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League of Assassins - Conclusion
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<blockquote data-quote="Silver Moon" data-source="post: 845372" data-attributes="member: 8530"><p><strong>Chapter 36, “Lunch and planning”, July 9th, 1019, 12:15 P.M.</strong></p><p></p><p>Melito asks if any of those present can speak the drow dialect of Elvan. Lono (whose player also plays the drow Ailsheir) sarcastically comments “One of us did, but he couldn’t make it.” Cassie says that she does. Melito says “Then you know the phase for ‘symbol representing’?” She replies “Sure, ‘Litran Iltrare’.” He replies “Exactly, and combined with the phrase ‘League of Assassins Convention’ in the common tongue you derive the acronym L.I.L.A.C., which is why they have used the lilac plant as a symbol and to indicate clues. </p><p></p><p>While that plant is fairly common on this continent it is not indigenous to Jawltorn. In fact, there are only three places in the city where it can be found. One is in a flower shop in the elvan district of the outer city. I have checked with that shop, and all of their current lilac plants were purchased in advance a few months ago. Coincidentally, that was during the same week when the ILA representative came to this city to give the local guild false information about this convention. The second location is in a druid’s botanical garden in the north outer city. The third is in the inner city, where lilac bushes have been planted around the fence surrounding the aristocratic residence of the Moorehead family. </p><p></p><p>I have had all three places under surveillance. This morning black wreaths were hung on the wall of the Moorehead residence, along with a funeral announcement. The announcement stated that Lady Moorehead’s great aunt Wadona had passed away, and that the funeral service will be held this evening. It stated that she had been a guest at the family residence for several years.” “Was she?” Cassie asks. Melito replies “We have no record of anyone by that name ever living in the city. Furthermore, the funeral notice stated that she had originally come from the capital city of Quel’Thalas.” “Where the last ILA convention was held!” Blip exclaims. “That is an elvan land. Was this woman human?” Cheran asks. Melito replies “The Moorehead family are all human.”</p><p></p><p>Melito continues “Cheran already knows this, but I think the rest of you should be aware of the name of the Quel’Thalas capital, where she is supposedly from.” He places on the table a map of the land of Quel’Thalas <em>(This map can be found at the following link:</em> <a href="http://www.blizzarduniverse.net/extras/quelthalas.htm" target="_blank">http://www.blizzarduniverse.net/extras/quelthalas.htm</a>) </p><p></p><p>Lono loudly exclaims “Silvermoon!” “So I guess that means we are the targets” Blip comments. “I’d say at least one of your group is,” Melito comments, “Although the clues to the actual targets won’t be revealed until this evening.” Cassie exclaims “Damn it all! Why is it that everyone wants to kill us?” Lono interjects “I don’t know. Maybe it is because we’ve gone and killed around seventy-five percent of the people we’ve come across over the years.” “Yeah, but they’ve all deserved it,” Aradyn interjects. Lono says "Hey, I’m just excited to hear that we now have a city. We should go claim it.”</p><p></p><p>“Where will this funeral take place?” Blip asks Melito. He replies “The funeral notice said that it will be held at dusk at the Moorehead family plot, which is situated near the center of the Jawltorn Cemetery. The cemetery begins along the coastal road, three to five miles east of the city. The notice also mentioned that the service should only be attended by those who were personally acquaninted with the deceased.” </p><p></p><p>Cassie says “Wait a minute. You now know where all these assassins will be. Why don’t you just have Kindor’s army move in and grab them.” A player responds “Because then the DM wouldn’t have a module.” Melito explains that the idea has merit, but that “Kindor only has a total of 500 troops, and even if they could be mobilized and moved to the cemetery perimeter in a matter of hours it probably would not work. The cemetery covers over six square miles of territory, with a perimeter wall of over ten miles. To completely surround the cemetery with this number of troops each soldier would be more than 100 feet away from the next, and given the tens of thousands of tombstones, mausoleums, crypts and family plot walls there would be far too many places for the assassins to hide and escape.” “Plus it would probably get a lot of soldiers killed in the process,” Aradyn adds. </p><p></p><p>“What if we can get some more troops?” Blip comments. Lono says “That’s it. We just hang “Free Beer” signs on the cemetery walls, and all sorts of soldiers and fighters will show up.” Darrius interjects “No, that would primarily just attract a lot of actors and musicians.”