Ratskinner
Adventurer
Part of it is the content, but the "ultimate" reason, if you will, that the content ends up being substandard is that the lists are too long. Even if a list doesn't start too long, it ends up too long before they are done. And then when someone realizes this and tries to keep the list reasonably short, that gets all mixed up with over simplification--and makes people want to make the list larger again.
Oh I hear ya, there. I think they'd have been better off to be more like Dungeon World: 10 moves for levels 1-5 and 10 moves for levels 6-10. That still leaves you with only 30,240 possible combinations of moves at level 5.