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League of Assassins - Conclusion
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<blockquote data-quote="Silver Moon" data-source="post: 831140" data-attributes="member: 8530"><p><strong>Chapter 34, “Wister’s Plan Crumbles”, July 8th, 1019, 2:30 P.M.</strong></p><p></p><p>The situation has finally calmed down inside of Kulp’s Comfortable Castle. When the magical doorway vanished a now more confident Florine told the others that the situation had changed, that the gnome Wister had taken the Orb. She announced that when the door opens again in several days it would be her friends on the other side of the door rather than theirs. The others were less than pleased at this revelation. It took Vallessa several hours to calm down Dennismore and Ailsheir, and to finally get them to agree to untie Florine, as none of them are going anywhere any time soon. They also debated whether to tell Ebony what had happened, choosing not to.</p><p></p><p>On the other side of the now missing dimensional doorway, the orb now reaches its destination. The wyvern Maynard lands in the coastal town of Gelorynth, outside of the green Victorian-style mansion of the wizard Derieki, which is located adjacent to Ki-Geloryn’s castle. Cassie and Aradyn knock on the door, which is answered by Derieki’s valet Colin, an invisible 12-foot high monster that nobody has ever dared ask the wizard about. As Colin goes to assist with Maynard, Derieki welcomes his former student and her boyfriend. He starts to engage in small talk when Cassie says “We don’t have time for that now. I need you to deal with this,” holding up the Orb. “Your hand?” Derieki asks? Cassie exclaims “Sorry, I forgot that it was still invisible. This is the Orb of Kulp, and we need it recharged immediately.” </p><p></p><p>Derieki agrees to recharge the item. He first makes the Orb visible again, then has Cassie assist him in setting up his laboratory for the multi-day charging spell. He offers to let them stay in a guest room during the five days. Aradyn declines, saying that they are needed back in the city. Cassie pouts, not wanting to leave while a spell that she has never seen before is being cast. Aradyn finally convinces her to go, but only after Derieki agrees to show her the next time the item needs recharging. They return to the now fed and watered wyvern to fly back to Jawltorn. </p><p></p><p>Back at the auction house, the chest has been made visible again. Blip uses her tools to scrape some type of poison gel out of the chest’s lock. She tells Kharole “This is a pain. Tell your new boyfriend not to gum up locks ever again.” The chest is soon opened, and they confirm that the chest contains the gold sphinx statue with the large clear gem. They decide to temporarily store both it and the Rock Hammer inside of a Bag of Holding, which Serita then shoves down inside the front of her armor. “Great, so now only Kindor will have access to the items,” Blip comments. Serita remarks “Well, they are his.” “And the magic items too,” Mojo adds. </p><p></p><p>The group has a debate as to what to do with the gnome Wister. Mojo says “Well, he’s smart, he’s clever, and he’s rather unpleasant to have around. People like that we usually make into members of the party.” To say that Serita does not support that idea would be an understatement, as she details the various ways she wishes to kill him. Narg interjects “Hold on. There is no need to be lethal. This whole thing is not about the future of the Lordholding or Continent, it’s just a damned auction.” “Not true,” Serita exclaims “He tried to keep me from getting my hospital.” </p><p></p><p>Narg states “Well, no matter what we do, we have to make sure he is contained until this auction is over, otherwise he’ll just try to steal the items again.” Lannon says “But if we let him go afterwards he’ll just try to steal them from the people who bought them.” “That’s their problem,” Narg counters with. Serita again suggests killing him. Narg says “I can’t. He’s a friend of my wife.” Mojo interposes “But she’s not here right now. You could explain to her how he died valiantly trying to free her from being trapped inside the Orb.” Narg stops to consider that suggestion. </p><p></p><p>Serita suggests bringing him back to their island and throwing him through a recently discovered mystical portal to another world <em>(From Module #115, “The Well of Power”, played from November 2002 to January 2003.)</em> Mark points out that the other world did not have any race on it except for humans. Mojo says “Yeah, that would be a vile and evil act. Introducing gnomes to another world.” </p><p></p><p>It is reiterated that Wister is still wearing his robe, with who-knows-what inside of the inner pockets. Mojo decides to deal with this. He as two of the guards hold the gnome, and uses a magical dagger to cut away the robe. “Hey, untie my hands and I’ll just take it off”, the gnome protests. “Not going to happen,” states Mojo. The fighter then gets zapped for six-points of damage, and yells “Owwwww….found the joy buzzer.” Wister states “I warned you that some of the pockets are trapped.” The sliced pieces of the robe are carefully set aside, for Cassie to check after she returns. Blip provides a