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League of Extraordinary Gentlemen; Eberron Style
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<blockquote data-quote="Byrons_Ghost" data-source="post: 1910412" data-attributes="member: 7396"><p>I've also been thinking of running an LXG type game for Eberron. I've also thought of handing out AP during play, and might even switch over the Spycraft's action point system instead- I like how PCs can use action points to activate villain errors, for example.</p><p></p><p>One thing I'd thought of for the characters was simply using Four Color to Fantasy and giving them a set number of hero points each level (probably 4 or so). The Midnight paths are a good idea, but I'm with you, I didn't much care for the UA Bloodlines. Another possibility for one character might be Game Mechanics' scion classes, allowing someone's heroic role to be "weilder of Stormbringer", or whatever. If everyone else is getting extra powers, just give this character the levelling abilities of the weapon and that would be their power.</p><p></p><p>For Eberron especially, I would go with a mix of heroic and anti-heroic types. Even in the League movie (I haven't read the books), there seemed to be a mix: Quatermass and Sawyer were working from a sense of duty, while Hyde and the Invisible Man were helping so that they could avoid prosecution for their crimes (though Jeckyll himself did seem repenetant).</p><p></p><p>Some ideas for Eberron-type Extraordinaries:</p><p></p><p>A changeling whose powers have developed to the point where s/he actually becomes the person they're impersonating, completely undetectable and with some of that person's knowledge and abilities. However, the changeling's psyche is rapidly fragmenting due to the amount of time they spend as other people, and s/he is accused of commiting crimes s/he doesn't remember.</p><p></p><p>The last werewolf on Khorvaire, who is seeking sanctuary from the Inquisition of Thrane.</p><p></p><p>An intelligent undead character (probably templated) who's the result of a failed Karnath experiment to create a higher form of undead to command their legions. It developed free will and escaped. Think of sort of a Frankenstein's monster type of character, possibly with fits of barbarian-like rage.</p><p></p><p>A half-dragon PC. That's it, just the fact that they're a half-dragon. Given the history of Vol and how dragons are on Eberron, this template alone would make them pretty much unique.</p><p></p><p>The only criminal ever to escape from Deathold Island. Not sure what sort of abilities they'd have, possibly they could just be extremely skilled and cunning (ie unusually high attributes).</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1910412, member: 7396"] I've also been thinking of running an LXG type game for Eberron. I've also thought of handing out AP during play, and might even switch over the Spycraft's action point system instead- I like how PCs can use action points to activate villain errors, for example. One thing I'd thought of for the characters was simply using Four Color to Fantasy and giving them a set number of hero points each level (probably 4 or so). The Midnight paths are a good idea, but I'm with you, I didn't much care for the UA Bloodlines. Another possibility for one character might be Game Mechanics' scion classes, allowing someone's heroic role to be "weilder of Stormbringer", or whatever. If everyone else is getting extra powers, just give this character the levelling abilities of the weapon and that would be their power. For Eberron especially, I would go with a mix of heroic and anti-heroic types. Even in the League movie (I haven't read the books), there seemed to be a mix: Quatermass and Sawyer were working from a sense of duty, while Hyde and the Invisible Man were helping so that they could avoid prosecution for their crimes (though Jeckyll himself did seem repenetant). Some ideas for Eberron-type Extraordinaries: A changeling whose powers have developed to the point where s/he actually becomes the person they're impersonating, completely undetectable and with some of that person's knowledge and abilities. However, the changeling's psyche is rapidly fragmenting due to the amount of time they spend as other people, and s/he is accused of commiting crimes s/he doesn't remember. The last werewolf on Khorvaire, who is seeking sanctuary from the Inquisition of Thrane. An intelligent undead character (probably templated) who's the result of a failed Karnath experiment to create a higher form of undead to command their legions. It developed free will and escaped. Think of sort of a Frankenstein's monster type of character, possibly with fits of barbarian-like rage. A half-dragon PC. That's it, just the fact that they're a half-dragon. Given the history of Vol and how dragons are on Eberron, this template alone would make them pretty much unique. The only criminal ever to escape from Deathold Island. Not sure what sort of abilities they'd have, possibly they could just be extremely skilled and cunning (ie unusually high attributes). Hope this helps! [/QUOTE]
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