Oh! OK...
* that, given its permenance, every torch hasn't been replaced by a continual light (or eternal torch or long-lasting flame or whatever the spell is called in 3rd edition)
* that, given their effectiveness in a battle, troops and militia don't train to "kill the spell caster first" (at least, I've never seen this expressly stated and reflected in a setting. Usually when I mention this people say things like "oh yeah, folks do that" and go back to killing the fighter first because he's in front)
* That, given that the harm spell has no save, clerics over 11th level of an unknown god aren't shot on sight
* that people tolerate any follower of an evil god at all. C'mon. The guy next door says he worships Hastur, has the evil spells to prove it, and you're just gonna hope for the best? Sure, people live in fear next to tough guys in the real world, but those tough guys don't follow gods that think its nifty to destroy the planet. Which reminds me. What kind of moron follows a guy who wants to blow up the world? Don't you think in ONE of those secret meetings that there would be ONE guy to raise his hand and say, "Um, dudes? Have we really thought about this one?"
* I'm sorry, people haven't put permenant Zones of Truth all over the place ... why? We use truth machines all the time and they're not even effective. Probably because of some cultural reason.
* While I'm ranting: can somone get me the name of the architecht who designs the dungeons where the tiny monsters are up front and the tough monsters are in the back? He keeps getting work and probably has swell references, but I think I'd like to go with a different contractor.
... anyway ... very tired, very late ... I'll pick this up tomorrow!