a little more detail and some inventory writing space, with a pile of cards on the side. Also very portable! My solution was minions! Throw in 1-3 actual enemies, and surround them with a half-dozen minions. In same cases, the solution was to halve the health of most creatures, which the DMG3 did in addition to increasing their damage(also a good idea). Agreed, 4e requires a lot of investment in being creative with the skill system outside of combat. The lack of non-combat spells does limit things to an extent, but once you get a feel for giving a lot of that room to RP, then you're good. The Wizard no longer has "Ghost Sound", but an arcana and a bluff check combined with the fact that he's a wizard means he can simulate it pretty well. 4e takes a while to get the hang of and requires a very creative DM to overcome some of the less than palatable elements. My players were very resistant to it at first, but most got the hang of it after a while. Also: Building from Core only does limit a few of the more fun and enjoyable elements added later, but is also a very effective filter on a lot of the extraneous material. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Late to the D&D 4E Bandwagon - First Impressions
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