Jon Potter
First Post
In my game, I've set up a strange cult/society of elves and nomads who have been forced to live and work together by a lawful beholder and his minions. Essentially, he's Charmed them into working together. The beholder is NOT evil (he's Lawful Neutral - emphasis on Lawful) and is honestly trying to bring about an orderly society; eliminating free will is an incidental and acceptable sacrifice. This is all per Goodman Games' excellent "Complete Guide ot Beholders", a sourcebook that I highly recommend.
But anyway, all of that is just background. Into this orderly society come the PCs. They met with the beholder and were properly frightened by his anti-magic cone and many zapping rays. They and the beholder share a common foe so both sides were hoping to work together. Two of the PCs, however, are Chaotic (Good and Neutral respectively) and they have a long history of antagonizing each other. Well, it finally came to blows. In the middle of the street. Shortly after the beholder's lacky had given the group approval to outfit themselves in town.
What should the consequences for disrupting this "perfect society" be, IYO?
But anyway, all of that is just background. Into this orderly society come the PCs. They met with the beholder and were properly frightened by his anti-magic cone and many zapping rays. They and the beholder share a common foe so both sides were hoping to work together. Two of the PCs, however, are Chaotic (Good and Neutral respectively) and they have a long history of antagonizing each other. Well, it finally came to blows. In the middle of the street. Shortly after the beholder's lacky had given the group approval to outfit themselves in town.
What should the consequences for disrupting this "perfect society" be, IYO?