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League of Assassins - Conclusion
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<blockquote data-quote="Silver Moon" data-source="post: 990850" data-attributes="member: 8530"><p><strong>Chapter 67, “The Conclusion”, July 14th, 1019, 6:00 P.M.</strong></p><p></p><p>The druid Glaukirk is still hanging around the auction house. Melito says that is because he needs to ask questions of some of the party members, specifically the members of the party who resided in the City of Halla during the years 1005 to 1008 (prior to obtaining Silver Moon Island). The group consisting of Aradyn, Blake, Cassie, Fiona, Furynick, Jamie, Kharole, Lannon, Mark, Narg, Timothy, Serita and Vincenzo head into a side room with Glaukirk and Melito. </p><p></p><p>Melito reminds the party about of the six prisoners captured during the assault on their island ten months earlier <em>(Module #98: “Retake the Island”)</em>. These six had been tried and found guilty of an unprovoked attack on a Jawlt Township. They were sentenced to a choice of 30 years in prison or 3 years of involuntary servitude, to which they all picked the latter despite the higher risk involved. The servitude consists of working as part of an adventuring team lead by two chosen guards, who will receive 25% of any treasure found as payment, with 50% being paid back to the Silver Moon Adventurers as restitution for damages to the island. The remaining 25% the six are allowed to keep for themselves, in order to give them the incentive to actually look for treasure. </p><p></p><p>Melito then states that Glaukirk is the head guard and leader of that team, and that a high-level thief named Athena who formerly worked for Melito is his assistant. “And what has this group been doing for the past ten months?” Vincenzo asks. Glaukirk replies “Mostly training and learning to work together as a team. A few training exercises in the field is the most that we have done so far. That is now going to change.” “How?” Fiona inquires. Melito says “Glaukirk and I have met with the Queen.” Mojo pouts “Everyone gets to spend time with the Queen except me.” “Shut up Mojo,” several people say in unison. </p><p></p><p>Melito continues “Anyway, Queen Jennifer is less than pleased that a thief and assassins guild from a city within her own Lordholding conspired to kill her and the King. She has decided that it is time for that guild to end, and we thought that Glaukirk’s team could best accomplish that task. Glaukirk and Athena are not known outside of this Lordholding, and the other six are totally unknown. This team’s anonymity will also give both Jennifer and Kindor plausible deniability in case things don’t go as planned.” Glaukirk says “What I need from you is any and all information that you can give me about the city.” The party spends the next hour doing so, and the druid then departs. </p><p></p><p>It is beginning to get dark outside. Melito comments “Well, the ILA convention ends tomorrow. They’ve attacked here three nights in a row. What precautions do you want to set for this evening.” The group begins tossing out ideas of where to set watches and who should go into the Inter-dimensional Castle, until Mojo blurts out “Why don’t we just leave.” “Huh?” Furynick comments. Mojo says “Leave, as in go home. The auction is over, the items have all been paid for. Why sit around and wait to be attacked. Let’s just go.” </p><p></p><p>Serita comments “But the ILA is still after Melito and Chevyo, and we should also keep Hiroshi and Tenbar protected, just in case. You want to bring them back to the Island with us?” Narg comments “yeah, we’ll take on these assassins in our own turf.” Jamie interjects “No! Absolutely not! I will not have people attacking our home, ever again!” “I agree with her,” Serita states. Mojo then provides yet another simple but brilliant suggestion, saying “Why don’t we just have them go into the castle, and shut it down like the gnome did. Nobody would be able to get in there until after it is recharged, by which time the ILA convention will be over.” </p><p></p><p>The idea is unanimously approved. They decide to first get the Twin Gods High Priest to consecrate one of the temple rooms inside, so that Chevyo can still pray to his gods. They also bring back with them the hengeyokai girls, who had been staying at the Twin Gods Cathedral. Vinnie, Jamie and the girls decide to join the four targets within Kulp’s Castle. The magical doorway is then closed down. The Orb of Kulp is then given to Cassie and Aradyn to fly to Derieki in Gelorynth to recharge. They climb onto her wyvern Maynard, and fly away west.