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Leadership feat or roleplaying
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<blockquote data-quote="Larcen" data-source="post: 1886242" data-attributes="member: 2406"><p>Since I keep hijacking this thread on a tangent I think it only proper that I contribute something to the topic at hand, so here it is:</p><p></p><p>Our group usually does pretty much the same thing with all RP skills that Narfellus described above. (i.e. a bonus or penalty to the skill roll for active roleplying the situation) </p><p></p><p>Also, even though we all know how powerful a PC with a cohort and followers can become, our DM usually allows Leadership. We TRY to keep the cohorts in the background as much as possible, even to the point of making them act on the same initiative as the player’s main PC. </p><p></p><p>As a funny side affect of the widespread use of Leadership in our group, we now call all cohorts “Red Shirts”. If you don’t know what the reference means, ask any fan of classic Star Trek. In a way, the red shirts… I mean cohorts… add a certain realism to the game because for one reason or another we VERY rarely have a PC fatality. Having the cohorts and followers around kind of “allows” someone to die and make the epic battle that much more epic and still have everyone happy at the end of the adventure. (I’ll never forget that poor rogue cohort who had all those tons of rocks dumped on her….but that’s another story.)</p></blockquote><p></p>
[QUOTE="Larcen, post: 1886242, member: 2406"] Since I keep hijacking this thread on a tangent I think it only proper that I contribute something to the topic at hand, so here it is: Our group usually does pretty much the same thing with all RP skills that Narfellus described above. (i.e. a bonus or penalty to the skill roll for active roleplying the situation) Also, even though we all know how powerful a PC with a cohort and followers can become, our DM usually allows Leadership. We TRY to keep the cohorts in the background as much as possible, even to the point of making them act on the same initiative as the player’s main PC. As a funny side affect of the widespread use of Leadership in our group, we now call all cohorts “Red Shirts”. If you don’t know what the reference means, ask any fan of classic Star Trek. In a way, the red shirts… I mean cohorts… add a certain realism to the game because for one reason or another we VERY rarely have a PC fatality. Having the cohorts and followers around kind of “allows” someone to die and make the epic battle that much more epic and still have everyone happy at the end of the adventure. (I’ll never forget that poor rogue cohort who had all those tons of rocks dumped on her….but that’s another story.) [/QUOTE]
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