Legacy of Death Part I: Most Infamous Danger

First-Person Singular ...

I agree with Nar-Heru. It is only due to mother that we left that hallway alive. Aside from discovering what goes in the hands of the gargoyles, we may discover a means of tempering the lich's powers.

Nar-Heru, do you have the power to shed light on that shadow? Maybe you know of a more powerful type of light that could overwhelm the shadow zone?

I'd like to know more about this mace. What is it made of? What else can it do? Would you mind taking a look at it?
 

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"I have been studying while on watch, and I think I have mastered a spell that can destroy other magical effects. We should be bettered prepared the next time we meet. Let me look at the mace to see if I can determine anything about it's nature."

Nar-Heru will examine Mace and make Religion and Arcana check. He will also search his memory for any thing he might know about liches and how to fight them.

Edit-Second Arcana roll is for the Lich.
 
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Nar-Heru: You think your newly prepared spell would be effective against the lich's zone. But of course, its not automatic. The Lich would probably not be hurt much by poison, disease or necrotic damage. You are not sure if it is vulnrable to radiant.

The mace is a mace of disruption, a +3 weapon that can be used as a divine implement and deals extra damage to undead once a day (3d10) and on critical hits (3d10 vs 3d6).

You all remain in the hall.
 

Starting Point

There was a hallway past the stairs. Mother and I had gone slightly up that hallway, and (I think) we shot a lit arrow up that hall. It hasn't otherwise been explored. Perhaps that should be the next place to go?
 

Although he clearly would like to dispel the shame of our last retreat by dismantling the lich, Forge will grudgingly agree to examine the hallway we shot the arrow down on the other side of the pit with the secret entrance. Perhaps another way out of the temple will be revealed.
 



Forge suggests he lead the way back to the pit. We should use the same strategy for crossing the pit we used last time. Lucien and I jump across with the rope. Ghen holds the other end and the mage and halfing cross the rope and then Ghen jumps across.
 

The advantage of the charecter having skills the player does not. He even numbered the areas. Click a few times to open fully

Buckthorns map after the jump, attached.
 

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You carefully bypass the open pits. No one falls in, this time.

You turn north and go for a while.

At the end of this long corridor stands a broad door heavily bound with iron bands and locks.

As you approach closer, you note six locks, all heavily rusted.

And what’s that sound coming from beyond? Music?
 

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