League of Extraordinary (calling all players ;))

taitzu52 said:
Besides, I don't wanna take the wind out of Fury's sails with another repeating x-bow.

I think the crossbow idea fits better, so I would go with that. Don't worry about Fury, he will be much more interested in bashing. We could use a strong ranged attack:)
 

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Wow...thanks Bob! You're right I think, form it is!

BUT, maybe Karl will allow the use of the Rapid Shot feat with a repeating heavy crossbow? Karl?
 

I've been thinking about this whole vengence thing, and I either want to change

1) His whip - make it have some power on it that is incredibly nasty against any living creature it hits

or

2) His seconday class - Swashbuckler? Doesn't fit very well with a 'gotta kill'em all' feel. Maybe ranger with favored enemy = people/monsters that killed his family?

Hell, maybe make the whip have the bane property against his favored enemy if I chose ranger.

What do you think Karl?

-P.C.
 

OK, I have preliminary stats on my character finally. I am still working on background and somethings may change with the addition of items and equipment. It is 500pg for starting equipment correct?

Code:
Name: Bale Kell 
Class: Hexblade/Sorceror
Level:4/4       XP: Not Sure
Race: Half-fiend Hag/Human (Using Half-Elf Stats)
Size: Medium
Gender: Male 
Alignment: Neutral
Deity: to be determined
Speed: 30'      

Str:	14(16)   +2(+3) (Gauntlets of Ogre Power)  
Dex:	15   +2 
Con:	14   +2 
Int:	14   +2 
Wis:	14   +2       
Cha:	16   +3	 Bonus spells per day = One 1st/2nd/3rd       
			     	
Init: +2 +4(Feat) = +6
BAB = +4
Speed: 30'      			
                        Base  Armor  Shld  Dex  Size  Nat  Misc  Total
Armor: Mithril Shirt+1   10    5            +2                    17   
10% spell failure
Max Dex +6
No Movement Penalty
Catagory: Light

Fort: +1 +2(Con) +2(feat) = +5 /+8 vs. Spells /+10 vs Enchantments
Ref:  +1 +2(Dex) +2(feat) = +5 /+8 vs. Spells /+10 vs Enchantments
Will: +4 +2(Wis) = +6 /+9 vs. Spells /+11 vs. Enchantments

Weapons:
Magique'ricerca, darkblade (old/middle English and Italian for Mage-Seeker
or hunter). (Not sure if I am digging the name yet, though.  
Will have to work on it.) A sorcerer-warrior created the
sword of old who was paranoid against other magic wielders
(especially wizards) and wanted a weapon that could be
used against them that would come at a surprise. Later after 
it creator was killed, some powerful good creature 'purge' 
it of its evil taint and now it is a weapon of good. It still seeks
to destroy arcane users but now evil ones...

+1 Adamantine Longsword - Magebane (from Comp Arcane; +3 enchantment
and +2d6 damage vs. arcane spellcasters), Ignore Spell failure chance 5%, with 
AL: NG, Int: 10, Wis: 10, Cha: 16, Speech, 60ft dark vision (spot +10) 
and hearing (listen +10), Ego score: 18. 

A 2nd level Wielder can cast Detect Magic and Read Magic each 1 per day/level, 
increase Ignore Spell failure chance to 10%. 

A 4th level Wielder's gains Tenacious Spells
(spells that the wielder casts are difficult to
dispel, adding +6 to the DC to dispel) and 
Dispelling Strike (once per day, with a normal
strike from Magique'ricerca, if it hits, the sword 
deals normal damage and the victim is
subject to a targeted greater dispel magic. 
The dispel check is 1d20 + character level +6),
increase Ignore Spell failure chance to 15%

To Hit: 4+2+1+1= +8/+10 vs Casters
Dmg = 1d8+4 (1d8+2d6+6 vs. arcane casters) Crit 19-20 x2
		

Languages: Common, Elvish, Giant, Gnoll

Abilities: Hexblade Curse 1x/day, Arcane Resistance, Mettle, Summon Familiar

Racial Traits: Immune to Sleep, +2 save vs. Enchantments, Low-Light Vision,
+1 to Listen, Spot and Search.

