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Legacy Of The Deep (Pt. 1) - Escape From Zanzer's Dungeon

Sydney Halehearth

As soon as the way is clear, Sydney will approach the side door and peer inside. If the door is closed, he will open it.
 

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Whoops forgot the map.
 

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Raven makes a final, silent thrust straight through the orc's chest and out on the other side. The orc feels massive amounts of pain for a very small amount of time as he dies quickly from the attack. When Raven pulls her sword back, the orc's blood manages to hit the ground before he does.

End Of Combat
------------------------------
Experience so far:

Raven: 356
Morn: 356
Geramon: 230
Celpher: 150
Aaman: 150
Sydney: 310
Lucian: 150

Geramon manages to stablilize Aaman's body after Lucien pulls the body back to him. [Keeping Aaman at -3 HP.]

When Sydney enters through the doorway from the hallway he sees to his horror a prisoner, who looks to be elvish or half-elvish, strapped tightly onto a chair covered with spiked. Clearly this person is now dead. This is on the opposite end of the room, with a rack full of torchering equipment hanging on the wall.

Near Sydney is a table and a small chair. Near the feat of the chair is an untied rope which could have held a prisoner to the chair. On the table a short whip. Near the door, another chair with a rolled-up rope on the seat. If Celpher enters this room, he immeditely remembers the interrogation room he was stuck in and questioned.

Aaman and Morn are in need of some desperate healing. Raven is also on the low side. Sydney, Axel, and Tanarel need a bit also.

Carry on. :)
 

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Geramon

"We should find some healing for Aaman. I'm pretty sure he is out of immediate danger for now but I do not know how long he will last. So, I suggest we make haste. If someone could carry Aaman? He IS a healer so we should not leave him here. He could prove very valuable later on as I'm the only one besides him with SOME healing knowledge. Now let's go...!"
 

Axel heads back to the last room to recover his halberd. As he does so when he passes Celpher he says, "Not very useful yet, new comer. Why don't you go loot the bodies of those creatures when your not busy?"
 
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RAven

Raven glances back down the hallway towards her companions. Seeing that combat has been sucessfully concluded for now, she looks forward.

"The goblin has fled! There is one door ahead. Despite our injuries, I believe our only hope of survival lies with continuing our escape before they can organize more resistance. Follow me! Axel, your halbert would be very useful up here!"

Raven then turns & charges down the hall to the remaining door. She will listen at it (assuming it is closed) while she waits for at least some of her companions to join her.
 

Sydney Halehearth

Sydney turns to Geramon. "Maybe you & Tanarel should stay in this room and look after Aaman & Morn. I'll try to catch up to that crazy woman and see if I can find some healing potions to bring back here. If the door locks from the inside, I suggest you lock it. I'll knock three times, then twice, when I come back."

With that said, Sydney will leave the interrogation room and take off down the hallway to join Raven. "Geez, doesn't anyone here understand the concept of stealth?"

When Sydney reaches Raven, he will check the door as well.

OOC: Listen Check: 10(roll) + 4(skill bonus) = 14


After looking at the door to determine if it opens into the room or out to the hallway, Sydney will check to see if it's locked.

OOC: will finish posting Sydney's actions after finding out results of listen check, which way the door opens, and whether or not it's locked.
 
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Tanarel nods at Sydney and crouches down besides Morn.

"How are you feeling Morn? Do you think you can handle it here for a while if we have to?" Tanarel then crouches down at O2's body. "Maybe I can find some potions if I search these bodies."

As he does so he finds a potion of minor healing. "Well... I didn't doubt it."

Just when the place is starting to seem a bit safe, the creak of an opening door echoes down the end of the hall. Afterwards, the dungeon is silent once more.

Nothing can be seen on the other side though as Raven starts down the hall. The end of the hall can hardly be seen as it is in shadows. Only two torches light this hallway. Behind Raven follows Sydney.

When Raven steps 10 feet forward, the floor gives way behind her to the hall corner. The floor crumbles beneath Sydney's feat, and the halfling falls down 8 feet. Some medium-sized humanoids would be able to get out of this trap, but for a small one like Sydney, this is very tough. [Sydney takes 1 point of damage.]

The sides of the pit are steep, smooth, and greasy.
 

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Sydney Halehearth

"OW!!"

Sydney rubs his bruised backside as he regains his feet. He peers at the walls, then up to the hallway above him. "Umm, a little help here?"
 

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