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Legacy of Death Part II: Graves of Lesser Immortals

Lucien smirks, perhaps contemplating pushing the professor over the cliff for a laugh, but obviously thinks otherwise as he defers creating needless chaos and crosses the bridge quietly.
 

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Buckthorn will attempt to cross the bridge (Athletics). In the event he fails, he will try to tumble across (Acrobatics). Assuming he makes it across he will offer to throw the 25' of rope back across in case on of the party wishes to tie the rope to themselves for an added measure of safety.
 

Perhaps distracted by the rope, the ring talk, or whatever, Buckthorn, while hopping around the bridge with the rope, manages to tip it, and pulls Forge and Nar-Heru down with him.

The three gently fall to the ground.

Lucian then casually walks across to join Ghen.

The rest return to the bridge, Buckthorn now carefully walks cross, and with the rope the rest follow.

(the ring's daily has been used; more time passes)

You stand at the edge of the unmapped marble building. There is an entrance directly ahead of you.
 


Spark, which is as easy to notice and percieves as well as the elf (well, without low light vision) enters through a door that is partially ajar.

After a while it comes back. It says the room is dark and its hard to see. Iy thinks there is light "far" to the north of the room, and where it could see, funny writting on the walls, which bend weird.

It also thinks that there is a door inside just past this entrance.
 

Let There Be Light

We move in. We'll do a perception check to see if we hear/smell anything first. If nothing at all, then we extend the light stone to max distance and look around.

Assuming the elf is far enough back not to confer his +1 bonus, so that wasn't added in the roll. Otherwise, bump them up 1, if it matters.
 
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entering the chamber said:
The walls, ceiling, and floor of this structure are covered in strange runes whose twisting shapes poke unpleasantly at your mind.

In addition, the chamber's inner walls curve at odd angles and end in columns. They serve no apparent architectural purpose, but appear to be part of the runic pattern itself. To the north beyond these walls, a dim light flickers and sways, as though something is moving before an open flame.

The chamber is narrow, about 15 feet, but over 60 feet running north to south. There is a door to the west/right side, and you can continue north to the source of the light. When you bring your light in, you notice a beetle here and there darting out of runic carvings.

You smell sarrow.

Maybe to the north.
 


Forge will examine the runes where the beetles are coming out of to determine the construction and whether it represents any danger or if there are any signs the wall is hollow.
 

you both indulge in the unpleasent mind poking, at least for as long as you can. Whatver strange strangeness the walls and runes are meant to evoke, they seem to succeed.

The beetles? Creepy (even when they have a lovely green hide). And the structure is unsound...but probably not in the way originally meant.

scarab-beetle.jpg
 

Into the Woods

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