gnome-sized tunic for the prisoner to now wear. Mojo questions Wister some more, catching him in a lie about the number of associates who are working for him. </p><p></p><p>The party decides to pass the buck, and go ask Kindor about what to do with Wister. The Lordholder points out that, with the real items gone for the next five days, it would be helpful to have the replicas to show for the preview. Otherwise, they will probably have to postpone the auction. He is reluctant to do that because he doesn’t want the potential troublemaking guests in the city any longer than absolutely necessary. Ki points out the fact that if the auction is postponed the ILA will probably also extend their convention. Furynick interjects “Oh fess up Kindor, the group that you really want to get rid of is us.” “Well, maybe a few of you,” Kindor jokes. </p><p></p><p>Kindor also points out that they still don’t know how any of these items were actually obtained, but that Wister does, since he was the one who obtained them. His testimony might therefore be needed as a witness during the hearing to determine the rightful ownership of these items. Serita and Narg decide to go talk to the gnome again. The group consents to this only after Serita calms down and agrees not to kill him. She replies “Okay, fine, but at least let me be the one to break his spirit.” “How are you going to do that?” Narg asks. She replies “Watch,” as she gathers up some items and then steps into the room. where the gnome e is being held and guarded. </p><p></p><p>Serita starts the conversation by relating in detail how all of the gnome’s carefully made plans have fallen apart. She shows him the various items taken from Dar. She mentions that they now know Dar is an elvan druid, and not to expect any assistance from him with spells. She then shows him some of the items found in each room at the Magical Stone Inn. Next she describes the location where they found the orb, and says that somebody else is currently recharging it. Finally, she tells of the items found in the room at the One-eyed Gnome Inn. She concludes by saying “So, instead of you wanting a total of seven items, including the three you already had, why don’t we revise that number to zero.” </p><p></p><p>Narg says “So, I guess the only things that we now might want from you are the fake items. And even those are not critical, as we’ll have the real ones back in five days.” Wister agrees to tell them the location of these items, provided that they agree to let him and his four associates go, along with their original possessions.” “Fine, but that doesn’t include any of the 18 items,” Narg states. Serita says that Wister and his associates also have to promise to leave Jawlt and never return to the Lordholding. “Agreed,” Wister affirms. Narg adds that Kindor may also want him as a witness for the item ownership hearing. Wister says “I’ll only do that in exchange for one of the items, of Kindor’s choosing.” Narg says “You can negotiate that directly with Kindor, but we agree to the rest of the deal.” Wister gives them the location of the replicas, inside of an invisible Bag of Holding fastened beneath the bed of a room that Florine has rented at the Woozy Illusionist Inn. </p><p></p><p>A group are sent off to the inn, which is located about a mile away near the Sorcerer’s Guild, to retrieve the items. While this is going on Narg asks the gnome “Why is it that you took a pacifistic approach towards us in your quest for the items? Was it because I married your former employer.” The gnome answers “No, it was because of the great respect and admiration that I have always had for your group.” “And why is that?” Timothy asks. Wister replies “Because you are the ones who vanquished the evil Lord Kohlorahdooh, who had brutally murdered the members of the royal family who I worked for here in Jawltorn. Anyone who ridded this world of that vile tyrant is okay in my book.” </p><p></p><p><em>[The incident that Wister just referenced occurred during Module #1, “Search for the Rod of the Seven Parts”, played back in 1982-83. The Story Hour for that module (which includes the characters Kharole, Mark, Narg, Serita and Timothy) can be found on the <a href="http://www.dragonsfoot.org" target="_blank">www.dragonsfoot.org</a> internet site, on the Campaign Journals message board. (Note: You must be registered on dragonsfoot to access that particular board.)]</em></p><p></p><p>The Bag of Holding with the items is soon found. The party tells Kindor that he can now go ahead and schedule the preview for the residents of Jawltorn for the following day. </p><p></p><p><strong>END OF PART ONE. </strong></p><p><strong></strong></p><p><strong><em>Part One of the module focused on the high-profile members of the party planning out the auction, securing the auction site, meeting most of the guests, discovering what most of the items were, plus Wister’s many attempts to steal the collection. With the next game the group will begin Part Two, which will emphasize the ILA Convention. Most action from this point forward will be with the group’s “stealth team”. I’m actually rather curious myself as to which characters will now comprise that team, since 5 of the original 6 members of it are now trapped in Kulp’s Castle, and no longer available for this part of the module!