LE vs. N: Lawful Evil Victorious!

46? That has to miss. Oh, wait a minute, it happens to double SS's AC. SS is dead.

Next up for LE in round 689: a tauric hobgoblin-griffon. (MM II) Back to you, ugulu.
 
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OOC: <reading - Tauric...this is pretty cool, good HP, flight, nice; maybe this is the guy that can finally...wait - did that say "46" earlier? sigh...>

Fodder enters the arena - he's the spitting image of a centaur...if a centaur had the torso of a hobgoblin and the body of of a griffon. Claws up, he charges to 35n 85e (assume 10' reach?) and, hoping the contruct doesn't have Combat Reflexes, does a pounce/rake combo on the big tub o jello.
 

All six attacks bounce harmlessly off J-Stag's thick skin (best roll 27+2=29 for charge).

Round 690: J-Stag backs up to 25N105E, disappears to reappear at 95N100E, and sends a roaring gout of flame at Fodder. Fodder dodges it partially (rolled 19 Ref save vs. 5 DC), taking 15 points of fire damage. Fodder has 45 HP remaining.
 

OOC: <not sure how to do an open mouthed look of dismay>

Fodder curls around to 20n 70e 20z.
Rd+1: 20n 30e 40z
Rd+2: 40n 5e 60z
Rd+3: 80n 5e 80z
See if he's still around after that...
 

Round 691: Fodder evades fire partially (26 Ref save vs. DC 12), but still takes 14 fire damage. 31 HP remaining.
Round 692: J-Stag transports itself to 90N30E and blasts Fodder for 14 (11 save vs. DC 8). 17 HP remaining.
Round 693: J-Stag transports to 40N30E and blasts Fodder for 13 (12 save vs. DC 12). 4 HP remaining.
Round 694: J-Stag transports to 80N30E and blasts Fodder for 13, who drops for an additional 26 points of damage. Fodder is defeated. J-Stag steps back to 80N35E.

Next in round 695 for Lawful Evil is a greater barghest (Monster Manual).
 
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Corpse Wars Episode IV: The New Hope

A large wolf-like creature with blue-tinged fur, long claws, and glowing eyes is pushed into the arena with a 10' pole (not an 11' pole). Snarling at it's masters, it moves to 25n 25e and then disappears (Invisibility Sphere).
 

OOC: I missed that ability. Lawful Evil might have a chance.

A blast of fire hits the snarling creature, who evades it partially (rolled 22 Ref save vs. DC 10), taking 17 points of fire damage. It has 50 HP remaining. J-Stag transports to 80N95E.
 




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