</p><p></p><p>Cassie ponders if there is some way to mark these people. Lono says “We could put a sword through each of their backs.” “We’ll do that later,” Mark comments. The group speculates about this idea, but concludes that the best they could do would be to mark the clothing. This is ruled out as most assassins will probably be wearing funeral clothing, which they will just discard afterwards. The group notes that they need to also spend the next couple of hours finding appropriate clothing for themselves. </p><p></p><p>Cassie says “How about this idea. If they want a member of the Silver Moon why don’t we offer to give them Lono as a sacrifice.” Blip states “He’s probably not the one they want, but I suppose we can make it obvious that he’s with us by carving a silver moon on his forehead.” “Hello! In the room!” Lono yelps. </p><p></p><p>The players then deviate into a side discussion about different types of donuts. The question is asked “Where do jelly filled donut holes come from? Jelly donuts do not have holes in them.” Another player complains “And speaking of jelly donuts. If you suck all of the jelly out of them they won’t refill it for you. I know, I’ve tried.” </p><p></p><p>The DM pulls the conversation back to the game. It is pointed out that each assassin team numbers from 1 to 4, so if they stay together as a group of 7 they will be conspicuous. The group ponders the best way to split the team, deciding that they need to split the two high-level rangers, the two spellcasters, and those with rogue skills. Lono just complains, and Blip tells him to at least try to be helpful. He replies “Hey, don’t blame me. It’s not my fault that I got saddled with all of you second stringers.” </p><p></p><p>The meal is finished. Melito pays the bill and departs. They others decide to split up now, so as not to all be seen together. They divide into three teams, one with Aradyn and Blip, the second with Cheran and Mark, and the third with Cassie, Darrius and Lono. After appropriate mourning clothes are purchased each team makes its way out of the city along the southeastern road. </p><p></p><p>The walk proves to be uneventful. The well-traveled road affords a good view of the ocean, situated a half mile to the south, with marshlands and sand dunes between the shore and the road. North of the road is comprised mostly of wetlands, with an occassional rocky outcroping and a smattering of trees. They travel for approximately three miles to a point where the marshes end and the cemetery lands begin. A eight-foot high stone wall, broken by sections of iron fence and gates, surrounds the cemetery. </p><p></p><p>Each of the three sub-groups of the party arrives individually at the southwestern corner of the Jawltorn Cemetery. The large iron gate beside the main road is open. Just inside the gate the the home of the cemetery caretaker, a dark-colored three-story Victorian-style structure. Standing before the building is a tall thin man in dark clothing, who asks if they are there for the Moorehead funeral, and then provides directions to the Moorehead family plot.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 845372, member: 8530"] [B]Chapter 36, “Lunch and planning”, July 9th, 1019, 12:15 P.M.[/B] Melito asks if any of those present can speak the drow dialect of Elvan. Lono (whose player also plays the drow Ailsheir) sarcastically comments “One of us did, but he couldn’t make it.” Cassie says that she does. Melito says “Then you know the phase for ‘symbol representing’?” She replies “Sure, ‘Litran Iltrare’.” He replies “Exactly, and combined with the phrase ‘League of Assassins Convention’ in the common tongue you derive the acronym L.I.L.A.C., which is why they have used the lilac plant as a symbol and to indicate clues. While that plant is fairly common on this continent it is not indigenous to Jawltorn. In fact, there are only three places in the city where it can be found. One is in a flower shop in the elvan district of the outer city. I have checked with that shop, and all of their current lilac plants were purchased in advance a few months ago. Coincidentally, that was during the same week when the ILA representative came to this city to give the local guild false information about this convention. The second location is in a druid’s botanical garden in the north outer city. The third is in the inner city, where lilac bushes have been planted around the fence surrounding the aristocratic residence of the Moorehead family. I have had all three places under surveillance. This morning black wreaths were hung on the wall of the Moorehead residence, along with a funeral announcement. The announcement stated that Lady Moorehead’s great aunt Wadona had passed away, and that the funeral service will be held this evening. It stated that she had been a guest at the family residence for several years.” “Was she?” Cassie asks. Melito replies “We have no record of anyone by that name ever living in the city. Furthermore, the funeral notice stated that she had originally come from the capital city of Quel’Thalas.” “Where the last ILA convention was held!” Blip exclaims. “That is an elvan land. Was this woman human?” Cheran asks. Melito replies “The Moorehead family are all human.” Melito continues “Cheran already knows this, but I think the rest of you should be aware of the name of the Quel’Thalas capital, where she is supposedly from.” He places on the table a map of the land of Quel’Thalas [I](This map can be found at the following