League of Extraordinary (calling all players ;))

Do me a favor and gimme the red pen if there's any mistakes. I'll be back on soon with the background, I probably should wait 'til then to see about what I want for my +3ECL bonus.
 

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Karl,

I dropped Bluff as a skill and added Spot (not that it matters much).

I am probably going with the warmage but with one request. Can the Advanced learning be a non-evocation spell. Still pretty limited as a specialist wizard type (not really benefiting from the hps, or base attack), but will allow some diversity.

Keia
 


Karl Green said:
Hmm I assume you are thinking Transmutation? Let me read over WM but it does not seem to horrible...

Ideas I had for the spell were Align Weapon, Cure Moderate Wounds, Protection from Arrows, Shield, Mage Armor, See Invisibility, Bull's Strength, Cats' Grace.

Also, If I go warmage, I'm not swapping the skill (no bluff skill).

Keia
 

Also, here's where I am so far on the character - the rest is coming, slowly.

Keia

Azreal(Sebastian Parson) [Outsider]
Male Gestalt Half-celestial Paladin 4/War Mage 4

Character level: 4
Alignment: Lawful Good
City: Sharn
Height: 6' 5''
Weight: 224 lbs
Hair:Black, to the shoulder
Eyes: Sky Blue
Age: 24
Experience: 6,000 xps

Str: 15 (+2) [3 points, +4 racial]
Dex: 16 (+3) [6 points, +2 racial]
Con: 18 (+4) [6 points, +4 racial]
Int: 16 (+3) [6 points, +2 racial]
Wis: 18 (+4) [6 points, +4 racial]
Cha: 22 (+6) [13 points, +4 racial +1 level]

Class and Racial Abilities
Base Extras - +2 skill points/level, cross-classes skills only cost 1pt/rank, Hero Feats are gained each level, with a bonus feat (for 2) at 1st level.

Human abilities - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level.

Half-celestial abilities - Darkvision 60’, Flight 60’ – good maneuverability, Daylight (Su) – at will, Smite Evil (Su) - +4 dmg vs. evil 1/day, Protection from evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Immunity to disease, Resistance to acid (10) cold (10) electricity (10), Damage reduction 5/magic, Natural weapons are considered magic, Spell resistance 14, Save vs. poison +4.

Paladin abilities – All armor proficiencies, shield proficiency, simple and martial weapon proficiency, Aura of Good, Detect Evil (sp) - at will, Smite evil (Su) +6 attack +4 damage, divine grace (Su), lay on hands [24 hit points], Divine health, Aura of courage [Immune to fear], Turn Undead [11 times/day as 2nd level cleric], Spells (2nd level caster).

Warmage abilities – Armored Mage (light), Warmage edge, Advanced learning

Hit Dice: 10 + 3d10 + 12
HP: 46
AC: 18 (+3 Dex + 4 Armor + 1 Shield)
Init: +3 (+3 Dex)
Speed: 30ft / Flight 60 ft

Saves
Fortitude +14 [+4 base, +4 Con, +6 Grace]
Reflex +10 [+1 base, +3 Dex, +6 Grace]
Willpower +14 [+4 base, +4 Wis, +6 Grace]

Save conditionals: Immune disease, +4 vs. poison, Immune fear, Acid 10, Cold 10, Electricity 10.

BAB: +4
Melee Atk: +6 (?d?+?/??-20/x?/?)
Ranged Atk: +7 (?d?+?/??-20/x? ??ft/?)

Skills 56 skill points
Concentration +7 [3 Ranks]
Diplomacy +13 [7 Ranks]
Gather Information +9 [3 Ranks-cc]
Handle Animal +8 [2 Ranks]
Heal +7 [3 Ranks]
Intimidate +7 [1 Ranks]
Knowledge Arcana +10 [7 Ranks]
Knowledge Religion +10 [7 Ranks]
Knowledge History +6 [3 Ranks]
Knowledge Nobility +4 [1 Ranks]
Listen +6 [2 ranks-cc]
Ride +5 [1 Rank]
Search +5 [2 Ranks-cc]
Sense Motive +11 [7 Ranks]
Spellcraft +8 [5 Ranks]
Spot +6 [2 Ranks-cc]

Feats:
Point blank Shot [Human]
Rapid Shot [Bonus]
Precise Shot [1st lvl]
Arcane Disciple – (Travel/Celerity)[2nd lvl]
Divine Metamagic (Empower)[3rd lvl]
Divine Shield [4th lvl]
 
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Hmm just checking cuse I'm dumb, and Half-Celestial level adjust is +4 soooo I will have to bonus the rest up to that level (so Half-Dragon will get a bit more)

NO problem :D

So far so good Kiea, I have to read up on those spells and which ones you are taking off your list as it were (can't be picked in the future) but I don't think it should be to bad...

Just a quick look he is going to be tough :D

OH BUT one thing... I don't think you get the Human bonus Feats and Skills, you lose those just like Half-Elves, etc
 
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taitzu52 said:
Preliminary, needs background and equipment (sorry, just the skills alone makes me wanna take a nap):

Neville Rathbone
Appearance:
Background:

DOG, RIDING: Wolfhound

OK he looks good... first a question... are you really going to ride a dog? I think you might be a bit to big. If you just want a big wolfhound that is total cool, just the riding part threw me :D

Now here are some inital thoughts I had about 'stuff' to bump your character (as I see some of the others I will bump them also ;))
I get the idea that he has been living off by himself for a long time. So he has had to be very independent, etc. So I thought something like some Permanency spells or even Permanent Tattoos (sort of like a scroll, but written onto your body).
Some ideas that I had would be something like: See Invisible permanency, with some tattoos - Camouflage (1st level Ranger spell from CD), Pass without Trace (1st level Ranger spell). These two effects would always be in affect, unless the character 'willed' them off. These would cost around 9,000gp
Some magic items I think he would have…
Ring of Sustenance (2,500gp)
Boots of Winterlands (2,500gp)
Mirthral Shirt +2 (1,100+4,000gp)
Main weapon of choice +2 (shortspear?) (300+8,000gp)
(total around 27,000gp so you would still have around 2,000gp extra for some minor magic)
 
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