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Leaning into the tropes
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<blockquote data-quote="Scott Christian" data-source="post: 8261966" data-attributes="member: 6901101"><p>In my experience, it just depends on the table and players. Some campaigns I have been a part of are trope heavy with all the requirements you laid out. Those have a tendency to finish (my experience). The non-trope campaigns seem to meander from being the greatest thing ever and then losing focus at consistent intervals, and then fizzling out.</p><p>I should note: Some of these campaigns have been with the same players and DMs. So it is a mixed bag and not necessarily DM or player reliant.</p><p>But, the trope heavy seems be able to construct a more settled world that players want to inhabit for longer periods of time.</p><p></p><p>PS - Editions have never mattered in this regard. My experiences have played out across all editions, from 2nd to 5th.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8261966, member: 6901101"] In my experience, it just depends on the table and players. Some campaigns I have been a part of are trope heavy with all the requirements you laid out. Those have a tendency to finish (my experience). The non-trope campaigns seem to meander from being the greatest thing ever and then losing focus at consistent intervals, and then fizzling out. I should note: Some of these campaigns have been with the same players and DMs. So it is a mixed bag and not necessarily DM or player reliant. But, the trope heavy seems be able to construct a more settled world that players want to inhabit for longer periods of time. PS - Editions have never mattered in this regard. My experiences have played out across all editions, from 2nd to 5th. [/QUOTE]
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