</p><p></p><p>The group finally releases Wister Wobblewick and his apprentice Florine. As promised, they return all of their possessions to them. “Hey, where is my Portable Window!” he exclaims. Serita tells him “We had to leave it behind on the west outside wall of the Baron’s Arcane Lodge. The lodge was filled with minotaurs, beast men, demons, evil mages and assassins who didn’t want to let us stick around long enough to retrieve it. You’re free to get it if you want.” The gnome and his human apprentice depart. </p><p></p><p>Serita says she will remain in the city a while longer, as the groundbreaking ceremonies for the hospital will be in another two days. She says she will talk to Kindor about getting the rest of them transportation back to Silver Moon Island. She departs. An hour later Captain Waller arrives, telling the party that the Jawlt Naval Ship Curigull is preparing to set sail from the Military Docks just as soon as they are ready. Timothy flies his Pegasus to that location, while the others, including their crewmembers and construction workers, travel there via carriages. The army brings wagons with the assorted caskets and other items obtained by the party during the past few weeks. The ship sets sail at around 10:00 P.M. </p><p></p><p>July 15th, 1019:</p><p></p><p>Realizing that their own ship is probably already in route to Jawltorn to pick them up on the 16th, Timothy and his pegasus make periodic flights aloft to look for it. By mid-morning he spots the ship Silver Moon twenty miles in the distance, and then co-ordinates a rendezvous. The party, their employees and the cargo are transferred. Both ships then set sail back towards their respective homeports. </p><p></p><p>The Silver Moon pulls into the harbor and docks at around 10:00 P.M. Narg immediately leads the group straight to Jerry’s Tavern to celebrate a successful mission. The gnome proprietor Jerry is delighted to hear that he now has a grandson, and that the boy is named after him. To celebrate this news Jerry offers to cover all costs of the evening’s festivities. Mojo tells Jerry, “That son of yours, Knevadah, abandoned your grandson with an innkeeper. But Serita brought him back.” Jerry comments “Well, I’ve always found that innkeepers are general honest and respectable. The boy would have probably been better of with him.” Narg comments “From what I saw of your kid there Jerry, I’d agree.” </p><p></p><p>END OF MODULE</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 990850, member: 8530"] [B]Chapter 67, “The Conclusion”, July 14th, 1019, 6:00 P.M.[/B] The druid Glaukirk is still hanging around the auction house. Melito says that is because he needs to ask questions of some of the party members, specifically the members of the party who resided in the City of Halla during the years 1005 to 1008 (prior to obtaining Silver Moon Island). The group consisting of Aradyn, Blake, Cassie, Fiona, Furynick, Jamie, Kharole, Lannon, Mark, Narg, Timothy, Serita and Vincenzo head into a side room with Glaukirk and Melito. Melito reminds the party about of the six prisoners captured during the assault on their island ten months earlier [I](Module #98: “Retake the Island”)[/I]. These six had been tried and found guilty of an unprovoked attack on a Jawlt Township. They were sentenced to a choice of 30 years in prison or 3 years of involuntary servitude, to which they all picked the latter despite the higher risk involved. The servitude consists of working as part of an adventuring team lead by two chosen guards, who will receive 25% of any treasure found as payment, with 50% being paid back to the Silver Moon Adventurers as restitution for damages to the island. The remaining 25% the six are allowed to keep for themselves, in order to give them the incentive to actually look for treasure. Melito then states that Glaukirk is the head guard and leader of that team, and that a high-level thief named Athena who formerly worked for Melito is his assistant. “And what has this group been doing for the past ten months?” Vincenzo asks. Glaukirk replies “Mostly training and learning to work together as a team. A few training exercises in the field is the most that we have done so far. That is now going to change.” “How?” Fiona inquires. Melito says “Glaukirk and I have met with the Queen.” Mojo pouts “Everyone gets to spend time with the Queen except me.” “Shut up Mojo,” several people say in unison. Melito continues “Anyway, Queen Jennifer is less than pleased that a thief and assassins guild from a city within her own Lordholding conspired to kill her and the King. She has decided