Legalistic?

Is it at least semi-legit to consider fomorian and thri-kreen rangers, fighters, sorcs, and clerics?

If so, what's the consensus on the ECL for fomorian and thri-kreen?

I have a plot line moving into a desert area where reps of the crown (the players) are investigating a mysterious cut off of all traffic into and out of a desert. My original theory was regarding a fomorian nation encountering a thri-kreen nation (neither of which was known to exist to the crown) in which the resulting war has caused a complete lock down of all trade movement in the area.

Now assuming these are semi-civilized nations, I wanted to use fighters, clerics, sorcs, and rangers as classes added to base fomorian and thri-kreen (yes, it's a home brew). Only problem is, I have a purist in my group whose been frowning at several things that I thought were legit... Like a pixie wizard/cleric/rogue that specialized in creating magic items and made a rapier that auto-sizes to fit and is enchanted with 'of frost' three times.

Since I don't want to lose the player and am willing to rewrite things if I need to - are those classes somewhat legit for those races? If not, I need help coming with new ideas to explain the lockdown on travel in the desert :)
 

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Great Plot idea Tilla the Hun!

It gives me visions of formorians smashing/pulping thri-kreens and they in turn covering formorians like a wave of locusts! Two armies battling it out on the desert during a raging sand storm!
Now that Is a D&D war!
Brilliant! Sword & Sorcery at it's best!

As far as your purist player goes maybe you can placate him by toning down the rest of your home brews (like say the pixe Wizard/cleric/rogue-as one example you gave) keeping mostly by the book until the players reach the two warring factions. Then go ahead and make the fomorians and thri-kreens whatever you want.
If that is no go, then maybe you can keep your given races and supplement each side with other races that can use the classes of rangers, fighters, sorcerors and clerics. Give them allies.

~H
 

Not to knowledgable about Thri-keen so will stick with Formians instead.

First rule-0 means that as DM you should be able to put whatever class you want onto any creature at all (thats the beauty of 3e) but if your players are geting restless then you do have a dillema.

Anyway from the WOTC site comes
The legions that make up the formian race comprise numerous castes. Some of these are never seen outside their complex hive-cities, while others appear with alarming regularity. Each caste performs a highly specialized role, sacrificing individuality and personality to benefit the rest of a specific hive and the formian race. Among these castes is the dreaded formian observer.

We already know that Formians have Workers (commoners), Warriors, Taskmasters, Myrmarch and Queens and the the Formian Observer from the WOTC site (so it is Legit)

So for Formians Fighter is covered (Warriors are CR 3) and according to Soldarins ECL calculator are ECL +9

I'd use the Observer and Taskmaster for 'Ranger' and if Clerics exist they are probably attached directly to the Queen and not seen outside the Hive.

I'd say that Scorcerer is inappropriate for Formians (the concept of Scorcery is to chaotic for Formians)

Oh and remember that Taskmasters dominate others and force them to fight for it - so you could have the Taskmasters dominate a town (featuring Rangers, Scorcs and Clerics) - and use them in the batle against the Thri-Keen

Also if you do add a Class to the Formians I'd probaly make it a new caste somewhere between Worker and Warrior and give it a level of independence but no Hivemind ability...
 
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Hunter said:
Great Plot idea Tilla the Hun!

It gives me visions of formorians smashing/pulping thri-kreens and they in turn covering formorians like a wave of locusts! Two armies battling it out on the desert during a raging sand storm!
Now that Is a D&D war!
Brilliant! Sword & Sorcery at it's best!

As far as your purist player goes maybe you can placate him by toning down the rest of your home brews (like say the pixe Wizard/cleric/rogue-as one example you gave) keeping mostly by the book until the players reach the two warring factions. Then go ahead and make the fomorians and thri-kreens whatever you want.
If that is no go, then maybe you can keep your given races and supplement each side with other races that can use the classes of rangers, fighters, sorcerors and clerics. Give them allies.

~H

Heh. Allies. whoa. New thoughts spawning too rapidly to count!

Do you mean human allies? or just core races as allies? Or just monstrous races without classes?

Hmm, now I'm wondering how well a dragon or some giants might fit in here - lending the power as pure monsters rather than monsters with classes.

