Ranes
Adventurer
I'm brewing a new campaign and a couple of other threads in this forum have got me thinking. Despite preparing a list of house rules to deal with problematic spells (for which I'm grateful to Dannyalcatraz, Empirate and Celebrim, among others), I'm not that happy with wizards being able to simply choose the spells they want when they level.
I want to make the rules for research, or copying from scroll or book, the default way for wizards to learn new spells when they level.
I might limit sorcerers and rangers to only being able to learn only those spells they have seen being cast (irrespective of whether or not they identified them with a spellcraft check at the time). I might allow them to be taught by other members of their class.
Druids aren't a problem, because there will be no druids.
Clerics I'm not sure about. I'd like the cloistered cleric to be the default and I'm inclined to let them retain their usual spell acquisition mechanism.
Opinions welcome.
I want to make the rules for research, or copying from scroll or book, the default way for wizards to learn new spells when they level.
I might limit sorcerers and rangers to only being able to learn only those spells they have seen being cast (irrespective of whether or not they identified them with a spellcraft check at the time). I might allow them to be taught by other members of their class.
Druids aren't a problem, because there will be no druids.
Clerics I'm not sure about. I'd like the cloistered cleric to be the default and I'm inclined to let them retain their usual spell acquisition mechanism.
Opinions welcome.