League of Extraordinary Gentlemen!

Hey Wulf! If you are out there I would indeed like to see how you stated out the League. Also how you would/ may introduce Mythic Heroes with such notables as Quatermain & Minna.

Hey Justin! I would also be interested in how you would stat them out in The Passages system if you have time.

Thanks Maester Luwin
 

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Maester Luwin said:
Hey Wulf! If you are out there I would indeed like to see how you stated out the League. Also how you would/ may introduce Mythic Heroes with such notables as Quatermain & Minna.

I've run an LXG game twice, both times with an added "6th member" to make it suitable for a full table of players. (Once I added James West of Wild Wild West, and once I added Alistair Crowley of... the real world. Only with not-real diabolic spells.)

I don't really have access to those character sheets anymore, unfortunately.

I built them all as 12th level heroes. Some of them had a full 12 character levels, some of them had 1 or 2 CR (some folks call that LA) to account for their extra abilities.

Quatermain was built using straight GT classes-- Tough and Strong mostly, with a big (2d12) elephant gun.

Mina, the same, with some vampiric elements added (fast healing, darkvision iirc, a few others) but mostly she had diplomatic skills.

Nemo had some bonus gadgets.

Jekyll/Hyde had, basically, two character sheets, and had to make a Will save when under stress to keep from changing (and a higher Will save to change back, once Hyde was in control).

The Invisible Man was a sneak-attack build with... yes, permanent improved invisibility (although not to darkvision, so Mina and Hyde could see him...)

Using Mythic Heroes is not really hard, although I haven't actually done it, it should work fine. Quatermain is probably best as a Mentor. Nemo is a Shadow. Mina is the Maiden, natch. Hyde is probably a Fated (built to get pounded on). The Invisible Man is straight up Trickster. And if you have anyone at all with occult powers, give them some Oracle gifts.
 

Hey Wulf! Thanks for the reply & the advice. Did you make Minna a Tough/ Dedicated? Also how did you handle her ability to calm Hyde? Use Calm Emotion spell? One of her vampire abilities?

Was Jekyll Smart/ Tough? Hyde Strong/ Tough build. Did you use a 30 point buy for abilities?

Thanks for advice in advance! Maester Luwin
 

Maester Luwin said:
Did you make Minna a Tough/ Dedicated?

Probably more Dedicated than Tough...

Also how did you handle her ability to calm Hyde? Use Calm Emotion spell? One of her vampire abilities?

I don't recall that I did anything with it at all. In the context of a table full of gamers, I'm not sure that's worth speccing out. Why would they want to calm Hyde?

If you're using Mythic Heroes, maybe let her spend an AP add her result to his Will save, if it's important to you.

Was Jekyll Smart/ Tough?

Probably just Smart.

Hyde Strong/ Tough build.

Sounds about right.

Did you use a 30 point buy for abilities?

Nope, I always use the elite array: 15, 14, 13, 12, 10, 8-- with ability increases at 4th, 8th, 12th of course.
 

Wulf Ratbane said:
Probably more Dedicated than Tough...



I don't recall that I did anything with it at all. In the context of a table full of gamers, I'm not sure that's worth speccing out. Why would they want to calm Hyde?

If you're using Mythic Heroes, maybe let her spend an AP add her result to his Will save, if it's important to you.
That's a good idea. Of course this must be role played as well as with the agreement of Hyde's player.





Wulf Ratbane said:
Nope, I always use the elite array: 15, 14, 13, 12, 10, 8-- with ability increases at 4th, 8th, 12th of course.
I also like to use the array. Thanks again Wulf. Both for Grim Tales & the advice! Maester Luwin
 

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