link:[/I] [url]http://www.blizzarduniverse.net/extras/quelthalas.htm[/url]) Lono loudly exclaims “Silvermoon!” “So I guess that means we are the targets” Blip comments. “I’d say at least one of your group is,” Melito comments, “Although the clues to the actual targets won’t be revealed until this evening.” Cassie exclaims “Damn it all! Why is it that everyone wants to kill us?” Lono interjects “I don’t know. Maybe it is because we’ve gone and killed around seventy-five percent of the people we’ve come across over the years.” “Yeah, but they’ve all deserved it,” Aradyn interjects. Lono says "Hey, I’m just excited to hear that we now have a city. We should go claim it.” “Where will this funeral take place?” Blip asks Melito. He replies “The funeral notice said that it will be held at dusk at the Moorehead family plot, which is situated near the center of the Jawltorn Cemetery. The cemetery begins along the coastal road, three to five miles east of the city. The notice also mentioned that the service should only be attended by those who were personally acquaninted with the deceased.” Cassie says “Wait a minute. You now know where all these assassins will be. Why don’t you just have Kindor’s army move in and grab them.” A player responds “Because then the DM wouldn’t have a module.” Melito explains that the idea has merit, but that “Kindor only has a total of 500 troops, and even if they could be mobilized and moved to the cemetery perimeter in a matter of hours it probably would not work. The cemetery covers over six square miles of territory, with a perimeter wall of over ten miles. To completely surround the cemetery with this number of troops each soldier would be more than 100 feet away from the next, and given the tens of thousands of tombstones, mausoleums, crypts and family plot walls there would be far too many places for the assassins to hide and escape.” “Plus it would probably get a lot of soldiers killed in the process,” Aradyn adds. “What if we can get some more troops?” Blip comments. Lono says “That’s it. We just hang “Free Beer” signs on the cemetery walls, and all sorts of soldiers and fighters will show up.” Darrius interjects “No, that would primarily just attract a lot of actors and musicians.” Cassie ponders if there is some way to mark these people. Lono says “We could put a sword through each of their backs.” “We’ll do that later,” Mark comments. The group speculates about this idea, but concludes that the best they could do would be to mark the clothing. This is ruled out as most assassins will probably be wearing funeral clothing, which they will just discard afterwards. The group notes that they need to also spend the next couple of hours finding appropriate clothing for themselves. Cassie says “How about this idea. If they want a member of the Silver Moon why don’t we offer to give them Lono as a sacrifice.” Blip states “He’s probably not the one they want, but I suppose we can make it obvious that he’s with us by carving a silver moon on his forehead.” “Hello! In the room!” Lono yelps. The players then deviate into a side discussion about different types of donuts. The question is asked “Where do jelly filled donut holes come from? Jelly donuts do not have holes in them.” Another player complains “And speaking of jelly donuts. If you suck all of the jelly out of them they won’t refill it for you. I know, I’ve tried.” The DM pulls the conversation back to the game. It is pointed out that each assassin team numbers from 1 to 4, so if they stay together as a group of 7 they will be conspicuous. The group ponders the best way to split the team, deciding that they need to split the two high-level rangers, the two spellcasters, and those with rogue skills. Lono just complains, and Blip tells him to at least try to be helpful. He replies “Hey, don’t blame me. It’s not my fault that I got saddled with all of you second stringers.” The meal is finished. Melito pays the bill and departs. They others decide to split up now, so as not to all be seen together. They divide into three teams, one with Aradyn and Blip, the second with Cheran and Mark, and the third with Cassie, Darrius and Lono. After appropriate mourning clothes are purchased each team makes its way out of the city along the southeastern road. The walk proves to be uneventful. The well-traveled road affords a good view of the ocean, situated a half mile to the south, with marshlands and sand dunes between the shore and the road. North of the road is comprised mostly of wetlands, with an occassional rocky outcroping and a smattering of trees. They travel for approximately three miles to a point where the marshes end and the cemetery lands begin. A eight-foot high stone wall, broken by sections of iron fence and gates, surrounds the cemetery. Each of the three sub-groups of the party arrives individually at the southwestern corner of the Jawltorn Cemetery. The large iron gate beside the main road is open. Just inside the gate the the home of the cemetery caretaker, a dark-colored three-story Victorian-style structure. Standing before the building is a tall thin man in dark clothing, who asks if they are there for the Moorehead funeral, and then provides directions to the Moorehead family plot. [/QUOTE]
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