</em></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><u><em>One Final Note:</em></u></strong></p><p><strong>Reader’s comments are welcomed! (this Story Hour thread as been pretty quiet up until now). </strong></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 831140, member: 8530"] [B]Chapter 34, “Wister’s Plan Crumbles”, July 8th, 1019, 2:30 P.M.[/B] The situation has finally calmed down inside of Kulp’s Comfortable Castle. When the magical doorway vanished a now more confident Florine told the others that the situation had changed, that the gnome Wister had taken the Orb. She announced that when the door opens again in several days it would be her friends on the other side of the door rather than theirs. The others were less than pleased at this revelation. It took Vallessa several hours to calm down Dennismore and Ailsheir, and to finally get them to agree to untie Florine, as none of them are going anywhere any time soon. They also debated whether to tell Ebony what had happened, choosing not to. On the other side of the now missing dimensional doorway, the orb now reaches its destination. The wyvern Maynard lands in the coastal town of Gelorynth, outside of the green Victorian-style mansion of the wizard Derieki, which is located adjacent to Ki-Geloryn’s castle. Cassie and Aradyn knock on the door, which is answered by Derieki’s valet Colin, an invisible 12-foot high monster that nobody has ever dared ask the wizard about. As Colin goes to assist with Maynard, Derieki welcomes his former student and her boyfriend. He starts to engage in small talk when Cassie says “We don’t have time for that now. I need you to deal with this,” holding up the Orb. “Your hand?” Derieki asks? Cassie exclaims “Sorry, I forgot that it was still invisible. This is the Orb of Kulp, and we need it recharged immediately.” Derieki agrees to recharge the item. He first makes the Orb visible again, then has Cassie assist him in setting up his laboratory for the multi-day charging spell. He offers to let them stay in a guest room during the five days. Aradyn declines, saying that they are needed back in the city. Cassie pouts, not wanting to leave while a spell that she has never seen before is being cast. Aradyn finally convinces her to go, but only after Derieki agrees to show her the next time the item needs recharging. They return to the now fed and watered wyvern to fly back to Jawltorn. Back at the auction house, the chest has been made visible again. Blip uses her tools to scrape some type of poison gel out of the chest’s lock. She tells Kharole “This is a pain. Tell your new boyfriend not to gum up locks ever again.” The chest is soon opened, and they confirm that the chest contains the gold sphinx statue with the large clear gem. They decide to temporarily store both it and the Rock Hammer inside of a Bag of Holding, which Serita then shoves down inside the front of her armor. “Great, so now only Kindor will have access to the items,” Blip comments. Serita remarks “Well, they are his.” “And the magic items too,” Mojo adds. The group has a debate as to what to do with the gnome Wister. Mojo says “Well, he’s smart, he’s clever, and he’s rather unpleasant to have around. People like that we usually make into members of the party.” To say that Serita does not support that idea would be an understatement, as she details the various ways she wishes to kill him. Narg interjects “Hold on. There is no need to be lethal. This whole thing is not about the future of the Lordholding or Continent, it’s just a damned auction.” “Not true,” Serita exclaims “He tried to keep me from getting my hospital.” Narg states “Well, no matter what we do, we have to make sure he is contained until this auction is over, otherwise he’ll just try to steal the items again.” Lannon says “But if we let him go afterwards he’ll just try to steal them from the people who bought them.” “That’s their problem,” Narg counters with. Serita again suggests killing him. Narg says “I can’t. He’s a friend of my wife.” Mojo interposes “But she’s not here right now. You could explain to her how he died valiantly trying to free her from being trapped inside the Orb.” Narg stops to consider that suggestion. Serita suggests bringing him back to their island and throwing him through a recently discovered mystical portal to another world [I](From Module #115, “The Well of Power”, played from November 2002 to January 2003.)[/I] Mark points out that the other world did not have any race on it except for humans. Mojo says “Yeah, that would be a vile and evil act. Introducing gnomes to another world.” It is reiterated that Wister is still wearing his robe, with who-knows-what inside of the inner pockets. Mojo decides to deal with this. He as two of the guards hold the gnome, and uses a magical dagger to cut away the robe. “Hey, untie my hands and I’ll just take it off”, the gnome protests. “Not going to happen,” states Mojo. The fighter then gets zapped for six-points of damage, and yells “Owwwww….found the joy buzzer.” Wister states “I warned you that some of the pockets are trapped.” The sliced pieces of the robe are carefully set aside, for Cassie to check after she returns. Blip provides a gnome-sized tunic for the