League of Extraordinary (calling all players ;))


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Bobitron said:
That's cool Karl, I just wanted to make certain it was noticed. Do you have any thoughts on the burden and other special rules I posted? I wanted to give him some flaws you could work into the game if you wanted something.

I have not gone over it all with a fine tooth comb but it looks within reason. It will count as his 'things I am giving out" of course. Once I see a few more characters and get a better idea of all I will let you know for sure... BUT it should be ok
 

Karl Green said:
Sounds good but I thought you were kind going to a rebel as it were and did not have any House ties? It is up to you of course just want to figure it out
Well, I figured he had house ties once and after he warred against those who had killed his parents for a while, the house severed ties to keep thier hands from becoming dirty. Don't need everyone knowing that your best inventor went a little 'crazy.'

How much background are you looking for? Enough to fill a paragraph or a page? I don't want to write and write when all you want is a few sentences. ^^

In any case, here he is, sans history... I need to read the Eberron book a little more to have the history sound accurate.

Name: Enden Male human Artificer/Swashbuckler; 6000 XP; Medium humanoid; HD 4d10+4; hp 38; Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10; Base Atk +4; Grp +5; Atk +7 ranged (1d8, 19-20/x2, 80ft lightcrossbow),+7 ranged (1d4+1, 19-20/x2, 10ft dagger) or +7 melee (, some sort of magical whip); SA ; SQ ; AL NG; AP 6; SV Fort +5, Ref +5, Will +4; Str 12, Dex 16, Con 12, Int 19, Wis 10, Cha 12.

Skills and Feats: Appraise +6, Balance +6, Bluff +4, Climb +4, Concentration +4, Craft(alchemy) +7, Craft(weaponsmithing) +1, Craft(blacksmithing) +7, Craft(jewelrycrafting) +3,Diplomacy +2, Disable Device +6, Escape Artist +5, Jump +4, Knowledge(arcana) +7, Knolwedge(architecture and engineering) +7, Knowledge(the planes) +7, Open Lock +7, Search +8, Speak Language (Elven, Dwarven) Spellcraft +8, Swim +1 Tumble +10, Use Magic Device +8;Exceptional Artisan[First], Extraordianry Artisan[First], Legendary Artisan[First], Exotic Weapon Proficiency(whip) [Second], Combat Expertise[Third], Improved Disarm[Fourth], Extend Spell[Class], Scribe Scroll[Class], Brew Potion[Class], Craft Wonderous Item[Class], Craft Homunculus[Class].

Languages: Common, Ignan, Auran, Terran, Aquan, Dwarven, Elven.

Racial Abilties: Medium-size, 30ft move, +4 Skill points at level one, +1 Skill point per level after first, Bonus Feat.

Class Abilities: Weapon & Armor Proficiencies (simple weapons, light and medium armor, all shields minus tower shield), Artificer Knowledge (Can make check to see if item is magical, +8 bonus, takes one round of study, DC 15), Artisan Bonus (+2 bonus to Use Magic Item checks for items which he already has the creation feat), Disable Trap (Can make Search checks to find traps with DCs higher than 20), Item Creation (Can make magic items for which he does not have the prerequested spell, DC 20 + caster level), Scribe Scroll, Craft Reserve 80pts (Can substitute points for XP in item creation), Brew Potion, Craft Wonderous Item, Craft Homunculus, Bonus Feat (Extend Spell); Weapon & Armor Proficiencies (simple and martial weapons, light armor), Weapon Finess, Grace +1 (+1 bonus to Reflex saves), Insightful Strike (Add Int bonus plus Str bonus for damage with light/Weapon Finess-able weapons).

Infusions per Day (4/3) DC 14+infusion level; Caster Level 4th.

Possessions: Little under 500gp spent, 90 lbs.
Dagger(2), Light Crossbow, 20 bolts, Artisan’s tools, masterwork, Backpack, Bedroll, Blanket, winter, Candle(5), Canvas (sq. yd.), Case, map or scroll(11), Chalk, 10 piece, Explorer’s outfit, Fishhook, Flint and steel, Ink (1 oz. vial), Inkpen, Mirror, small steel, Oil(3), Paper(5), Pouch belt, Rations trail(7), Rope silk (50 ft.), Sack(2), Sealing wax, Sewing needle, Signet ring, Torch, Vial(10), Waterskin, Whetstone, Acid(4), Acidic Fire(4), Alchemist’s fire(4),Alchemist's frost(4), Alchemist's spark(4), Antitoxin(4), Everburning torch, Smokestick(4), Sunrod(4),Thunderstone(4), Tindertwig(4).