that it is time for that guild to end, and we thought that Glaukirk’s team could best accomplish that task. Glaukirk and Athena are not known outside of this Lordholding, and the other six are totally unknown. This team’s anonymity will also give both Jennifer and Kindor plausible deniability in case things don’t go as planned.” Glaukirk says “What I need from you is any and all information that you can give me about the city.” The party spends the next hour doing so, and the druid then departs. It is beginning to get dark outside. Melito comments “Well, the ILA convention ends tomorrow. They’ve attacked here three nights in a row. What precautions do you want to set for this evening.” The group begins tossing out ideas of where to set watches and who should go into the Inter-dimensional Castle, until Mojo blurts out “Why don’t we just leave.” “Huh?” Furynick comments. Mojo says “Leave, as in go home. The auction is over, the items have all been paid for. Why sit around and wait to be attacked. Let’s just go.” Serita comments “But the ILA is still after Melito and Chevyo, and we should also keep Hiroshi and Tenbar protected, just in case. You want to bring them back to the Island with us?” Narg comments “yeah, we’ll take on these assassins in our own turf.” Jamie interjects “No! Absolutely not! I will not have people attacking our home, ever again!” “I agree with her,” Serita states. Mojo then provides yet another simple but brilliant suggestion, saying “Why don’t we just have them go into the castle, and shut it down like the gnome did. Nobody would be able to get in there until after it is recharged, by which time the ILA convention will be over.” The idea is unanimously approved. They decide to first get the Twin Gods High Priest to consecrate one of the temple rooms inside, so that Chevyo can still pray to his gods. They also bring back with them the hengeyokai girls, who had been staying at the Twin Gods Cathedral. Vinnie, Jamie and the girls decide to join the four targets within Kulp’s Castle. The magical doorway is then closed down. The Orb of Kulp is then given to Cassie and Aradyn to fly to Derieki in Gelorynth to recharge. They climb onto her wyvern Maynard, and fly away west. The group finally releases Wister Wobblewick and his apprentice Florine. As promised, they return all of their possessions to them. “Hey, where is my Portable Window!” he exclaims. Serita tells him “We had to leave it behind on the west outside wall of the Baron’s Arcane Lodge. The lodge was filled with minotaurs, beast men, demons, evil mages and assassins who didn’t want to let us stick around long enough to retrieve it. You’re free to get it if you want.” The gnome and his human apprentice depart. Serita says she will remain in the city a while longer, as the groundbreaking ceremonies for the hospital will be in another two days. She says she will talk to Kindor about getting the rest of them transportation back to Silver Moon Island. She departs. An hour later Captain Waller arrives, telling the party that the Jawlt Naval Ship Curigull is preparing to set sail from the Military Docks just as soon as they are ready. Timothy flies his Pegasus to that location, while the others, including their crewmembers and construction workers, travel there via carriages. The army brings wagons with the assorted caskets and other items obtained by the party during the past few weeks. The ship sets sail at around 10:00 P.M. July 15th, 1019: Realizing that their own ship is probably already in route to Jawltorn to pick them up on the 16th, Timothy and his pegasus make periodic flights aloft to look for it. By mid-morning he spots the ship Silver Moon twenty miles in the distance, and then co-ordinates a rendezvous. The party, their employees and the cargo are transferred. Both ships then set sail back towards their respective homeports. The Silver Moon pulls into the harbor and docks at around 10:00 P.M. Narg immediately leads the group straight to Jerry’s Tavern to celebrate a successful mission. The gnome proprietor Jerry is delighted to hear that he now has a grandson, and that the boy is named after him. To celebrate this news Jerry offers to cover all costs of the evening’s festivities. Mojo tells Jerry, “That son of yours, Knevadah, abandoned your grandson with an innkeeper. But Serita brought him back.” Jerry comments “Well, I’ve always found that innkeepers are general honest and respectable. The boy would have probably been better of with him.” Narg comments “From what I saw of your kid there Jerry, I’d agree.” END OF MODULE [/QUOTE]
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