Romnipotent
First Post
Leadership
AFAIK!
You cannot take leadership twice, however within the wording "there is no limit on the cohorts or followers you can attract."
While there is an actual number of followers on the table in the DMG, there are no direct wordings saying you can only have one cohort. Its really a watermark from older editions that you get just one cohort.
But with everything if the DM, you in this case, want to change how the feat works then rework it.
Myself and a friend play in each others games. In mine he's a militaristic leader with a war galley in production, he's building up knowledge about it and recruiting for a naval crew to serve as privateers for his country.
I on the other hand, I'm a Spiker Polygamist. I have a large carraige and many many wives, so rather than have lots of weaker wives I'm going to have a veritable harem, guards, and such. Of course I have to go shopping with and for them, etc etc.... Im an adventuring pimp
some other things I pointed out about leadership and towns: Just get the experts, and warriors. Make sure they all have families with 2-5 children and they get dragged along. You know have a HEAP of people, and at level 12 with the right party you can build the town in 30 days, about the time it takes to travel clear across the realm to you new doorstep.
Feats that specifically can be taken twice say so. But you can alter the feat as you see fit.
Leadership 25+ as a combination of roleplay, stats, property, things listed as bonus's in leadership, makes it possible to get that score at quite a low level.
But as a player I prefer: THRALLHERD! (yeah, its more powerful but its clearer with its wording and you can kill off hordes of thralls for fun)
AFAIK!
You cannot take leadership twice, however within the wording "there is no limit on the cohorts or followers you can attract."
While there is an actual number of followers on the table in the DMG, there are no direct wordings saying you can only have one cohort. Its really a watermark from older editions that you get just one cohort.
But with everything if the DM, you in this case, want to change how the feat works then rework it.
Myself and a friend play in each others games. In mine he's a militaristic leader with a war galley in production, he's building up knowledge about it and recruiting for a naval crew to serve as privateers for his country.
I on the other hand, I'm a Spiker Polygamist. I have a large carraige and many many wives, so rather than have lots of weaker wives I'm going to have a veritable harem, guards, and such. Of course I have to go shopping with and for them, etc etc.... Im an adventuring pimp

some other things I pointed out about leadership and towns: Just get the experts, and warriors. Make sure they all have families with 2-5 children and they get dragged along. You know have a HEAP of people, and at level 12 with the right party you can build the town in 30 days, about the time it takes to travel clear across the realm to you new doorstep.
Feats that specifically can be taken twice say so. But you can alter the feat as you see fit.
Leadership 25+ as a combination of roleplay, stats, property, things listed as bonus's in leadership, makes it possible to get that score at quite a low level.
But as a player I prefer: THRALLHERD! (yeah, its more powerful but its clearer with its wording and you can kill off hordes of thralls for fun)