Feats: Action Surge, Improved Initiative, Lightening Reflexes, 
Great Fortitude, Weapon Focus (Longsword)

Spells: 
Hexblade (Per Day = 1st Level/1/2*): 
1st Level: True Strike
Sorcerer (Per Day = 0 Level/7, 1st Level/6/7*, 2nd Level/4): 
0 Level: Resistance, Flare, Light, Message, Ghost Sound, Mage Hand.
1st Level:  Mage Armor, Shield, Shocking Grasp.
2nd Level: Blur.

* Can use the extra Level 1 spell from Cha for either Hexblade
   or Sorcerer spell slot.

 
Skills:
Bluff (Cha): 3 +3(Cha) = 6
Concentration (Con): 3 +2(Con) = 5
Diplomacy (Cha): 1 +3(Cha) +2(Race) = 6
Gather Information (Cha): 1 +3(Cha) +2(Race) = 6
Intimidate (Cha): 3 +3(Cha) = 6
Knowledge Arcane (Int): 3 +2(Int) = 5
Knowledge: Daask (Int) 4 +2(Int) = 6
Listen (Wis): 3 +2(Wis) +1(Race) = 6
Ride (Dex): 3 +2(Dex) = 5
Search (Int): 3 +2(Int) +1(Race) = 6
Sense Motive (Wis): 3 +2(Wis) = 5
Spellcraft (Int): 3 +2(Int) = 5
Spot (Wis): 3 +2(Wis) +1(Race) = 6         

Equipment:                  

Mithril Shirt +1
Gauntlets of Ogre Power
Ring of Sustenance
Potion of Cure Light Wounds x2
Backpack
Bedroll
Blanket, Winter
Case, Scroll x3
Crowbar
Flask
Grappling Hook
Rope, Silk 50ft.
Vial of Ink (1oz.)
Ink Pen
Paper, 8 sheets
Pot, Iron
Belt Pouch x3
Sack x2
Tent
Waterskin x2
Whetstone
Everburning Torch
Sunrod x5
Tindertwig
Flint & Steel
Spell Component Pouch
Spellbook, Blank

[U]Clothes:[/U]
Explorers Clothes
Travelers Clothes
Courtiers Clothes

Weight 98.5 lbs


Money: 174 gp / 9 sp / 5 cp

Background:

Son of the half-fiend/green hag, Sora Katra, and a Brelish slave, Bale Kell birth was preordained by Sora Katra’s sister Sora Teraza. Prophesized to be a great general of the Droamm armies, Bale was groomed from birth as a leader of man and monster. He was as cruel and cunning as his Mother, but his father’s blood allowed him to move easily among humans, a perfect tool for the sisters. Bale led surgical strikes into Breland during the Last War to hone his fighting abilities and studied with the monstrous shamans of Droamm to bring out his sorcerous heritage.

After the founding of Droamm after the end of the Last War, the sisters thought to wise to move Bale to Sharn where his ability to blend in aided their work in the city. As one of the founders of Daask in lower Sharn, Bale was Sora Katra’s eyes and ears for her network of thugs and monsters. In the last two years since the end of the war as startling change has overtaken Bale.

Sora Tereza again had a vision, she for saw the son of Sora Katra battling the spirit of Saladar the Pure, Hero of Cyre and Paladin of the Silver Flame, for the dark blade Magique'ricerca in the Temple Flame at Aquirine. Magique'ricerca had been long thought destroyed by the temple of the silver flame when Saladar had slain its creator Malvor the Black.

