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<blockquote data-quote="seskis281" data-source="post: 2964729" data-attributes="member: 41593"><p><strong>Enough Already!!</strong></p><p></p><p></p><p></p><p>I was going to let my previous posts and suggestions stand with the best of wishes, but something here compelled me to respond once more. </p><p></p><p>For the most part people responding to your query have done so with the thought of giving suggestions on how they mix systems, adapt systems, etc. to achieve similar ends - some certainly are apostles of their favorite brands, but like me we can see when something's not quite what you want. I think I have a good idea of what you <em>don't</em> like, but still are unsure what you <em>like</em> about 3.5. I've scrolled back through the posts, and can't seem to find a clear definition of what you think of as "the feel" of 3.5. Archetypes? The basic archetypes are present in all D&D systems back to the beginning, and certainly are there in other systems. Fantasy-medieval basis? Same thing. </p><p></p><p>The core problem here is what sets 3.x D&D apart is its explosion of varients and rules - the massive empowering of character traits that move them beyond mere archetypes into more "fantasy superheroes." Again, when some mention C&C, you state, for example, your disdain for the separate XP level charts. What is it that you <em>want</em> here? </p><p></p><p>What are "core assumptions?" I think the wide variety of posts indicate that they're are many even different interpretations even within a single system.</p><p></p><p>My biggest reaction here, and what prompted this final post (after which I will shut up), is that you seem to be saying:</p><p></p><p>"None of you know what I want.... so someone <strong>give</strong> me what I want!"</p><p></p><p>You seem to find mixing systems abhorrant, you don't want to modify 3.5 "down," you certainly find taking a rules-light system and modifying it "up" repugnant. The general gist is you don't feel you can be happy playing an RPG/D&D system unless it is presented to you in one unified "system" that is <em>exactly</em> what you want it to be, and in such a way that you don't have to make <em>any</em> changes. </p><p></p><p>My friend, the only person who can design a system like this for you <em>IS</em> you. You will never find anyone, even if WotC were to create a "D&D Medium," who will give you the EXACT system you want, and asking us to do it for you... well, nothing any of us could produce would likely ever make you completely happy either. </p><p></p><p>You've made it pretty clear you want a system that can be run AS IS, with no alterations, and that fits your criteria. That pretty much means its YOUR baby here - you think you're part of the hole in the market? FILL IT! Create the system you want! Nothing is stopping you, unless it really is just that you want D&D to ask as little work from you as possible, and in that case my sympathies end.</p><p></p><p>John Maddog Wright <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="seskis281, post: 2964729, member: 41593"] [b]Enough Already!![/b] I was going to let my previous posts and suggestions stand with the best of wishes, but something here compelled me to respond once more. For the most part people responding to your query have done so with the thought of giving suggestions on how they mix systems, adapt systems, etc. to achieve similar ends - some certainly are apostles of their favorite brands, but like me we can see when something's not quite what you want. I think I have a good idea of what you [I]don't[/I] like, but still are unsure what you [I]like[/I] about 3.5. I've scrolled back through the posts, and can't seem to find a clear definition of what you think of as "the feel" of 3.5. Archetypes? The basic archetypes are present in all D&D systems back to the beginning, and certainly are there in other systems. Fantasy-medieval basis? Same thing. The core problem here is what sets 3.x D&D apart is its explosion of varients and rules - the massive empowering of character traits that move them beyond mere archetypes into more "fantasy superheroes." Again, when some mention C&C, you state, for example, your disdain for the separate XP level charts. What is it that you [I]want[/I] here? What are "core assumptions?" I think the wide variety of posts indicate that they're are many even different interpretations even within a single system. My biggest reaction here, and what prompted this final post (after which I will shut up), is that you seem to be saying: "None of you know what I want.... so someone [B]give[/B] me what I want!" You seem to find mixing systems abhorrant, you don't want to modify 3.5 "down," you certainly find taking a rules-light system and modifying it "up" repugnant. The general gist is you don't feel you can be happy playing an RPG/D&D system unless it is presented to you in one unified "system" that is [I]exactly[/I] what you want it to be, and in such a way that you don't have to make [I]any[/I] changes. My friend, the only person who can design a system like this for you [I]IS[/I] you. You will never find anyone, even if WotC were to create a "D&D Medium," who will give you the EXACT system you want, and asking us to do it for you... well, nothing any of us could produce would likely ever make you completely happy either. You've made it pretty clear you want a system that can be run AS IS, with no alterations, and that fits your criteria. That pretty much means its YOUR baby here - you think you're part of the hole in the market? FILL IT! Create the system you want! Nothing is stopping you, unless it really is just that you want D&D to ask as little work from you as possible, and in that case my sympathies end. John Maddog Wright :uhoh: [/QUOTE]
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