Legacy of Death Part I: Most Infamous Danger


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Forge opens the door. Before him is a 10 by 10 foot room. On the other side of this room is...another door! This one is visible, and not secret.
 


Sensing no danger, Forge crosses the room. The door seems like a number he has encountered here. No danger is detected at the door either. It does seem a bit stuck.
 


The door opens.

Assuming a light source is available, you see a decent sized room before you.

The remains of rotting sofas and thronelike chairs stand among upturned tables, broken braziers, and chipped and dented vases and urns. Only the plain tapestries hanging upon the east and west walls appear to have been spared a rough looting. These feature weed-grown rocks and green and golden scenes of undersea life.

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From the door of the jumbled 30 by 30 foot room, one can spy what looks like a few large chests.

Let me know what you are doing as specifically as possible. Not just skills, but what the charecter is doing, interacting with, ect.

Please feel free to use contingencies (if this, then that), knowing that events may overide them.
 

Forge will move cautiously to the left tapestry, axe at the ready. After looking to see if he detects anything strange about it or if he can sense anyone or anything behind it, he will use his axe to knock it down.
 

Buckthorn will move into the room. He will examine the tapestry on the opposite wall to the right that Forge is looking at. He will leave the chests for the thief. Buckthorn will also be wary for traps (Perception) (Dungeoneering) If he sees no traps, he would also look behind the tapestry, carefully.
 
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The thief slowly enters the room approaching the nearest chest, keeping an eye on the ceiling as well as noting how the floor reacts as he steps on it. If either seems abnormal, he'll beat a quick retreat to the entrance.

Assuming nothing vile happens on his approach, Lucien carefully examines the chests for locks/traps, but does not physically touch them as long as the party remains in the room.
 

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