Goumindong
First Post
We'll also want to tackle what format/information character sheets will take.
Have you considered myth-weavers?
Example Sheet from a 13th lvl Dwarven Fighter Or does that not have enough space?
The gold/time works if its just gold/xp, but it doesn't work if it includes DM's giving out treasure in any fashion except in that same ratio. The question of "what to do if DM's are going to use wishlists and what to do about mixed level parties" can easily be solved by using a treasure advancement specific to each player.Treasure
I.E. instead of 10 parcels as suggested by the DMG, the DM sets 7 parcels per level. Each parcel contains an entire level appropriate item that the player chooses. The question of choosing loot is entirely taken off the DM's hands and into the players. Since the DM is likely using wish lists anyway this isn't as big a deal.
Anyway, over the course of 5 levels, every player receives a lvl +4, +3, +2, +1, and +0 equivalent in gold. Each level when the DM gives them a parcel, they simply choose what item from the appropriate level range[or lower] they want and mark it on their sheet. If they level up without receiving a parcel, they inform the DM of whatever game they are in, and take one at that point[you can fluff it out in any way you want]. If a character has already received a parcel for that level they opt out and the DM simply deletes one of the parcels for the level. Then when a character submits his sheet for level up, the character approval processors simply check to make sure that the sheet is right.
I laid out a rough draft of the idea here complete with an example of how it would work.
I think that this solves the problem of "difficulty of DM's in choosing items for their games" and the problem of "difficulty in assigning treasure to parties with characters of multiple levles" while maintaining a item strength variation accross characters as they choose different types of items from different levels[rather than pooling gold to purchase the best and laying secondary items by the wayside]
Last edited: