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<blockquote data-quote="resistor" data-source="post: 2964256" data-attributes="member: 9142"><p>I'm totally aware that nobody will ever make my personal holy grail of a system. I accept that. But I'm somewhat concerned that nobody seems to try to address general *area* that my personal holy grail system would be in.</p><p></p><p>I've seen Unearthed Arcana, and it has some <em>very</em> good things in it. I would love it if WotC produced more UA-type books. I think they're a good way to address side-interests like mine and others. Plus, they can throw bones to more than one group per book.</p><p></p><p>I haven't looked over the D&D Basic Game, but I somewhat resent the feeling that my group would need to "graduate" to full D&D in order to play past a certain point (4th level?).</p><p></p><p>Certainly nobody will ever agree on exactly what defines "D&D flavor." What defines it for me may be quite different from what defines it for you. But, as far as I'm aware, nobody has simply taken D&D 3.5e and <em>just</em> tried to make it simpler. It's always <em>make it simpler with an old-school feel</em> or <em>make it simpler and genre-neutral</em>. Nobody has tried making a simpler system without a secondary design goal as well.</p><p></p><p>It would probably be quite hard, but I know that there are some very talented designers out there. So if any of you are reading the thread, this is my challenge to you: design me D&D 3.5e, but simpler. The more compatible with "official" D&D in terms of flavor (of core assumptions, of archetypes, of "feel") the better.</p></blockquote><p></p>
[QUOTE="resistor, post: 2964256, member: 9142"] I'm totally aware that nobody will ever make my personal holy grail of a system. I accept that. But I'm somewhat concerned that nobody seems to try to address general *area* that my personal holy grail system would be in. I've seen Unearthed Arcana, and it has some [I]very[/I] good things in it. I would love it if WotC produced more UA-type books. I think they're a good way to address side-interests like mine and others. Plus, they can throw bones to more than one group per book. I haven't looked over the D&D Basic Game, but I somewhat resent the feeling that my group would need to "graduate" to full D&D in order to play past a certain point (4th level?). Certainly nobody will ever agree on exactly what defines "D&D flavor." What defines it for me may be quite different from what defines it for you. But, as far as I'm aware, nobody has simply taken D&D 3.5e and [I]just[/I] tried to make it simpler. It's always [I]make it simpler with an old-school feel[/I] or [I]make it simpler and genre-neutral[/I]. Nobody has tried making a simpler system without a secondary design goal as well. It would probably be quite hard, but I know that there are some very talented designers out there. So if any of you are reading the thread, this is my challenge to you: design me D&D 3.5e, but simpler. The more compatible with "official" D&D in terms of flavor (of core assumptions, of archetypes, of "feel") the better. [/QUOTE]
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