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Leaning into the tropes
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<blockquote data-quote="steeldragons" data-source="post: 8260020" data-attributes="member: 92511"><p>In my estimation and experience, you get a game that is "truly" D&D.</p><p></p><p></p><p>Yup.</p><p></p><p>mmm, I tend to go a bit more flexible than the books. But mostly, yeah.</p><p></p><p>Prrrrretty much, yeah. Generally peaking, this tends to be the uber-successful PC from past groups or campaigns within the setting. But, yes. Not "a-dime-a-dozen," like I would submit settings like Forgotten Realms or Greyhawk espouse. But "a handful," known across the world/through myth or tales (if they're still living), yes, sure. </p><p></p><p></p><p>But of course! Where else would they be? No angry god worth her salt would be caught undying without a sizeable collection of traps and minions.</p><p></p><p></p><p>Oh yeah. Hundred and fifty percent. (little known secret, the most powerful immense power and apparent benevolence ones are from those times too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p></p><p>Perrrrty sher you have the answer to this now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>Not really at all...really. That I've noticed, I mean. The difference between editions are rules-related. Selection of classes, species, and all that "meta" stuff doesn't really swing that far in any given direction. It's the rules that change. And those above examples...they aren't really effected by rules iterations, a.k.a. "Editions."</p><p></p><p>Is the distinction without a difference betwixt "Wizard" and "Sorcerer" considered one of these "D&Disms?" If so, then there's one I can't abide. If not, nevermind. </p><p></p><p>ummm... "Deities walking around on the planet setting" is something I don't really do. Does that count? More the "must act through their servants/chosen rep's" kinda thing in my worlds/games. Visions/dreams are ok, the occasional omen, altering weather or circumstance that isn't really "directly involved" in a situation, that kinda thing. I don't know if that counts as a "D&Dism" trope. Just seems more general "mythological realism/accuracy" to me.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8260020, member: 92511"] In my estimation and experience, you get a game that is "truly" D&D. Yup. mmm, I tend to go a bit more flexible than the books. But mostly, yeah. Prrrrretty much, yeah. Generally peaking, this tends to be the uber-successful PC from past groups or campaigns within the setting. But, yes. Not "a-dime-a-dozen," like I would submit settings like Forgotten Realms or Greyhawk espouse. But "a handful," known across the world/through myth or tales (if they're still living), yes, sure. But of course! Where else would they be? No angry god worth her salt would be caught undying without a sizeable collection of traps and minions. Oh yeah. Hundred and fifty percent. (little known secret, the most powerful immense power and apparent benevolence ones are from those times too. ;) ) Perrrrty sher you have the answer to this now. :D Not really at all...really. That I've noticed, I mean. The difference between editions are rules-related. Selection of classes, species, and all that "meta" stuff doesn't really swing that far in any given direction. It's the rules that change. And those above examples...they aren't really effected by rules iterations, a.k.a. "Editions." Is the distinction without a difference betwixt "Wizard" and "Sorcerer" considered one of these "D&Disms?" If so, then there's one I can't abide. If not, nevermind. ummm... "Deities walking around on the planet setting" is something I don't really do. Does that count? More the "must act through their servants/chosen rep's" kinda thing in my worlds/games. Visions/dreams are ok, the occasional omen, altering weather or circumstance that isn't really "directly involved" in a situation, that kinda thing. I don't know if that counts as a "D&Dism" trope. Just seems more general "mythological realism/accuracy" to me. [/QUOTE]
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