Troll Wizard
First Post
Thank you, SLOT filled
Adventures in the Northern Reach (Leesburg Virginia)
As always happens real-life bears its ugly head and a player must drop out to attend more "essentail" life issues, kids. work, etc...
So we have a need for one additional player
Campaign Intro
_______________________
Far to the north of the Barquetith plains lay the lands of the Wolfgarie people. Wolfgarie are human barbarians that make their homes in the valley and slopes of the Wolff Mountains. Not only do they endure, they thrive in the harsh environment of the long winters in the north. Not only is the environment a challenge, they must also struggle against orcs, frost & hill giants, yeti, and numerous other foes for precious resources. Yet the Wolfgarie do not stand alone, Arakhan dwarves from the southeast bring caravans of trade goods, gnome traders push up from the south, Zekaria (human barbarians and half-orc) refugees stake their claims, Silvaron elven knights patrol the southern borderlands and perhaps they may be more allies to find.
The adventures will feature mountain treks with all the hazards that will incur, deep valleys with cold swift and powerful rivers, avalanches (mud slides and snow fall), bitter frostfell winters, with hidden tombs and remains of ancient civilizations to find. Pushing northward you will find the tundra plains (un-named at this time), to the east across an immense grassy plain are the lands of the hill dwarves and other peoples. To the south you will run into the lands of the Zekaria barbarians that reside in the Alderon Mountains and wage a war of vengeance against the mountain dwarves. Travel across this rugged land is always difficult in the best of time, so travelers and adventurers have always best be prepared, else come spring thaw it may be their frozen corpse that the village dogs gnaw on.
Barbarians, rangers, druids, fighters, and rogues will feature greatly. The Wolfgarie are not by their nature spell-casters or even very religious. Their few priests follow the gods of the hunt, war, honor, earth, mountains, and a few other aspects that may affect them.
_______________________
Need 1 additional player
Current group is 5(-6?) players. Group is composed of adult late 20s to early 40s with spouses and children, so full attendence is rarely possible. As long as we get 3 players we play.
Frequency: Every other Friday
Time: 6:30pm - ~10:30pm
Location: Leesburg, Virginia (about 1 mile from Leesburg Airport)
Character Creation
Stat Generation: 28 Point Buy
Current Party Level: 10-11
Starting Funds: per DMG
Books:
Required: Player's Handbook 3.5
Recommended: Frostburn
Optional - Permitted: Player's Handbook 2, Complete -Warrior, -Divine, -Adventurer, -Arcane, Heroes of Battle, Heroes of Horror, Libris Mortis, Miniatures Handbook
Other Details
House Rules: Mods our shared on campaign website - races, new weapons, magic, etc.
Flavor of Campaign: Mean and gritty is my intent, though not always successful, terrain plays a big factor in just about alll encounters. While I would like it to have a "Conanesque" flavor, it probably comes out more like old Greyhawk.... yeah I have been playing a long time. Magic level varies from a bit low base to a bit above base, have a dislike to bland DMG magic items, but they are there. Campaign magic items tend to have more variety an flavor.
DMing Style of running D&D: Prefer to keep the game flow moving versus getting tied down in rules debate... quick decision if we can't find it quickly and move on...
Post or email me troll _ mage at
Adventures in the Northern Reach (Leesburg Virginia)
As always happens real-life bears its ugly head and a player must drop out to attend more "essentail" life issues, kids. work, etc...
So we have a need for one additional player
Campaign Intro
_______________________
Far to the north of the Barquetith plains lay the lands of the Wolfgarie people. Wolfgarie are human barbarians that make their homes in the valley and slopes of the Wolff Mountains. Not only do they endure, they thrive in the harsh environment of the long winters in the north. Not only is the environment a challenge, they must also struggle against orcs, frost & hill giants, yeti, and numerous other foes for precious resources. Yet the Wolfgarie do not stand alone, Arakhan dwarves from the southeast bring caravans of trade goods, gnome traders push up from the south, Zekaria (human barbarians and half-orc) refugees stake their claims, Silvaron elven knights patrol the southern borderlands and perhaps they may be more allies to find.
The adventures will feature mountain treks with all the hazards that will incur, deep valleys with cold swift and powerful rivers, avalanches (mud slides and snow fall), bitter frostfell winters, with hidden tombs and remains of ancient civilizations to find. Pushing northward you will find the tundra plains (un-named at this time), to the east across an immense grassy plain are the lands of the hill dwarves and other peoples. To the south you will run into the lands of the Zekaria barbarians that reside in the Alderon Mountains and wage a war of vengeance against the mountain dwarves. Travel across this rugged land is always difficult in the best of time, so travelers and adventurers have always best be prepared, else come spring thaw it may be their frozen corpse that the village dogs gnaw on.
Barbarians, rangers, druids, fighters, and rogues will feature greatly. The Wolfgarie are not by their nature spell-casters or even very religious. Their few priests follow the gods of the hunt, war, honor, earth, mountains, and a few other aspects that may affect them.
_______________________
Need 1 additional player
Current group is 5(-6?) players. Group is composed of adult late 20s to early 40s with spouses and children, so full attendence is rarely possible. As long as we get 3 players we play.
Frequency: Every other Friday
Time: 6:30pm - ~10:30pm
Location: Leesburg, Virginia (about 1 mile from Leesburg Airport)
Character Creation
Stat Generation: 28 Point Buy
Current Party Level: 10-11
Starting Funds: per DMG
Books:
Required: Player's Handbook 3.5
Recommended: Frostburn
Optional - Permitted: Player's Handbook 2, Complete -Warrior, -Divine, -Adventurer, -Arcane, Heroes of Battle, Heroes of Horror, Libris Mortis, Miniatures Handbook
Other Details
House Rules: Mods our shared on campaign website - races, new weapons, magic, etc.
Flavor of Campaign: Mean and gritty is my intent, though not always successful, terrain plays a big factor in just about alll encounters. While I would like it to have a "Conanesque" flavor, it probably comes out more like old Greyhawk.... yeah I have been playing a long time. Magic level varies from a bit low base to a bit above base, have a dislike to bland DMG magic items, but they are there. Campaign magic items tend to have more variety an flavor.
DMing Style of running D&D: Prefer to keep the game flow moving versus getting tied down in rules debate... quick decision if we can't find it quickly and move on...
Post or email me troll _ mage at
Last edited: