Legacy of Death Part I: Most Infamous Danger

Ghen, looking annoyed in a way only a shifter can, climbs up the rope, move past lucian and forge, and casts healing word on the elf.

Buckthorn, makes a running tumble through the spikes, and manages to grab the rope without really touching anything! He then barely manages to climb the rope.
 

log in or register to remove this ad

You are all on the other side of the dasterdly pit.

The tunnel continues eastward out of sight.

Buckthorn -24
Forge -38/-1hs
Ghen -11
Lucian -20
Nar -4/-1hs
 

Forge suggests we take a short rest to recover from that ordeal.

He will move to where the hallway turns and look around to see if he can see or hear any threats.
 


Forge's low light vision allows him to see far ahead of werever the mage puts the light (this one time). Tunnel seems to go almost 100 feet east. No bend. Is it just a dead end, after all that?

Please confirm any healing...
 

Forge will burn two surges, bring him up to max hp and down to 8 surges.

Forge will check for secret doors and traps as we head down the hallway with Lucian in the front.
 


minus one healing surge.

Lucien checks the far wall, ceiling, side walls and floor. If nothing is found, he'll work his way backwards towards the pit.
 

Buckthorn will use a healing surge. Buckthorn will also look at the hallway (walls, floor, ceiling) looking specifically for any traps or secret doors.
 

More time passes. But eventually the ranger and rogue find a secret door in the north of the hall. And they think they can open it. No sound is heard beyond it. No traps are found on it. When nar-heru gets around to inspecting it, he notices nothing unusual about it, beyond it being a secret door. Dungeoneering detects nothing else.
 

Attachments

  • Player tomb map 2.jpg
    Player tomb map 2.jpg
    201.6 KB · Views: 85
Last edited:

Remove ads

Top