Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Late to the D&D 4E Bandwagon - First Impressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6061254" data-attributes="member: 6696971"><p>I've heard both of these statements many-a-times. However, taken together, the situation seems extraordinarily untenable; not from an anecdotal perspective (I'm sure what you're describing takes place at your table), but from a logical perspective.</p><p></p><p>If something is exceedingly easy to be successful at > and this is understood at the table > then the opportunity for user-error contracts as margin-of-error expands > therefore tactical mental overhead/handling time should be reduced by proxy of choice 1 being as relevant as choice 2 being as relevant as choice 3. </p><p></p><p>Simply, as margin-of-error expands, relevance of tactical decision-making contracts...and mental overhead/handling time should contract with it. You can put a million and 1 choices in front of a person but if they know that the margin-of-error inherent to the output of their choice drowns out the relevance of their choice, they can close their eyes and point at a power, narrate, roll dice, in-fill narrate the resolution. That shouldn't take too long.</p><p></p><p>To the first point: Tactical difficulty. </p><p></p><p>There is an extraordinarily simple, and user-friendly within the system, answer to this. Level + 2 or L + 3 encounters becomes standard (rather than L:L), while difficult and boss encounters move up the spectrum to L + 4 and L + 5. Problem solved.</p><p></p><p>To the second point: Table handling time. </p><p></p><p>The handling time that you describe at your time is so, so, so off the charts that I can't even extrapolate the scene in my mind. I think I would have to see it in action to understand. As DM, I can (quite literally) be done with the entirety of my creatures' suite of actions and their accompanying narration in 30-90 seconds per initiative sequence (pending number of creatures). My players (my standard combats are L + 2 or L + 3 so there is more inherent difficulty and thus more stakes and thus more mental overhead/handling time...if I went with L:L, it would take them less time) can resolve their round (tactical decision-making, mechanical resolution, fortune-in-the-middle narration) in about 60 seconds apiece. Our combats are about 4 rounds for standard fights and 5-8 for difficult/boss fights. Given that, our combats are mostly 20-30 minutes with a few stretching out to 40.</p><p></p><p>Your "most" (2-3 sessions at 3-4 hours apiece) versus my most...25ish minutes; I don't even know how to bridge that gap. Do you play with an absurd number of players? 8 maybe? Everyone takes 8 minutes per turn? Excessive smoke breaks and Mountain Dew runs? 10 round combats? Alien invasions that you guys have to fight back mid-session? </p><p></p><p>Perhaps my table is out of the mainstream as well but most of the testimonials/anecdotes that I know of (out of curiosity, I've watched an "Encounters" session recently at a local gaming shop...12-14 year olds...they zip through combat) put handling time much nearer my table than what you've described.</p><p></p><p>I'm curious if you could flesh out your thinking and anecdotes on the above a bit further. Genuinely curious.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6061254, member: 6696971"] I've heard both of these statements many-a-times. However, taken together, the situation seems extraordinarily untenable; not from an anecdotal perspective (I'm sure what you're describing takes place at your table), but from a logical perspective. If something is exceedingly easy to be successful at > and this is understood at the table > then the opportunity for user-error contracts as margin-of-error expands > therefore tactical mental overhead/handling time should be reduced by proxy of choice 1 being as relevant as choice 2 being as relevant as choice 3. Simply, as margin-of-error expands, relevance of tactical decision-making contracts...and mental overhead/handling time should contract with it. You can put a million and 1 choices in front of a person but if they know that the margin-of-error inherent to the output of their choice drowns out the relevance of their choice, they can close their eyes and point at a power, narrate, roll dice, in-fill narrate the resolution. That shouldn't take too long. To the first point: Tactical difficulty. There is an extraordinarily simple, and user-friendly within the system, answer to this. Level + 2 or L + 3 encounters becomes standard (rather than L:L), while difficult and boss encounters move up the spectrum to L + 4 and L + 5. Problem solved. To the second point: Table handling time. The handling time that you describe at your time is so, so, so off the charts that I can't even extrapolate the scene in my mind. I think I would have to see it in action to understand. As DM, I can (quite literally) be done with the entirety of my creatures' suite of actions and their accompanying narration in 30-90 seconds per initiative sequence (pending number of creatures). My players (my standard combats are L + 2 or L + 3 so there is more inherent difficulty and thus more stakes and thus more mental overhead/handling time...if I went with L:L, it would take them less time) can resolve their round (tactical decision-making, mechanical resolution, fortune-in-the-middle narration) in about 60 seconds apiece. Our combats are about 4 rounds for standard fights and 5-8 for difficult/boss fights. Given that, our combats are mostly 20-30 minutes with a few stretching out to 40. Your "most" (2-3 sessions at 3-4 hours apiece) versus my most...25ish minutes; I don't even know how to bridge that gap. Do you play with an absurd number of players? 8 maybe? Everyone takes 8 minutes per turn? Excessive smoke breaks and Mountain Dew runs? 10 round combats? Alien invasions that you guys have to fight back mid-session? Perhaps my table is out of the mainstream as well but most of the testimonials/anecdotes that I know of (out of curiosity, I've watched an "Encounters" session recently at a local gaming shop...12-14 year olds...they zip through combat) put handling time much nearer my table than what you've described. I'm curious if you could flesh out your thinking and anecdotes on the above a bit further. Genuinely curious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Late to the D&D 4E Bandwagon - First Impressions
Top