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<blockquote data-quote="resistor" data-source="post: 2962224" data-attributes="member: 9142"><p>The major simplification I'd like to see is a de-emphasizing of both tactical and strategic planning. In terms of combat, neither I nor my players are tactical geniuses, and we find it hard to take into account all the combat options, particularly special maneuvers and attacks of opportunity.</p><p></p><p>On the strategic end (and this one's a more specific complaint), I find that prepared casters are too complicated. Nobody I've ever played with actually wanted to invest the time in working out a good set of spells to prepare each day. Consequently, almost all the arcanists I've seen played were sorcerers, and the few wizards who were were generally very ineffective. In my ideal system, all casters would be spontaneous.</p><p></p><p>While they're not major issues for me, I could also stand to see some simplifications of skills and feats. Something like skill bundles or Mastery Feats from Iron Heroes.</p></blockquote><p></p>
[QUOTE="resistor, post: 2962224, member: 9142"] The major simplification I'd like to see is a de-emphasizing of both tactical and strategic planning. In terms of combat, neither I nor my players are tactical geniuses, and we find it hard to take into account all the combat options, particularly special maneuvers and attacks of opportunity. On the strategic end (and this one's a more specific complaint), I find that prepared casters are too complicated. Nobody I've ever played with actually wanted to invest the time in working out a good set of spells to prepare each day. Consequently, almost all the arcanists I've seen played were sorcerers, and the few wizards who were were generally very ineffective. In my ideal system, all casters would be spontaneous. While they're not major issues for me, I could also stand to see some simplifications of skills and feats. Something like skill bundles or Mastery Feats from Iron Heroes. [/QUOTE]
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