Legend of Zelda Campaign Setting?

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Has anyone here ever set their campaign in Hyrule?

I kind of wonder why this of all things has never been published as a campaign setting. :p

Grumble Grumble Grumble.
 

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Has anyone here ever set their campaign in Hyrule?

I kind of wonder why this of all things has never been published as a campaign setting. :p

Grumble Grumble Grumble.

I played in a 3rd edition homebrewed one it was my very first time playing an RPG and D&D, it was terrible didn't help we had a little munchkin there either.

We all played a different race I was a Goron Fighter and there was a Deku Monk, a hyrulian/human can't remember sorceror/rogue and a merman something or another, there was some big prophecy plot where we all needed to get a special magical weapon and kick butt somewhere but thats all I remember.


Off Topic time!!
The next games I played in was well run shadowrun game spoiled by the fact the girlfriend of the DM was playing in the game and ruined it by shouting and moaning at him literally every 5-10 minutes, guess what she also got the most tricked out character funny that, I was happy with my Dwarf who was supposed to be a decker but turned into a pretty much pure melee combat with an axe, and I called him called Hack (clever hey computer hacker and melee combatant), he had orange hair and a purple crush velvet suit for special occasions.

After the bad karma of these experiences I was fortunate to be in several games with 3 excellent DM's and I do mean excellent who home brewed and improvised to high heaven, I know my meagre efforts at DM'ing will not likely compare to theirs ever but hopefully people will get a kick out of it.
 

Has anyone here ever set their campaign in Hyrule?

I kind of wonder why this of all things has never been published as a campaign setting. :p

Grumble Grumble Grumble.

Nintendo doesn't license out stuff typically. That would pretty much kill anything official.

And people have made unofficial ones. I found at least one right here on ENWorld back in... 2003 I think. I tried my own attempt once, but dropped it when I couldn't drum up support from my players (but fortunately, salvaged most of my work for the last 3E PbeM I ran).

I like a lot of the Zelda ideas, and continue to use them in many of my games, but even an "official" unofficial campaign setting runs into a lot of problems - primarily, how do you stat up characters based on a game where the main (and really, only) character can do everything? Is everyone a fighter/wizard?

And that's not even getting into the issues of what "era" of Zelda to set the game in, which one-time races to you include (Gorons and Zoras have appeared in multiple games, but Rito and Ooccoo only one), and such problems.

I actually think fourth edition's system would fit very nicely - mostly martial powered classes, with maybe a few feats to grab some arcane spells or divine prayers. At will/Encounter/Daily stuff to somewhat represent the "drain" on a character's mana, maybe with a house rule that dailies eventually turn into encounters. Rituals to represent stuff like Ocarina's songs. Etc...

In third edition, I really think you need new base classes - I've seen a "typical" slew, with fighters, wizzrobes, sages, etc... but I structured my own game around the Triforce, and had three heroic classes - Hero of Power, Hero of Courage, and Hero of Wisdom; sprinkle liberally with multiclassing, and prestige classes like Sheikah and Sage, and racial feats like Goron Roller and Fairy Companion, it was pretty flexible. A lot of power creep over standard D&D though, because I gave out a lot more feats.

Hard to do I think, but great source of material to mine. I've got Clawshots, Whirlwind Boomerangs, Wind Batons, and Magical Floating Leaves findable in most of my games now.
 
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I wanted to run a Zelda campaign back in high school, but it never panned out. I've included gorons as a race in every D&D campaign I've run since, though. ^^
 

Has anyone here ever set their campaign in Hyrule?

No, but in my time surfing the web for random stuff, I was struck with the idea of converting some of the overland maps into tactical maps for D&D, and possibly even just basing a mini-campaign on the original game and it's dungeons (collect the Triforce of Wisdom, defeat Ganon, save Zelda).

Grumble Grumble Grumble.

Too many grumbles, my friend...

Grumble, Grumble...
 


Mmmm... NES Legend of Zelda... back in the day when "free roaming" really meant free roaming. Long before sequence breaking became a dirty word to the :rant::rant::rant::rant::rant::rant: drama majors calling themselves video game designers.
 

A little while ago, someone (I don't know who, they apparently didn't put their name in the book) wrote a d20 Zelda fan-book. I haven't looked at it too closely, but it seems to be a pretty damn good work. Unfortunately, the file is too large to attach here, and I still apparently can't upload things to EN World's downloads section (why, I have no idea).

EDIT: Okay, I've uploaded it to Rapidshare, so those who want to can download it here.
 
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Mmmm... NES Legend of Zelda... back in the day when "free roaming" really meant free roaming. Long before sequence breaking became a dirty word to the :rant::rant::rant::rant::rant::rant: drama majors calling themselves video game designers.

I'm curious what exactly you're talking about. Is it about the linearity and railroading of the newer Zelda plots as opposed to the original, where the plot was minimal and you could go to almost any dungeon or area whenever you wanted?

[sblock]If so, I think (as with everything Zelda) that link to the Past had the right mix. The plot was really developed and played a major part throughout, and this forced some order to where you went,but as soon as you land in the dark world the game really opens up -- I ALWAYS did the 4th dungeon before the 3rd to get the better sword, sometimes i'd even skip to it right after getting the hammer, without even completing the first dungeon.[/sblock]

Not sure how to set up a Zelda setting in 3.5, sorry. Perhaps to represent the whole "you can do everything" part and that it's meant usually for one player, do a gestalt game with few (2-3) people, and require them to mix some kind of non caster class with a casting class. Give extra skill points to everyone to help cover things, too. If the game revolves around gathering pieces of the Triforce, best to figure out what boon holding them gives. In the videogames the pieces seldom did much, but that'd probably not fly in an in-person P&P game. Hmm...three people, three triforce sections... but Gannon should probably keep his triforce of power until the end, unless he's not the villain.
 


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