Legacy Of The Deep (Pt. 1) - Escape From Zanzer's Dungeon

Aaman

"You heard the um.. minotaur... let's get moving." Aaman tries to rush everyone through the door, after picking up his end of the travois carrying Raven.
 

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While Geramon pats his recovered, unconcious weasel, and while the others chat as they exit the presence of the minotaur, Sydney re-checks the sound in one of the next rooms.

The moaning is more clearly now. To Sydney, it sounds like a couple of people have just woken up and made a morning moan, but the moaning never stops for long. In fact, there is moaning, and moaning, and moaning, and more moaning, as if a group of people were in silenced pain. Footsteps are also heard now and they sound close, but they don't sound like they are getting closer.

"What happened back there?" Axel whispers back at the party as they leave the kitchen. "Did you kill that hairy liar with your magic, wizard?" Axel gets a hold of himself and stands tall to tower over the others. "Whatever that big cow told you is a lie!" Axel whispers with a growl.
 

Sydney Halehearth

When Axel enters the doorway to talk to the rest of the party, Sydney breathes a sigh of relief. "Phew, I don't know what I woulda done if he decided to go through this door before I checked it..."

Sydney then retrieves his tools from his pack and tries to open the door a crack so he can peer in and see what the source of the moaning is.
 


Celpher

Pyrite walks up to Axel, whip in hand.

"Why would you think a minotaur would tell us anything, let alone lies about you?"

Cepher will wait for a response, if none comes within 10 seconds, he'll dismiss Axel and walk away.

OOC: For those 10 seconds, and for 30 after that, readied action to trip attack Axel with the whip if he moves to attack.
 

The halfling scout cracks open the door to the moaning sound. As soon as he does so, a gush of foul smell hits Sydney's nose.

This room smells of rancid meat and rotting vegetables. It must be another kitchen, though the halfling is now focusing his attention on four, mumbling zombies walking in random about the room. Throughout the counter, which is located on the western wall, are pools of blood and torn flesh. Atop the counter is the eaten remains of a humanoid, with nothing left of it but bones and blood. In the open pantry on the southern wall are two potions of healing just laying there. The floor is also smeared with blood.

Axel slams the door to Dmitri close and squeezes his fists tightly while he listens to the dwarf. "Because he works for Zanzer!" yells out Axel. "I do not work for Zanzer! You guys are bloody idiots, believing anything that these creatures say to you! I do not work for that snake! I do not work for any of those foul wizards!"

Axel raises his fist in the air, preparing to strike Celpher. "For all we know, you and that damned drow could be a spy!" Axel throws his fist at the bard, but falls short as the dwarf trips him with his whip. Axel falls on his back hard. He coughs and rubs his head when he looks back at Celpher.

Luckily, the zombies took no notice.
 

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Lucian Fellheath

Lucian continues to smile even as one eyebrow begins to twitch, slightly. "You know, I'd been wondering how arguing amongst ourselves could possibly help our escape. It's so reassuring to realize that it will do so by distracting us and preventing us from being demoralized by the shambling undead monsters that want to eat us."
 

Geramon just stays in the back, muttering about the world gone insane and all and stays out of the way as much as possible. He stops his muttering to hear what Axel has to say, looks into the hallway, smiles when he hears the *thumb* and sees Axel on the floor, smiles some more when he overhears Lucian and then simply shrugs his shoulders, and goes on complaining about the world in general again.
 

Sydney Halehearth

Upon seeing the undead, Sydney quickly but quietly closes the door. "So that's what a zombie looks like..."

He then walks back to the other hallway where the rest of the party, except for Morn, are waiting and arguing.

"I've got some good news and some bad news. The good news is, I've found two more healing potions. The bad news is, there's four zombies in the room with them."
 

"Perhaps we should find out what is in the room a bit down from here first; I do not want to fight unneccessarily. Once we have our options charted out, we can make a proper decision"
 

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