prisoner to now wear. Mojo questions Wister some more, catching him in a lie about the number of associates who are working for him. The party decides to pass the buck, and go ask Kindor about what to do with Wister. The Lordholder points out that, with the real items gone for the next five days, it would be helpful to have the replicas to show for the preview. Otherwise, they will probably have to postpone the auction. He is reluctant to do that because he doesn’t want the potential troublemaking guests in the city any longer than absolutely necessary. Ki points out the fact that if the auction is postponed the ILA will probably also extend their convention. Furynick interjects “Oh fess up Kindor, the group that you really want to get rid of is us.” “Well, maybe a few of you,” Kindor jokes. Kindor also points out that they still don’t know how any of these items were actually obtained, but that Wister does, since he was the one who obtained them. His testimony might therefore be needed as a witness during the hearing to determine the rightful ownership of these items. Serita and Narg decide to go talk to the gnome again. The group consents to this only after Serita calms down and agrees not to kill him. She replies “Okay, fine, but at least let me be the one to break his spirit.” “How are you going to do that?” Narg asks. She replies “Watch,” as she gathers up some items and then steps into the room. where the gnome e is being held and guarded. Serita starts the conversation by relating in detail how all of the gnome’s carefully made plans have fallen apart. She shows him the various items taken from Dar. She mentions that they now know Dar is an elvan druid, and not to expect any assistance from him with spells. She then shows him some of the items found in each room at the Magical Stone Inn. Next she describes the location where they found the orb, and says that somebody else is currently recharging it. Finally, she tells of the items found in the room at the One-eyed Gnome Inn. She concludes by saying “So, instead of you wanting a total of seven items, including the three you already had, why don’t we revise that number to zero.” Narg says “So, I guess the only things that we now might want from you are the fake items. And even those are not critical, as we’ll have the real ones back in five days.” Wister agrees to tell them the location of these items, provided that they agree to let him and his four associates go, along with their original possessions.” “Fine, but that doesn’t include any of the 18 items,” Narg states. Serita says that Wister and his associates also have to promise to leave Jawlt and never return to the Lordholding. “Agreed,” Wister affirms. Narg adds that Kindor may also want him as a witness for the item ownership hearing. Wister says “I’ll only do that in exchange for one of the items, of Kindor’s choosing.” Narg says “You can negotiate that directly with Kindor, but we agree to the rest of the deal.” Wister gives them the location of the replicas, inside of an invisible Bag of Holding fastened beneath the bed of a room that Florine has rented at the Woozy Illusionist Inn. A group are sent off to the inn, which is located about a mile away near the Sorcerer’s Guild, to retrieve the items. While this is going on Narg asks the gnome “Why is it that you took a pacifistic approach towards us in your quest for the items? Was it because I married your former employer.” The gnome answers “No, it was because of the great respect and admiration that I have always had for your group.” “And why is that?” Timothy asks. Wister replies “Because you are the ones who vanquished the evil Lord Kohlorahdooh, who had brutally murdered the members of the royal family who I worked for here in Jawltorn. Anyone who ridded this world of that vile tyrant is okay in my book.” [I][The incident that Wister just referenced occurred during Module #1, “Search for the Rod of the Seven Parts”, played back in 1982-83. The Story Hour for that module (which includes the characters Kharole, Mark, Narg, Serita and Timothy) can be found on the [url]www.dragonsfoot.org[/url] internet site, on the Campaign Journals message board. (Note: You must be registered on dragonsfoot to access that particular board.)][/I] The Bag of Holding with the items is soon found. The party tells Kindor that he can now go ahead and schedule the preview for the residents of Jawltorn for the following day. [B]END OF PART ONE. [I]Part One of the module focused on the high-profile members of the party planning out the auction, securing the auction site, meeting most of the guests, discovering what most of the items were, plus Wister’s many attempts to steal the collection. With the next game the group will begin Part Two, which will emphasize the ILA Convention. Most action from this point forward will be with the group’s “stealth team”. I’m actually rather curious myself as to which characters will now comprise that team, since 5 of the original 6 members of it are now trapped in Kulp’s Castle, and no longer available for this part of the module![/I] [U][I]One Final Note:[/I][/U][I][/I] Reader’s comments are welcomed! (this Story Hour thread as been pretty quiet up until now). [/B] [/QUOTE]
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