Created Magic Items (XP cost): Potion of Barkskin(9), Potion of Fly(23), Potion of Cure Light Wounds(2), Potion of Cure Light Wounds(2), Potion of Cure Light Wounds(2), Potion of Jump(2), Potion of Invisibility(9), Potion of Spider Climb(2), Potion of Waterbreathing(23), Scroll of Fireball(12), Scroll of Lightning Bolt(12), Scroll of Dispel Magic(12), Scroll of Summon Monster I(1), Scroll of Summon Monster III(12), Scroll of Summon Monster III(12), Scroll of Speak with Animals(12), Scroll of Web(5), Scroll of Charm Animal(1), Scroll of Floating Disk(1), Scroll of Mount(1), Wand of Magic Missle(23), Wand of Burning Hands(23).

Stuff I still need/want: Whip with an elemental attack or larger amount of lethal damage, the equivalent of Gnomish many-pocket armor, glove of storing, bag of holding above anything else, a bunch of small, odd items used for random situations, his homunculus, anything to help him be a master of unique sitations.

Age: 23, Height: 5'11", Weight 165lbs, Hair: Short cut black with blue tips, Eyes: Dark Green.


-P.C.
 
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Karl, I've started working on the character and will hopefully have all the kinks worked out this evening. He's going to be a Kalashtar Gestalt Shaper/Wilder 4. This means that he is going to have LOTS of powerpoints, although he obviously won't be able to manifest anything higher than second level.

Quick question: Would you like me to keep the Psion and Wilder point points seperately, or can they be joined to form one pool? I'm planning on keeping the classes seperate in terms of which powers come from which class, as their save DCs are based on different ability scores (Psion on Int, Wilder on Cha).
 

Question on Gestalt.

Forgive me if this has already been answered.

When figuring BAB for Gestalt are both classes BAB added together as with normal multiclassing or is it just the highest of the 2?

Slip
 

Slippshade said:
Question on Gestalt.

Forgive me if this has already been answered.

When figuring BAB for Gestalt are both classes BAB added together as with normal multiclassing or is it just the highest of the 2?

Slip

Anytime you have to choose, you take the higher of the classes. BAB, saves, skill points, whatever.

Edit: I'm glad to see some familiar faces in this game, I'm really excited to start.
 
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Hey Karl,

Well I've been doing some thinking about this (plus waiting what other people wanted to play), and I think I've found the LoEG-Eberron concept that most interests me... which is the "Being of Magic"... the most magically infused person on Khorvaire.

For this, I'm thinking a Half-Gold Dragon Sorcerer/Favored Soul named Ggraggar'degrellaran.

Thus he casts both arcane and divine magic naturally without needing to pray or study. He just HAS the magic at his fingertips. Eschew Materials will be one of his feats, and I'll need to look to see if any of the Geomancer prestige class abilities will be able to be transferred over (athlough probably not, because I don't think you'd be able to take Geomancer at only 4th level, which is what the characters are starting at).

Other info and numbers and such will start to come once if/when you give the okay on the concept. Thanx!
 

Thanks Bobitron,

I wasn't sure about BAB since it acts a little different when doing a regular multiclass. Damn! No Improved Crit for me. :)


I thought about Hexblade/Pali, but it just didn't seem to fit with the concept.

A side note since I do not have the Eberron main book at work with me, does anyone know if the Rakshasa are considered Outsider (native) or Outsider (Evil) in Eberron. I know some creature types were changed for setting purposes and it refers to them as Fiends (Outsider Evil), but the Monster Manual lists them as Outsider (Native).

Just trying to button up some character issues.
 
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MatrexsVigil said:
How much background are you looking for? Enough to fill a paragraph or a page? I don't want to write and write when all you want is a few sentences. ^^

In any case, here he is, sans history... I need to read the Eberron book a little more to have the history sound accurate.

Stuff I still need/want: Whip with an elemental attack or larger amount of lethal damage, the equivalent of Gnomish many-pocket armor, glove of storing, bag of holding above anything else, a bunch of small, odd items used for random situations, his homunculus, anything to help him be a master of unique sitations.
-P.C.

I don''t expect a HUGE history. I would like a paragraph or two, and another one about your character's personality, and one with your appearance/description. Sound good?

Having said that I know some people really like writting up a big history. If you want to include people you know and enemies etc I will use them :)

As for extra stuff it should be ok. I will be working this out over the next couple of days
 

Blue_Genie said:
Quick question: Would you like me to keep the Psion and Wilder point points seperately, or can they be joined to form one pool? I'm planning on keeping the classes seperate in terms of which powers come from which class, as their save DCs are based on different ability scores (Psion on Int, Wilder on Cha).

I think might have to keep the seperate... just like the Sorcerer/Wizard... but I am not 100% set on this
 

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