I know blue dragons like deserts from time to time - any other dragons or giants that would like deserts? The sandy deserts, barren of water - not the cake-like desserts adventurers make as snacks for dragons :)
 

I misinterpeted earlier and thought you meant formorian giants but formian observer/myrmarchs are just as cool!!!

Some ideas:

The Dragori race:
A reptilian race inhabiting the DragonSands-(supplement found at www.mysticeyegames.com) The Dragon Empire founded before the Age of Ice, dominates the region and the Dragori themselves rule with force and an iron will.
Dragori are often cold and aloof from personal matters. They are very disciplined and logical. Arguments based on emotion or good and evil have no impact.
All Dragori have patterned scales. The specific patterns and colors vary from region to region, city to city and family to family.
While all Dragori subtypes are mediom humanoids, Dragori-Nen are at the large end and Dragori-Fehr are the small end. Nen are six to seven feet tall and 200 -300 lb. Fehr are four to five feet tall and 80-100lb. Dragori-Sah fall between at five to six fett tall and 120-180lb.
Dragori dominate the other races in the Desert. The Dragor Empire, while it allows other races to exist and even prosper, still favors its reptilian citizens. Most Dragori consider members of other races inferior until the individual proves otherwise.
Most Dragori are Lawful Neutral.
Dragori-nen Racial Traits
+4 Str, +2 Con,-2 Dex,-4 Cha
Nen are large tough and slow. The are the least emotional and expressive of the 3 Dragori sub races.
Medium Size
Speed 20ft
+2 save vs fire
+2 racial bonus to Hide
+2 Natural Armor
Improved Trip: Tail
Multi-Attack Feat: Tail and Weapon
Languages: Common, Draconic
Prehensile tail For combat extra attack improved trip Exotic Weapon on tail possible.
ECL+1
Favored Class: Fighter
Dragori-Fehr
Favored Class: Monk
Dragori-Sah
Favored Class: Sorceror
But I am sure you could extrapolate on this and make them Rangers, Clerics or whatever.
They can be found on the bluffside PDF I think its on RPG.net.

Also some more ideas:
Sand Lizard Men-with the appropriate classes of your desire.
Sand Dryders-same as LM
Scorpian Men-same as above
Or maybe something totally off the wall like half-human half-Dao Desert Dervishes. A whole nomadic society spawned by an ancient Dao who breeds with the desert people for ages to create his own dynasty. He still rules them all and his new halfbreed race has special abilities. Cowled and robed halfbreed humans with shining simitiars and white opaque djinni/dao eyes.
Maybe they also have a retinue of formorian desert giants to use against the Thri-kreen.

~H
 
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So tell me what you think of this plot line (I'm tying some previous occurrences in the game into this as well - mainly an encounter at extremely low level with an insanely powerful arch-lich)

quote:

Eons ago, before the humanoids came to the world of Umari, dragons ruled uncontested save for each other. The slumbered for millenia, treating the world like a resort where normal creatures would never disturb them. During these times, dragon fought dragon until they met in councils and forbade direct conflict on this restful vacation spot. So dragons turned to plotting, and the usage of allies to wage conflict against each other. One such conflict occurred in a green, fertile river valley in the far east. The desert area now known as as the Burning Sands.

J'Kalar was an adult dragon that highly desired the hoard of an elder blue Y'tros. Knowing that direct conflict was prohibited by the elder council, he spent a millenia perfecting his magical arts and bred up a race of creatures he called Dragori. A reptilian race that had no use for good or evil, only cold, emotionless logic. When they grew strong enough, he used them to begin raids on Y'tros.

Y'tros was no fool however. Her safeguards warned her of the younger dragons actions, and she used many scryings and other means both magical and mundane to carefully observe and reproduce the efforts of the other. She made a new insectoid race called the Valhor, or Dragon Servants in the common tongue. These she set to guarding her horde, and to exterminating the Dragori when they begain raiding her hordes.

Both Y'tros and J'Kalar vanished soon after the conflict began between the two created races. As it escalated, both sides had legends of their creators return.

Where the Dragori were cold and heartless, focused on sheer physical strength of arms, the Valhor were masters of the mystical energies and concentrated more on magicks and enchantments. Their war escalated over time and resulted in the eventual destruction of the land itself, changing it into a barren landscape of shifting sands.

