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<blockquote data-quote="Treebore" data-source="post: 2962375" data-attributes="member: 10177"><p>Hmmm.</p><p></p><p>Take C&C, throw out the varied xp tables because the classes as is probably won't start breaking down until about 9th level.</p><p>Use feats and skills the way I do, except for the non-item creation metamagic feats, I haven't decided how to implement those yet. Plus I haven't found my mage player missing them. Also throw out the skill bonus type feats, pretty useless in 3E and even more so in C&C.</p><p></p><p>The way I do feats. Player tells me they want to attempt one. Lets say Cleave, since they just took down an opponent. They tell me they want to attmept an extra attack at the ogre standing next to them. I say OK, your TN (DC) is a 12 +4 if DEX is your Prime or TN 18 + 4 if it isn't. roll. If they fail the roll/attempt then some undefined action/movement occured that prevented the extra attack. Otherwise things moved perfectly into place for them to attempt the extra attack.</p><p></p><p>Same "template" pretty much applies for every "action" type feat. No lists. Everyone can try to attempt a feat like action.</p><p></p><p>Skills: I took the class lists and told my players their character has the full list available to them. The only limit, and the only thing they have to write down on their character sheet, is knowledge and craft skills. Each are limited by their PC's INT bonus. EACH, not both together. I threw out professions. Craft absorbed it.</p><p></p><p>I don't find skills breaking a game, no matter how many they may have.</p><p></p><p>What are the other things you are looking for?</p><p></p><p>Oh yes, prepared casters. Then say the spellcasters all work like sorcerors in 3E.</p><p></p><p>Combat complexity. There is no AoO in C&C. You still have a lot of the basic things possible, but it is up to the players and the DM to use them or not. Feat type actions again only complicate things as much as your players want to attempt them.</p><p></p><p>Spells. Use the 3E spells if you want, or use the shorter spells lists of C&C. Same with magic items.</p><p></p><p>What else are you looking to change?</p></blockquote><p></p>
[QUOTE="Treebore, post: 2962375, member: 10177"] Hmmm. Take C&C, throw out the varied xp tables because the classes as is probably won't start breaking down until about 9th level. Use feats and skills the way I do, except for the non-item creation metamagic feats, I haven't decided how to implement those yet. Plus I haven't found my mage player missing them. Also throw out the skill bonus type feats, pretty useless in 3E and even more so in C&C. The way I do feats. Player tells me they want to attempt one. Lets say Cleave, since they just took down an opponent. They tell me they want to attmept an extra attack at the ogre standing next to them. I say OK, your TN (DC) is a 12 +4 if DEX is your Prime or TN 18 + 4 if it isn't. roll. If they fail the roll/attempt then some undefined action/movement occured that prevented the extra attack. Otherwise things moved perfectly into place for them to attempt the extra attack. Same "template" pretty much applies for every "action" type feat. No lists. Everyone can try to attempt a feat like action. Skills: I took the class lists and told my players their character has the full list available to them. The only limit, and the only thing they have to write down on their character sheet, is knowledge and craft skills. Each are limited by their PC's INT bonus. EACH, not both together. I threw out professions. Craft absorbed it. I don't find skills breaking a game, no matter how many they may have. What are the other things you are looking for? Oh yes, prepared casters. Then say the spellcasters all work like sorcerors in 3E. Combat complexity. There is no AoO in C&C. You still have a lot of the basic things possible, but it is up to the players and the DM to use them or not. Feat type actions again only complicate things as much as your players want to attempt them. Spells. Use the 3E spells if you want, or use the shorter spells lists of C&C. Same with magic items. What else are you looking to change? [/QUOTE]
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