A message was sent immediately to Bale. He was to leave as soon as possible for the Temple Flame in the ruins of Aquirine. Aquirine was a small city near the border of Cyre. It’s only major building being the Temple Flame, one of the largest temples in Khorvaire devoted to the Church of the Silver Flame. Now located two days travel into the Mournlands the ruins of Aquirine were thought to have been picked clean by fleeing refuges and would be treasure hunters. Gathering a small coterie of Daask members, Bale entered the grey-mists of Mournland and on to Aquirine. The journey to Aquirine and Temple Flame cost Bale half of his party members and the guardians of the temple cost him the rest. There in the inner sanctum of Temple Flame Bale bested the spirit of Saladar and claimed Magique’ricerca for himself.

When Bale’s hand touched the dark blade a deep pain shot through him. I was as if something had cracked his mind open and was prying the worst of his thoughts and memories from him, replaying the grisly scenes from his victim’s perspective. Their pain and suffering was his. With every cut he bled, with every beating he could feel his bones break. Their fear coursed through him. His thoughts were shredded until his mind was laid bear, for the sword to see, but it did not kill him. Somewhere deep inside it had found a spark of humanity, a hint of compassion long thought lost.

Bale crawled from the Temple Flame a shell of the man he was when he arrived. His pride and callousness had been ripped from him. Everything he held to be true had been proven an illusion. He had seen the truth of himself. A monster bred by monsters. He had lost himself, but the sword had given him back something long thought gone…his humanity.

It was that night the dream started. A young, beautiful, human girl came to him and held his head as he cried. The dream continued for a week always the same, until on the seventh night in Aquirine she spoke.

“You must get up, they are coming.” Her voice was urgent but calm.

Bale bolted upright out of his sleep. In the distance he could here the guttural tones of Hobgoblins. Bale waited in hiding until they came into view. The voices were familiar. The sisters must have sent a search party out of Sharn to look for him. The lead Hobgoblin was Grishnak a sorcerer of some skill and head of one of the gangs of Daask. Bale stepped out to where he could be easily seen by the approaching party.

“Bale, there you are! We have been looking for you for days now...you look like sh….,”

‘Kill it!’ screamed the young girls voice inside Bale’s head and with out thinking he struck his former compatriot, shearing the stunned hobgoblins head from his body. The others never had a chance. Three were down before they even thought about reacting and the rest soon followed.

“Who are you?” Bale screamed at the sword.

There was no response.

That night the dreams came again and the young woman spoke this time with a hard edge to her voice.

“My name is Edana, daughter of Malvor the Black and first sacrifice made to the sword Magique’ricerca. When Saladar killed my father, and took his sword, he brought it back here to Aquirine. The priests of the Silver Flame sought to destroy the weapon, but could not, but in doing so unleashed part of me from the blade. I am forever tied to it, but no longer its slave. You will be my wielder, Bale, son of Sorta Katra, grandson of Sorta Kell. You are mine and I am yours.” Her voice softened as the dream apparition took his hands. “We have so much to do Bale, but I will help you.” The apparition smiled slyly and her ghostly lips kissed Bale’s forehead, “Just remember I always get what I want, so it will be easier if you don’t fight me.”

Somehow Bale made it out of the Mournland alive and back to Sharn, where he has since distanced himself from Daask under the guise of studying and unlocking the secrets of Magique’ricerca.

Personality:

Bale loyalties are conflicted. He is too important a piece of the Sisters plans to be allowed to stray to far and he tries to keep some contact with Daask if only to keep up the illusion of loyalty to Sorta Katra and spy on there plans. Many of which he has managed to disrupt without being caught. Bale knows it is only a matter of time until he is discovered.

His dreams have continued, as well as his conversations with the spirit of Edana. They are at a crossroads and have no way of knowing where to go from here.

Description:

Bale can easily pass for a Human. The only node towards his Hag heritage is a slight greenish tint to his pale skin and the mass of ragged long black hair that he keeps in a multitude of beaded braids. He is 6’ 1” tall and weighs about 220 lbs. Bale tends to ware dark colors for clothes, black being predominant which fits his mood most of the time. When moving around Sharn he keeps a hooded cloak with him to ward off inclement weather and any liquids dropped from bridges and towers above him. His style in clothing has changed from militaristic to casual since returning from Aquirine, but no matter where he goes Magique’ricerca is always by his side. While fighting Bale likes to keep things light, relying on a mithril shirt that he found at the Temple Flame and his spells to keep him safe from harm.
 
