League of Extraordinary (calling all players ;))

One thing that existed in LoEG that we haven't covered are the more subtle members of the group. Many of the concepts here are appropriately "over the top", but the main characters of the comics were Harker and Quartermain, neither of which had any signifigant powers (other than oodles of Willpower). Perhaps a juxtoposition of the totally crack and the seemingly mundane may be a neat roleplaying foil. Much of the "pulp" element seemed to be that the characters were mere shells of their former selves. Ideas?


Am I just babbling?

TZ
 

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Brief character concepts would be:

1. Shulassakar: The Feathered Servants
Background is listed here: http://www.wizards.com/default.asp?x=dnd/ebds/20040920a

2. One of the Deathless. Lich type positive energy creature. (Goes with my cleric of the undying court idea.)

3. A medium that can channel a great Valenar hero, giving amazing combat abilities, but also takes on the characteristics of there ancestor, when possessed.

I will expand more later.

As for the character creation, I would stick to one form. Use your established baseline 40pt buy extra feats...etc. Then let everyone take one extra special thing for there characters: artifact, outsider type, extra skills, bloodlines...whatever.

Hopefully that will be easier to balance.
 

I guess I"d better throw my hat in the ring insofar as concepts:

I like the Artificer concept, althogh the one thing I'd avoid is Cannith affiliation. I'd push this conept over the edge and make him a total outcast of proper soceity, and technocratic sociopath. This would be a perfect anti-hero a la Nemo. Point pinky to corner of mouth and repeat after me, "One millllion dollars..."

A more heroic concept would be, "The Great Detective", very Ebberon anyways. I'm thinking that a human with bard levels would work, possibly without the perform element. Pump the perceptive skills through the roof, and get to it. I'd have to look at the Eberron prestiege class again to see if it's worth it. I see a lot of psionics floating around, and they would match this concept well, but alas, I do not own the book. So feel free to steal this, or any concept from me!

Another terribly LoEG concept would be a broken ranger. A famed explorer who disappeared into the wilds of Xen'drik, left for dead, returns to the modern world. Time has ravaged his body, but he is still a wealth of skill and intent. Maybe a human with aging effects on his statline? My intent would to make this a saving throw machine. Levels of Extreme Explorer might be great, but I'm not sure how you'll be using Action Points in a PBP. Ideas?

As you can see, most of my concepts are fairly conventional. Don't get me wrong, if nobody plays "the last werewolf", I may just snatch it up. But my point is, what kind of balance will there be for characters without truly exceptional powers? Am I just free to crunch and just keep it to myself? Do I want to? Still making sense? Lemme know!

TZ
 

If you're still accepting people, I'd love to join. I don't have much background with games on this forum, but I've been playing over on RPOL for about half a year now. ^^

I'm interested in the lonely werecreature, the super-changeling, and genius inventor. I have yet to play Eberron, but I do own the book.

I'm all for the buckets full of extra goodness you're dishing out. Nothing beats swimming in feats, gestalting, and bonus powers!

Thanks!

-P.C.
 

taitzu,

Your making sence. It is a lot of fun playing the "ordinary guy" in a bunch of superpowered stuff. It really makes you use your head and not depend so much on your abilities.

Slip
 

Karl Green said:
A Warforge experiment with ‘certain’ artifacts grafted into it (think the big robot in Battlecashers; a couple of powerful magical affects already grafted onto his body; example of the Armblade and Crossbow attachment but so advanced that they are hidden and ‘pop-out’ on command when needed etc) (Warforged of course)

OK, I thought about it today and decided I would love to play this character.
That would free up the Celestial and Thief examples for some other interested players. I love the examples you came up with.
 

OK lots more good stuff… it does seem most are most are comfortable with just the Gestalt way :) hehe like that is soooo weak. A few still like the idea but we seem to be in the minority. IF we go with Gestalt these are my initial thoughts (see below for some of the logic behind this and some more questions)…

Character Level: 4th (all classes from PHB 3.5, Eberron, Complete Warrior, Divine, Arcane and from the Expanded Psionic Handbook but only from the SRD as that is all I have access to. Also variant classes from the Unearthed Arcana from pg. 47-58 and the variant Specialist Spellcasters from pg. 47-58 are also all allowed).
Skills and Feats changes: All characters get +2 skill points/level (so 8 at first, 2 points after that) and while I am not changing the skill level max, or changing prohibited skills, cross-classes skills only cost 1pt/rank (so a 4th Paladin/Sorcerer could purchase up to 3 ranks of Spot for 3 skill points). Hero Feats are gained each level, with a bonus feat (for 2) at 1st level (so fourth level characters, with no other bonuses would start with 5 heroic feats).
Attribute Buy: 40 points (remember bonus at 4th level). Nothing below 8 or above 18 without racial adjustments though.
Gestalt: two character classes BUT locked. I will allow players to buy prestige class abilities as feats. The prerequisite for the "feat" is the character level needed to acquire the ability through normal minimum class & prestige class advancement i.e. if your character wanted the "Impromptu Sneak Attack 1/day" ability of the Arcane Trickster (a 3rd level prestige class ability), you'd be able to get it with a feat at 8th level. (To get into the Arcane Trickster prestige class you need at minimum 5 levels of wizard to cast 3rd level spells and 3 levels of rogue to get the +2d6 sneak attack, then the 3rd level prestige ability would bring the character level of 8th because of Gestalt)
Racial stuff: all in the base book and Eberron. I also encourage someone to play either an Aasimar, Teifling or Half-Dragon (or even something weirder like a Gnoll or a Werewolf or an Undying). I don’t want LOTS of crazy races BUT I do want/encourage at least 1 (and maybe 2 max).
Wealth: this one I am going to hold up a bit. I think I will only let you start with 500gp to purchase whatever you want (normal gear and equipment, some minor magic) and ALL other gear will be assigned by me depending on your background story and ECL. Otherwise who would ever be able to afford an Air-Gallon ;) naw I think my initial thought is this… Generally I want the players to have their own abilities and they do not need to rely on equipment (as much, but again their could be an minor artifact in the group).
Action Point Expanded from Unearth Arcana pg. 122-124. I don’t think that stuff is open content so I can’t post them here but I think I can post their ‘names’ so here they are… the first ones were SPECIAL ACTIONS: ‘Activate Class Ability’, ‘Boost Defense’, 'Emulate Feat’, 'Extra Attack', 'Spell Boost', 'Spell Recall', 'Stabilize'. Then there are the IMPROVE FEATS: 'Blind-Fight', 'Combat Expertise', 'Dodge', 'Improve Critical', 'Improved Initiative', 'Metamagic Feat', 'Power Attack', 'Spell Penetration' Also I will be giving bonus points during the game.

