robberbaron
First Post
1. The player can do pretty much what he wants with his cohort, within the normal restrictions of the game.
2. Point buy, 72 points (one-for-one basis). PCs get 76 points. I am considering going back to letting the players roll but that will have to wait until a TPK or game change.
Wealth as per NPC table in DMG.
3. PC classes. See 1.
4. Player has almost complete control. I will step in if I think they are abusing the relationship but that hasn't happened yet.
Followers.
Basically the same as above, except:
They get 68 points and can be NPC classes as well. I assume that most followers will be 'normal' people - cleric's congregation, rogue's urchins, fighter's groupies.
Bottom line - I don't have the inclination to run 3 NPCs (8 players, 3 cohorts) in addition to the opposition. And don't even think about familiars.
2. Point buy, 72 points (one-for-one basis). PCs get 76 points. I am considering going back to letting the players roll but that will have to wait until a TPK or game change.
Wealth as per NPC table in DMG.
3. PC classes. See 1.
4. Player has almost complete control. I will step in if I think they are abusing the relationship but that hasn't happened yet.
Followers.
Basically the same as above, except:
They get 68 points and can be NPC classes as well. I assume that most followers will be 'normal' people - cleric's congregation, rogue's urchins, fighter's groupies.
Bottom line - I don't have the inclination to run 3 NPCs (8 players, 3 cohorts) in addition to the opposition. And don't even think about familiars.