Legacy Of The Deep (Pt. 1) - Escape From Zanzer's Dungeon

Sydney returns to searching through the boxes and crates. He manages to open most of them. So far he finds more hay, more food, a couple empty, and one is full of torches. Sydney retries opening the small barrel but has no luck again.

So far as Lucien tries to wake the goblin, nothing happens.

Axel searches the body of the second guard and finds two more potions of minor healing. "I've found two more potions on this here body," he says holding them up. "Who needs?"
 

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Geramon

Geramon kicks a dead rat "Serves you right filthy rodent"

When he sees Sydney looking around the room he will inquire what he is doing "Say little one, what are you looking for? The light source eh... hmmm maybe I can be of assistance"

OOC: Spellcraft 7(roll) + 7(skill) = 14
 


Raven

Raven will attempt to force open the small barrel with her knife.

"You may have your way for now Lucien, but if that goblin causes trouble I will hold you responsible. I think we should kill it now."

OOC: does the armor fit? Is it chain mail?
 

"It seems that the light source is of a magical origin. But let's not linger here any longer. I have to agree with Tanarel: the guards will be missed sooner or later. If you warriors are done playing with your armors, maybe you can try opening the door."
 
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[OOC: Yes, the chain mail fits.]

With her barbaric strength, Raven breaks open the small barrel with her dagger. Inside the barrel lies a bag with a small note attached to it. On the note reads:


Rich man's items,

Keep in barrel until the end of week for trade.

-Zanzer Tem



The bag contains a courtier outfit, a masterwork short sword, and 100 gold pieces. This is apparently the posessions of Lucien, the courtier.
 

Geramon

After it becomes apparent that these belong to Lucien:
"Hmmm it seems I was in too much a hurry. If the cloths of Lucien were kept here, maybe our equipment is here as well. Let's open all boxes and crates.

Geramon will start opening crates and boxes in search of his spellbook.
 
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Sydney Halehearth

While Geramon tries to open the last of the crates & boxes, Sydney approaches the door. Remembering the trouble the goblin had trying to open it, he takes out his dagger and looks for any type of trap or locking mechanism he can disable.

"Hmmm, what's keeping you closed, I wonder...."

OOC:
Search check: 10(roll) + 3(skill bonus) = 13
Open Lock check (if necesary): 2(roll) + 5(skill bonus) = 7
Disable Device check (if necessary): 17(roll) + 3(skill bonus) = 20
 

Geramon finds rags and old clothing in two boxes, manacles and chains in one crate, and a crate half-filled with wood. There is no spellbook to be found.

Sydney finds no trap or lock on the door. It looks as if the door was jammed hard in the doorway.
 

Sydney Halehearth

Sydney puts his dagger away and turns back to the group.

"This door isn't locked, it looks like it's just stuck. I bet a couple of you could force it open if you tried."

Sydney then approaches Axel.

"Still have those potions? I wouldn't mind one, just in case."
 
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