Legacy of Death Part I: Most Infamous Danger

No hidden switches are found.

A spirit called by Ghen appears in the pit

Buckthorn, holds the rope

Lucian, you run across, and as you seek to reach the dwarf and move him across, you triger the spikes. (Lets roll).

Lucian: you are hit, stunned, prone...18 damage
Forge: you are hit again, but not stunned (save above)! 12 damage.

(Next round ends Friday at noon)
 
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and Healing

Shayera moves over to Lucien. Healing Spirit on Forge - he gets surge+2. Lucien gains the extra 2d6+2.

Lucien, I tried attacking the traps. It doesn't work. You need to disable them. Focus on that.

Perception to see if I can notice how/where the spike trap gets shut off. (Actually, 18, cause I keep forgetting the Elf bonus.)
 
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Can Buckthorn pull Forge back safely by pulling on the rope? If so, he will do that (unless Forge asks him not to). (Athletics)

Also Buckthorn will examine the trap, does it appear to be something that could be disabled? (Dungeoneering)

If so, he will try to assist Lucien in disabling the trap. (Thievery)
 
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Through Other Eyes

Nar-Heru, perhaps you should look over the pit and see whether the effects have a more mystical property that might require your special attention...
 

As Forge is not stunned, it won't be necessary to pull him back to the rest of the party. If the wall is climbable, as it appears, Forge will stand up as a move and attempt to make it up to the top of the pit after dropping his shield. Move, Standard, minor.
 
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Ghen, your spirit heals the two (Lucian 8, Forge surge +2)

Buckthorn you hold the rope and Nar-Heru you confirm its magical (the shooting and reappearing spikes were the dead give away). Otherwise you are both too far away to learn more or do much.

Forge, you easily climb out of the pit. Lucian lies there as the stun weres off (gone at end of round).

Nothing else happens.
 

To confirm, Forge is out of the pit on the other side. Lucian and Forge's shield are just below the far edge of the pit. Buckthorn, holding the other end of the rope, Ghen and Naru are on the other side of the pit.

First Forge will look behind him to see if any danger lurks on the far side of the pit. Then he will hold the rope low enough for Lucian to grab if he needs to after he regains his senses. If we stay off the floor and preferably above the level of the pit, he hopes the spikes will not be triggered.

Then we can let the wizard cross the rope and avoid the trap. If he makes it across, perhaps the halfling can go. Not sure if he'd be able to hold the rope for Ghen, despite his strength. Finally, Ghen will have to tie the rope around himself, enter the pit and hope for the best.

Now is your chance Ghen!

Oh, and if Lucian would be so kind as to pick up Forge's shield, he would much appreciate it!
 
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That is the situation, though Buckthorn and Ghen are each pretty strong, but Buckthorn is certainly more spry.

Forge notices nothing else, including no way to make this thing stop from firing again.
 

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