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taitzu52 hmm ok lets call it a Crossbow of Re-load is worth +2 and is a Crossbow that can fire at characters full attack a round (including Rapid Shot and Many Shot - we can figure out how later :)). Basically the bolts come from 'somewhere' but he does not need to buy bolts etc. IF you wish to use a special bolt, that it must be loaded as a Standard Action. So with a +1 magical its total is +3 worth (400+18,000gp)


MatrexsVigil - all up to you, we don't have to go the whole 'vengence' route, and a swashbuckler could be a blood-thristy pirate I think. Swashbucklers just are 'all-out-all-the-time' (at least I think so). What are you thinking about with the whip?? We could add Shock to it for +1 enhancement or maybe Bane, but then its only vs. one type



Slippshade ok looks pretty good... just a couple of questions...
1.) your Attack bonus with the magic sword is +8/+10 vs. arcane spellcasters correct?
2.) I don't get the way you have recorded damage? 1d6+3/1d8+3... where are you getting that? I assume that it is 1d8+3 (1d8+5+2d6 vs. arcane spellcasters)
yes you get 500gp base. You will get some extra minor stuff... hmm of the three you mentioned... I will give you either +1 Mithral Shirt. The rest I will think of BUT I think it should be ok
 

Karl Green said:
Slippshade ok looks pretty good... just a couple of questions...
1.) your Attack bonus with the magic sword is +8/+10 vs. arcane spellcasters correct?
2.) I don't get the way you have recorded damage? 1d6+3/1d8+3... where are you getting that? I assume that it is 1d8+3 (1d8+5+2d6 vs. arcane spellcasters)
yes you get 500gp base. You will get some extra minor stuff... hmm of the three you mentioned... I will give you either +1 Mithral Shirt. The rest I will think of BUT I think it should be ok

Guess I sould have written it better.

The Damage bonus = Small 1d6+3 and Medium/Large 1d8+3

So small damage vs Casters would be 3d6+5 while Medium/Large damage vs. Casters would be 1d8+2d6+5.

You are correct on the to hit.

I will modify character.
 

Small, Medium, Large? Are you thinking 2nd ed? We don't use them no more :D
Are you thinking Small sized creatures? That is the damage that a Halfling sized lognsword would do...just want to make sure
 

Karl Green said:
taitzu52 hmm ok lets call it a Crossbow of Re-load is worth +2 and is a Crossbow that can fire at characters full attack a round (including Rapid Shot and Many Shot - we can figure out how later :)). Basically the bolts come from 'somewhere' but he does not need to buy bolts etc. IF you wish to use a special bolt, that it must be loaded as a Standard Action. So with a +1 magical its total is +3 worth (400+18,000gp)
Hmmm...I was rereading the magic section, indeed, a repeating crossbow (5 in a clip) can be enchanted like a regular one. Reload on that is a free action, much like a bow , so I don't see a conflict with Rapid Shot. Seems simple, will that work? Say, +1 Repeating Heavy Shock Crossbow (550+8000gp), sound good? Nice "elephant gun", huh Slip? Now let's see if poor, scrawny Neville can pick it up and carry it!
 

taitzu52 said:
Hmmm...I was rereading the magic section, indeed, a repeating crossbow (5 in a clip) can be enchanted like a regular one. Reload on that is a free action, much like a bow , so I don't see a conflict with Rapid Shot. Seems simple, will that work? Say, +1 Repeating Heavy Shock Crossbow (550+8000gp), sound good? Nice "elephant gun", huh Slip? Now let's see if poor, scrawny Neville can pick it up and carry it!

OK :) Forgot about those things
 

Karl - Yah, force of habit with the small/large creature thing. I was pulling the stats for a longsword off of the www.d20srd.org website and they still have it listed that way. My bad.

Taitzu - Very nice Elephant Gun. :)
 

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