Their war moved into the underworld, then deeper into the underdark itself, and still the combat raged almost unceasingly as mighty magics were brought to bear and the earth itself shuddered under the conflict.

Eventually, the Valhor won a pyrrhic victory. The Dragori were exterminated in a magical plague (the forerunner of a later plague), but the Valhor paid a terrible price. Of their once proud race, only a single queen had survived to breed more. The Dragori were presumed dead, so the Valhor retreated to the hoard left by Y'tros and began to slowly rebuild their shattered nation, now far underground.

The Dragori were not completely dead, however. In their final days they managed to master rudimentary planar portal magicks and brought in a hive of fomori to their stronghold to be used as shock troops against the Valhor. Legends of the creator and the story behind the war were imprinted on the fomorian hive. When the cataclysmic end of the war arrived for the Dragori, the fomori managed to flee undetected, and set about establishing their own nation, from which they would someday set forth to destroy the Valhor.


Time passed, humanoids arrived on Umari, and set about building their own nations. The Fomori and the Valhor races grew in power in the deepest underdark, seperated from each other by the shattered underdark that once housed the Dragori. Eventually, their power grew enough that both sides pused up through the underdark and emerged to the light of day for the first time in many millenia.

Generations had passed since the fomori were brought and since the Valhor had been created. Their creators and their wars were little more than racial legends. Their first meeting might have been peaceful if a certain arch-lich Demos had not been observing their re-emergence into the surface world. Demos had designs on a nearby kingdom, and knew that the desert lands provided a valuable portal to distant lands across the sea, so he set about laying an ambush and when the two races met for the first time, he had orcs and desert giants attack the meeting in order to break it up. He harried both sides with illusions of the other until they retreated back to the underdark. He then sent dreams and messages to both sides to resurrect the nearly dead embers of hatred that weighed heavily on both sides.

The Burning Sands erupted into fierce warfare that consumed almost all the humanoids in the area. The orcs retreated to the west and the desert giants to the hills and mountains of the south as mighty magics once again rocked the land where the Valhor strive against the now strong Fomori.

end quote.


Of course, the Valhor are actually Thri-kreen appearing insectoids.

Into this mess walks my party (cle1/wiz8 + bar7 + rog1/cle4 + monk4) wanting to know why the desert caravans have stopped traveling :)

Comments?
 

Man, that was fast Tilla!

You've really got an excellent plotline! Your characters are gonna be in for a big surprise once they find out who's behind the missing caravans!-Lol!

I am already there (in my mind) a Desert Ranger/Psychic warrior
with (in a player's perfect world) a Decanter of Endless Water and
some more goodies.
He is a Clint Eastwood type, straight do the job, efficient at what he does, track. Wields a scimitar of speed.
Enjoys tactics and discussing party actions/objectives amongst the other players.
Would like to hire a wizard or sorceror whose specialty are air and/or elemental spells.
Interrogating any caravan survivors and or desert nomads that have moved through or close to the desert. Asking them questions (but probing their minds for further truths).

My character aside, I would like to hear what happens to your party, how it comes out.

~Hunter
 

Hunter said:
Man, that was fast Tilla!

You've really got an excellent plotline! Your characters are gonna be in for a big surprise once they find out who's behind the missing caravans!-Lol!

I am already there (in my mind) a Desert Ranger/Psychic warrior
with (in a player's perfect world) a Decanter of Endless Water and
some more goodies.
He is a Clint Eastwood type, straight do the job, efficient at what he does, track. Wields a scimitar of speed.
Enjoys tactics and discussing party actions/objectives amongst the other players.
Would like to hire a wizard or sorceror whose specialty are air and/or elemental spells.
Interrogating any caravan survivors and or desert nomads that have moved through or close to the desert. Asking them questions (but probing their minds for further truths).

My character aside, I would like to hear what happens to your party, how it comes out.

~Hunter

Heh - don't expect a story hour out of it or anything :)

Yeah - I'll let you know how it all turns out. Next game is in a week and a half, so I've some time to generate stuff.

Thanks for the compliments by the way - y'all are ego stokers from hell...


Hmm...


Could that be a new monster ::ponder:: Must think on this :)
 

Lol!

Well...I try to give credit where credit is due...
There are enough humans in this world who are more than happy to bring you down-(If they get half the chance).

~Hunter
 

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