I'm putting together the player handout for my D&D game--setting info that all the characters would know, house rules, summary of [which parts of] which rulebooks we're using, etc.--and an interesting question crossed my mind. Should i include the Leadership feat? At first, the "obvious" answer was 'no', because i'm using Arcana Unearthed as my core book, and i'm starting from the assumption that any changes Monte made, vis-a-vis D&D3E, are deliberate. But then a discussion online of something else pointed out that it "of course" wasn't there, because it's in the DMG, and AU is a players' handbook. Which got me thinking about it. [I don't really care whether Monte left it out because he doesn't like the flavor for AU, or because it doesn't belong in a players' book, or through oversight--that's not the point.]
At first, i thought about sticking it in. But then i thought that maybe i'd rather leave acquiring followers, etc., to RPing. So, i thought i'd turn here, and see if anybody has any persuasive arguments, one way or the other. Is leadership an important/necessary feat, especially in a game that has as much RPing as combat, and may turn political? Or is it precisely in RP-heavy games that it should be excised, in favor of what the PCs earn in-game? Is there some reason that the game 'doesn't work' either with or without the feat? Why *is* it in the DMG, rather than the PH, in the first place?
At first, i thought about sticking it in. But then i thought that maybe i'd rather leave acquiring followers, etc., to RPing. So, i thought i'd turn here, and see if anybody has any persuasive arguments, one way or the other. Is leadership an important/necessary feat, especially in a game that has as much RPing as combat, and may turn political? Or is it precisely in RP-heavy games that it should be excised, in favor of what the PCs earn in-game? Is there some reason that the game 'doesn't work' either with or without the feat? Why *is* it in the DMG, rather than the PH, in the first place?