Things I am still debating…
Heroic Paths I kind of get the feeling that the above is enough power and craziness for the player ;) but I am still debating about them
Reputation from Unearthed Arcana (good ideas)

House Rule/Errata I will be using (off the top of my head)…
Stabilize at negative Hit Points = to your Constitution score before death.
Spell Penetration adds +2, and Improved Spell Penetration adds +4 to your roll to overcome Spell Resistance.

Last but not least… number of players. WOW when I first thought this up I was not overly sure who would be interested and I was thinking around four players and starting around 6th level. I will definitely move the number up to six and I will have to think about more, but this is why I moved the starting level down to 4th. With a bit of a lower level, I can handle a few more players (6-8) without drastically changing the power levels of the evildoers. Of course this lowers the ECL that we can handle…

SOO some initial thoughts on this… how about just ignoring up to three ECL, and giving those without any something else (and if you are a lower ECL then get a smaller bonus of stuff). Again want to make this balanced to a points so this is where we could get some kind of ‘power’ or ‘artifact/magic’ This ‘boosted’ would depend on the ECL. If someone wants a half-dragon, then it is +3, but if the highest is only a +1 well then the bonus does not need to be as much. This is also where I could give special abilities (the Changeling with Chameleon powers, the Warforged with artifacts grafted into this body, the perfect thief or warrior with some special abilities like high level thief abilities or multiattack, etc or someone would get a minor artifact).

As an example, let’s say that one player is going to be a Half-Dragon (+3ECL) and another is playing a Human. I give the Half-Dragon some magic, etc that would be up to a 3rd or 4th level character (an extra 2,200gp to 3,900gp). The human character just wants more magic, so I could either boost him all the way to that of a 7th level character an extra 18,500gp) or it could be partial bonus OR maybe even maybe a spell that has been cast on him with permanency or a permanent tattoo magic worth so much GP, etc. Grant him a particular magic item that is over that basic limit or a ‘leveling’

I will see what I can to get everyone who has expressed interested in BUT I can't promise that, let me work this all out some stuff… for now it is closed though cause I think I have nine or ten people interested right now ;)

With this many it might just be easiest to go for the Gestalts, and no repeating of the double-class be (so ONLY one Fighter/Soulknife there please). I would prefer a maximum of two (maybe 3) freaky non-standard races. OH yea for the 'normal' everyday man, I have some ideas for that also that we can talk. I think that would really kick @$$. Special abilities, extra magic etc I will work out as we develop the characters.

Sorry more rambling in this post :D but if you want to start putting your characters together I would be interested to see what they might look like.
 


kewl... and the Warforged is 'claimed'

NOW I don't mind multiple Humans, Elves, Dwarves, etc but I would to maybe limit the races from Eberron to one so that they can really shine in their area, but I this is not 'LOCKED' yet so give me some reasons and I will be flexible
 
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taitzu52 said:
A more heroic concept would be, "The Great Detective", very Ebberon anyways. I'm thinking that a human with bard levels would work, possibly without the perform element. Pump the perceptive skills through the roof, and get to it. I'd have to look at the Eberron prestiege class again to see if it's worth it. I see a lot of psionics floating around, and they would match this concept well, but alas, I do not own the book. So feel free to steal this, or any concept from me!

Another terribly LoEG concept would be a broken ranger. A famed explorer who disappeared into the wilds of Xen'drik, left for dead, returns to the modern world. Time has ravaged his body, but he is still a wealth of skill and intent. Maybe a human with aging effects on his statline? My intent would to make this a saving throw machine. Levels of Extreme Explorer might be great, but I'm not sure how you'll be using Action Points in a PBP. Ideas?

TZ

Hey TZ, I remember you saying you don't have UA and I was thinking there are some kewl ideas there for varient there (although your other two are cool also), For the Detective there is the Sage Bard and the Urban Ranger who would both be really good for that one.

You asked about Action Points but I don't quite understand what you are asking? I want to expand the Action Point uses to include those found in UA which we will work out something so you know what they all are
 
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